#include #include #include #include #include #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "LagCompensation", author = "BotoX", description = "", version = "0.0", url = "" }; bool g_bLateLoad = false; bool g_bBlockPhysics = false; bool g_bNoPhysics[2048]; #define MAX_RECORDS 64 #define MAX_ENTITIES 16 enum struct LagRecord { float vecOrigin[3]; float vecAngles[3]; float flSimulationTime; } enum struct EntityLagData { int iEntity; int iRecordIndex; int iNumRecords; bool bRestore; LagRecord RestoreData; } LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS]; EntityLagData g_aEntityLagData[MAX_ENTITIES]; int g_iNumEntities = 0; Handle g_hPhysicsTouchTriggers; Handle g_hSetLocalOrigin; Handle g_hSetLocalAngles; Handle g_hSetCollisionBounds; public void OnPluginStart() { Handle hGameData = LoadGameConfigFile("LagCompensation.games"); if(!hGameData) SetFailState("Failed to load LagCompensation gamedata."); // CBaseEntity::SetLocalOrigin StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalOrigin")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalOrigin\") failed!"); } PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); g_hSetLocalOrigin = EndPrepSDKCall(); // CBaseEntity::SetLocalAngles StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetLocalAngles")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetLocalAngles\") failed!"); } PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef); g_hSetLocalAngles = EndPrepSDKCall(); // CBaseEntity::SetCollisionBounds StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetCollisionBounds")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetCollisionBounds\") failed!"); } PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); g_hSetCollisionBounds = EndPrepSDKCall(); g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers"); if(!g_hPhysicsTouchTriggers) SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers"); delete hGameData; if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers)) SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers."); } public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams) { if(!g_bBlockPhysics) return MRES_Ignored; if(entity < 0 || entity > sizeof(g_bNoPhysics)) return MRES_Ignored; if(g_bNoPhysics[entity]) { //LogMessage("blocked physics on %d", g_iNoPhysics); return MRES_Supercede; } return MRES_Ignored; } public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { g_bLateLoad = late; return APLRes_Success; } public void OnMapStart() { bool bLate = g_bLateLoad; g_bLateLoad = false; /* Late Load */ if(bLate) { for(int client = 1; client <= MaxClients; client++) { if(IsClientInGame(client)) OnClientPutInServer(client); } int entity = INVALID_ENT_REFERENCE; while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE) { char sClassname[64]; if(GetEntityClassname(entity, sClassname, sizeof(sClassname))) OnEntitySpawned(entity, sClassname); } } } public void OnClientPutInServer(int client) { } public void OnRunThinkFunctions(bool simulating) { for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == 0) continue; if(!IsValidEntity(g_aEntityLagData[i].iEntity)) { LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity); g_aEntityLagData[i].iEntity = 0; g_iNumEntities--; continue; } RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData); } } public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]) { g_bBlockPhysics = true; if(!IsPlayerAlive(client)) return Plugin_Continue; int delta = GetGameTickCount() - tickcount; if(delta < 0) delta = 0; for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == 0 || g_aEntityLagData[i].iNumRecords == 0) continue; if(!IsValidEntity(g_aEntityLagData[i].iEntity)) { LogMessage("!!!!!!!!!!! OnPlayerRunCmd SHIT deleted: %d", g_aEntityLagData[i].iEntity); g_aEntityLagData[i].iEntity = 0; g_iNumEntities--; continue; } if(delta >= g_aEntityLagData[i].iNumRecords) delta = g_aEntityLagData[i].iNumRecords - 1; int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta; if(iRecordIndex < 0) iRecordIndex += MAX_RECORDS; RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]); g_aEntityLagData[i].bRestore = true; #if defined DEBUG LogMessage("[%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex); LogMessage("%f %f %f", g_aaLagRecords[i][iRecordIndex].vecOrigin[0], g_aaLagRecords[i][iRecordIndex].vecOrigin[1], g_aaLagRecords[i][iRecordIndex].vecOrigin[2] ); #endif } return Plugin_Continue; } public void OnRunThinkFunctions2() { for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == 0 || !g_aEntityLagData[i].bRestore) continue; if(!IsValidEntity(g_aEntityLagData[i].iEntity)) { LogMessage("!!!!!!!!!!! OnRunThinkFunctions2 SHIT deleted: %d", g_aEntityLagData[i].iEntity); g_aEntityLagData[i].iEntity = 0; g_iNumEntities--; continue; } RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData); g_aEntityLagData[i].bRestore = false; #if defined DEBUG LogMessage("[%d] index %d, restore entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("%f %f %f", g_aEntityLagData[i].RestoreData.vecOrigin[0], g_aEntityLagData[i].RestoreData.vecOrigin[1], g_aEntityLagData[i].RestoreData.vecOrigin[2] ); #endif } g_bBlockPhysics = false; } public void OnRunThinkFunctionsPost(bool simulating) { for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == 0) continue; if(!IsValidEntity(g_aEntityLagData[i].iEntity)) { LogMessage("!!!!!!!!!!! OnRunThinkFunctionsPost SHIT deleted: %d", g_aEntityLagData[i].iEntity); g_aEntityLagData[i].iEntity = 0; g_iNumEntities--; continue; } g_aEntityLagData[i].iRecordIndex++; if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS) g_aEntityLagData[i].iRecordIndex = 0; if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS) g_aEntityLagData[i].iNumRecords++; RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]); #if defined DEBUG LogMessage("[%d] index %d, record entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("%f %f %f", g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0], g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1], g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2] ); #endif } } void RecordDataIntoRecord(int iEntity, LagRecord Record) { GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", Record.vecOrigin); GetEntPropVector(iEntity, Prop_Data, "m_angAbsRotation", Record.vecAngles); Record.flSimulationTime = GetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime"); } void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record) { FilterTriggerMoved(iFilter); SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime); TeleportEntity(iEntity, Record.vecOrigin, Record.vecAngles, NULL_VECTOR); FilterTriggerMoved(-1); } bool AddEntityForLagCompensation(int iEntity) { for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == iEntity) return true; } for(int i = 0; i < MAX_ENTITIES; i++) { if(g_aEntityLagData[i].iEntity != 0) continue; g_iNumEntities++; g_aEntityLagData[i].iEntity = iEntity; g_aEntityLagData[i].iRecordIndex = -1; g_aEntityLagData[i].iNumRecords = 0; LogMessage("[%d] added %d under index %d", GetGameTickCount(), iEntity, i); float vecOrigin[3]; GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin); LogMessage("%f %f %f", vecOrigin[0], vecOrigin[1], vecOrigin[2] ); return true; } return false; } public void OnEntitySpawned(int entity, const char[] classname) { if(entity < 0 || entity > sizeof(g_bNoPhysics)) return; if(!StrEqual(classname, "trigger_hurt")) return; int iParent = GetEntPropEnt(entity, Prop_Data, "m_pParent"); if(iParent == -1) return; char sParentClassname[64]; GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname)); char sTargetname[64]; GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname)); char sParentTargetname[64]; GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname)); if(StrEqual(sParentTargetname, "Airship_Ending_Killwall")) return; bool result = false; if(StrEqual(sParentClassname, "func_movelinear") || StrEqual(sParentClassname, "func_door") || StrEqual(sParentClassname, "func_tracktrain")) result = AddEntityForLagCompensation(iParent); if(!result) return; g_bNoPhysics[entity] = true; LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname); } public void OnEntityDestroyed(int entity) { if(entity < 0 || entity > sizeof(g_bNoPhysics)) return; g_bNoPhysics[entity] = false; for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--) { if(g_aEntityLagData[i].iEntity == entity) { LogMessage("normal deleted: %d", entity); g_aEntityLagData[i].iEntity = 0; g_iNumEntities--; return; } } }