/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include "extension.h" /** * @file extension.cpp * @brief Implement extension code here. */ Outputinfo g_Outputinfo; /**< Global singleton for extension's main interface */ SMEXT_LINK(&g_Outputinfo); IGameConfig *g_pGameConf = NULL; #include #include class CEventAction { public: CEventAction( const char *ActionData = NULL ); string_t m_iTarget; // name of the entity(s) to cause the action in string_t m_iTargetInput; // the name of the action to fire string_t m_iParameter; // parameter to send, 0 if none float m_flDelay; // the number of seconds to wait before firing the action int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS (-1). int m_iIDStamp; // unique identifier stamp static int s_iNextIDStamp; CEventAction *m_pNext; DECLARE_SIMPLE_DATADESC(); static void (*s_pOperatorDeleteFunc)(void *pMem); static void operator delete(void *pMem); }; void (*CEventAction::s_pOperatorDeleteFunc)(void *pMem); void CEventAction::operator delete(void *pMem) { s_pOperatorDeleteFunc(pMem); } class CBaseEntityOutput { public: variant_t m_Value; CEventAction *m_ActionList; DECLARE_SIMPLE_DATADESC(); int NumberOfElements(void); CEventAction *GetElement(int Index); int DeleteElement(int Index); int DeleteAllElements(void); }; int CBaseEntityOutput::NumberOfElements(void) { int Count = 0; for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext) Count++; return Count; } CEventAction *CBaseEntityOutput::GetElement(int Index) { int Count = 0; for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext) { if(Count == Index) return ev; Count++; } return NULL; } int CBaseEntityOutput::DeleteElement(int Index) { CEventAction *pPrevEvent = NULL; CEventAction *pEvent = NULL; int Count = 0; for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext) { if(Count == Index) { pEvent = ev; break; } pPrevEvent = ev; Count++; } if(pEvent == NULL) return 0; if(pPrevEvent != NULL) pPrevEvent->m_pNext = pEvent->m_pNext; else m_ActionList = pEvent->m_pNext; delete pEvent; return 1; } int CBaseEntityOutput::DeleteAllElements(void) { // walk front to back, deleting as we go. We needn't fix up pointers because // EVERYTHING will die. int Count = 0; CEventAction *pNext = m_ActionList; // wipe out the head m_ActionList = NULL; while(pNext) { CEventAction *pStrikeThis = pNext; pNext = pNext->m_pNext; delete pStrikeThis; Count++; } return Count; } inline int GetDataMapOffset(CBaseEntity *pEnt, const char *pName) { datamap_t *pMap = gamehelpers->GetDataMap(pEnt); if(!pMap) return -1; typedescription_t *pTypeDesc = gamehelpers->FindInDataMap(pMap, pName); if(pTypeDesc == NULL) return -1; #if SOURCE_ENGINE >= SE_LEFT4DEAD return pTypeDesc->fieldOffset; #else return pTypeDesc->fieldOffset[TD_OFFSET_NORMAL]; #endif } inline CBaseEntityOutput *GetOutput(CBaseEntity *pEntity, const char *pOutput) { int Offset = GetDataMapOffset(pEntity, pOutput); if(Offset == -1) return NULL; return (CBaseEntityOutput *)((intptr_t)pEntity + Offset); } cell_t GetOutputCount(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL) return -1; return pEntityOutput->NumberOfElements(); } cell_t GetOutputTarget(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return 0; CEventAction *pAction = pEntityOutput->GetElement(params[3]); if(!pAction) return 0; size_t Length; pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTarget.ToCStr(), &Length); return Length; } cell_t GetOutputTargetInput(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return 0; CEventAction *pAction = pEntityOutput->GetElement(params[3]); if(!pAction) return 0; size_t Length; pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTargetInput.ToCStr(), &Length); return Length; } cell_t GetOutputParameter(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return 0; CEventAction *pAction = pEntityOutput->GetElement(params[3]); if(!pAction) return 0; size_t Length; pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iParameter.ToCStr(), &Length); return Length; } cell_t GetOutputDelay(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return -1; CEventAction *pAction = pEntityOutput->GetElement(params[3]); if(!pAction) return -1; return *(cell_t *)&pAction->m_flDelay; } cell_t GetOutputFormatted(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return 0; CEventAction *pAction = pEntityOutput->GetElement(params[3]); if(!pAction) return 0; char aBuffer[1024]; ke::SafeSprintf(aBuffer, sizeof(aBuffer), "%s,%s,%s,%g,%d", pAction->m_iTarget.ToCStr(), pAction->m_iTargetInput.ToCStr(), pAction->m_iParameter.ToCStr(), pAction->m_flDelay, pAction->m_nTimesToFire); size_t Length; pContext->StringToLocalUTF8(params[4], params[5], aBuffer, &Length); return Length; } cell_t FindOutput(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return -1; char *piTarget; pContext->LocalToStringNULL(params[4], &piTarget); char *piTargetInput; pContext->LocalToStringNULL(params[5], &piTargetInput); char *piParameter; pContext->LocalToStringNULL(params[6], &piParameter); float flDelay = *(float *)¶ms[7]; cell_t nTimesToFire = params[8]; int StartCount = params[3]; int Count = 0; for(CEventAction *ev = pEntityOutput->m_ActionList; ev != NULL; ev = ev->m_pNext) { Count++; if(StartCount > 0) { StartCount--; continue; } if(piTarget != NULL && strcmp(ev->m_iTarget.ToCStr(), piTarget) != 0) continue; if(piTargetInput != NULL && strcmp(ev->m_iTargetInput.ToCStr(), piTargetInput) != 0) continue; if(piParameter != NULL && strcmp(ev->m_iParameter.ToCStr(), piParameter) != 0) continue; if(flDelay >= 0 && flDelay != ev->m_flDelay) continue; if(nTimesToFire != 0 && nTimesToFire != ev->m_nTimesToFire) continue; return Count - 1; } return -1; } cell_t DeleteOutput(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return -1; return pEntityOutput->DeleteElement(params[3]); } cell_t DeleteAllOutputs(IPluginContext *pContext, const cell_t *params) { char *pOutput; pContext->LocalToString(params[2], &pOutput); CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1])); CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput); if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL) return -1; return pEntityOutput->DeleteAllElements(); } const sp_nativeinfo_t MyNatives[] = { { "GetOutputCount", GetOutputCount }, { "GetOutputTarget", GetOutputTarget }, { "GetOutputTargetInput", GetOutputTargetInput }, { "GetOutputParameter", GetOutputParameter }, { "GetOutputDelay", GetOutputDelay }, { "GetOutputFormatted", GetOutputFormatted }, { "FindOutput", FindOutput }, { "DeleteOutput", DeleteOutput }, { "DeleteAllOutputs", DeleteAllOutputs }, { NULL, NULL }, }; bool Outputinfo::SDK_OnLoad(char *error, size_t maxlen, bool late) { char conf_error[255] = ""; if(!gameconfs->LoadGameConfigFile("outputinfo", &g_pGameConf, conf_error, sizeof(conf_error))) { if(conf_error[0]) { snprintf(error, maxlen, "Could not read outputinfo.txt: %s\n", conf_error); } return false; } if(!g_pGameConf->GetMemSig("CEventAction__operator_delete", (void **)(&CEventAction::s_pOperatorDeleteFunc)) || !CEventAction::s_pOperatorDeleteFunc) { snprintf(error, maxlen, "Failed to find CEventAction__operator_delete function.\n"); return false; } return true; } void Outputinfo::SDK_OnUnload() { gameconfs->CloseGameConfigFile(g_pGameConf); } void Outputinfo::SDK_OnAllLoaded() { sharesys->AddNatives(myself, MyNatives); }