#include #include #include #include #include #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "LagCompensation", author = "BotoX", description = "", version = "0.0", url = "" }; bool g_bLateLoad = false; #define MAX_RECORDS 32 #define MAX_ENTITIES 32 //#define DEBUG enum struct LagRecord { float vecOrigin[3]; float vecAngles[3]; } enum struct EntityLagData { int iEntity; int iRecordIndex; int iNumRecords; int iRecordsValid; int iDeleted; int iNotMoving; bool bRestore; LagRecord RestoreData; } LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS]; EntityLagData g_aEntityLagData[MAX_ENTITIES]; int g_iNumEntities = 0; Handle g_hGetAbsOrigin; Handle g_hSetAbsOrigin; Handle g_hGetAbsAngles; Handle g_hSetAbsAngles; bool g_bBlockPhysics = false; bool g_bNoPhysics[2048]; Handle g_hPhysicsTouchTriggers; bool g_bRoundEnded = false; Handle g_hUTIL_Remove; public void OnPluginStart() { Handle hGameData = LoadGameConfigFile("LagCompensation.games"); if(!hGameData) SetFailState("Failed to load LagCompensation gamedata."); // CBaseEntity::GetAbsOrigin StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!"); } PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef); g_hGetAbsOrigin = EndPrepSDKCall(); // CBaseEntity::SetAbsOrigin StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!"); } PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef); g_hSetAbsOrigin = EndPrepSDKCall(); // CBaseEntity::GetAbsAngles StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsAngles")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsAngles\") failed!"); } PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef); g_hGetAbsAngles = EndPrepSDKCall(); // CBaseEntity::SetAbsAngles StartPrepSDKCall(SDKCall_Entity); if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles")) { delete hGameData; SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!"); } PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef); g_hSetAbsAngles = EndPrepSDKCall(); // CBaseEntity::PhysicsTouchTriggers g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers"); if(!g_hPhysicsTouchTriggers) { delete hGameData; SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers"); } if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers)) { delete hGameData; SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers."); } // UTIL_Remove g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove"); if(!g_hUTIL_Remove) { delete hGameData; SetFailState("Failed to setup detour for UTIL_Remove"); } delete hGameData; if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove)) SetFailState("Failed to detour UTIL_Remove."); HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy); } public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { g_bLateLoad = late; return APLRes_Success; } public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) { g_bRoundEnded = true; for(int i = 0; i < g_iNumEntities; i++) { g_aEntityLagData[i].iEntity = 0; LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); return; } g_iNumEntities = 0; } public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) { g_bRoundEnded = false; } public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams) { if(!g_bBlockPhysics) return MRES_Ignored; if(entity < 0 || entity > sizeof(g_bNoPhysics)) return MRES_Ignored; if(g_bNoPhysics[entity]) { //LogMessage("blocked physics on %d", entity); return MRES_Supercede; } return MRES_Ignored; } public MRESReturn Detour_OnUTIL_Remove(Handle hParams) { if(g_bRoundEnded) return MRES_Ignored; int entity = DHookGetParam(hParams, 1); if(entity < 0 || entity > sizeof(g_bNoPhysics)) return MRES_Ignored; for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iEntity != entity) continue; SetEntPropEnt(entity, Prop_Data, "m_pParent", 0); if(!g_aEntityLagData[i].iDeleted) g_aEntityLagData[i].iDeleted = GetGameTickCount(); LogMessage("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity); return MRES_Supercede; } return MRES_Ignored; } public void OnMapStart() { bool bLate = g_bLateLoad; g_bLateLoad = false; /* Late Load */ if(bLate) { for(int client = 1; client <= MaxClients; client++) { if(IsClientInGame(client)) OnClientPutInServer(client); } int entity = INVALID_ENT_REFERENCE; while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE) { char sClassname[64]; if(GetEntityClassname(entity, sClassname, sizeof(sClassname))) OnEntitySpawned(entity, sClassname); } } } public void OnClientPutInServer(int client) { } public void OnRunThinkFunctions(bool simulating) { for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS) continue; if(!IsValidEntity(g_aEntityLagData[i].iEntity)) { LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity); RemoveRecord(i); i--; continue; } if(g_aEntityLagData[i].iDeleted) { if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount()) { LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); // calls OnEntityDestroyed right away // which calls RemoveRecord // which moves the next element to our current position RemoveEdict(g_aEntityLagData[i].iEntity); i--; continue; } continue; } RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData); #if defined DEBUG LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("%f %f %f", g_aEntityLagData[i].RestoreData.vecOrigin[0], g_aEntityLagData[i].RestoreData.vecOrigin[1], g_aEntityLagData[i].RestoreData.vecOrigin[2] ); #endif } } public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]) { if(!IsPlayerAlive(client)) return Plugin_Continue; int delta = GetGameTickCount() - tickcount; if(delta < 0) delta = 0; for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS) continue; if(delta >= g_aEntityLagData[i].iNumRecords) delta = g_aEntityLagData[i].iNumRecords - 1; if(g_aEntityLagData[i].iDeleted) { int simtick = GetGameTickCount() - delta; if(simtick > g_aEntityLagData[i].iDeleted) { // TODO: completly block player from touching trigger continue; } } int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta; if(iRecordIndex < 0) iRecordIndex += MAX_RECORDS; RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]); g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted; #if defined DEBUG LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex); LogMessage("%f %f %f", g_aaLagRecords[i][iRecordIndex].vecOrigin[0], g_aaLagRecords[i][iRecordIndex].vecOrigin[1], g_aaLagRecords[i][iRecordIndex].vecOrigin[2] ); #endif } return Plugin_Continue; } public void OnPostPlayerThinkFunctions() { for(int i = 0; i < g_iNumEntities; i++) { if(!g_aEntityLagData[i].bRestore) continue; RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData); g_aEntityLagData[i].bRestore = false; #if defined DEBUG LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("%f %f %f", g_aEntityLagData[i].RestoreData.vecOrigin[0], g_aEntityLagData[i].RestoreData.vecOrigin[1], g_aEntityLagData[i].RestoreData.vecOrigin[2] ); #endif } g_bBlockPhysics = true; } public void OnRunThinkFunctionsPost(bool simulating) { for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iDeleted) { if(g_aEntityLagData[i].iRecordsValid) { g_aEntityLagData[i].iRecordIndex++; if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS) g_aEntityLagData[i].iRecordIndex = 0; g_aEntityLagData[i].iRecordsValid--; } continue; } LagRecord TmpRecord; RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord); if(g_aEntityLagData[i].iNumRecords) { int iOldRecord = g_aEntityLagData[i].iRecordIndex; if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] && g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] && g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2]) { g_aEntityLagData[i].iNotMoving++; if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS) LogMessage("[%d] index %d, entity %d GOING TO SLEEP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); } else { if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS) LogMessage("[%d] index %d, entity %d WAKING UP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); g_aEntityLagData[i].iNotMoving = 0; } if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS) continue; } g_aEntityLagData[i].iRecordIndex++; if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS) g_aEntityLagData[i].iRecordIndex = 0; if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS) g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords; LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord); #if defined DEBUG LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("%f %f %f", TmpRecord.vecOrigin[0], TmpRecord.vecOrigin[1], TmpRecord.vecOrigin[2] ); #endif } g_bBlockPhysics = false; } void RecordDataIntoRecord(int iEntity, LagRecord Record) { SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin); SDKCall(g_hGetAbsAngles, iEntity, Record.vecAngles); } void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record) { FilterTriggerMoved(iFilter); SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles); SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin); FilterTriggerMoved(-1); } bool AddEntityForLagCompensation(int iEntity) { if(g_iNumEntities == MAX_ENTITIES) return false; for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iEntity == iEntity) return true; } int i = g_iNumEntities; g_iNumEntities++; g_aEntityLagData[i].iEntity = iEntity; g_aEntityLagData[i].iRecordIndex = -1; g_aEntityLagData[i].iNumRecords = 0; g_aEntityLagData[i].iRecordsValid = 0; g_aEntityLagData[i].iDeleted = 0; g_aEntityLagData[i].iNotMoving = MAX_RECORDS; g_aEntityLagData[i].bRestore = false; { char sClassname[64]; GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname)); char sTargetname[64]; GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname)); int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID"); LogMessage("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i); float vecOrigin[3]; GetEntPropVector(iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin); LogMessage("%f %f %f", vecOrigin[0], vecOrigin[1], vecOrigin[2] ); } return true; } public void OnEntitySpawned(int entity, const char[] classname) { if(entity < 0 || entity > sizeof(g_bNoPhysics)) return; if(!strncmp(classname, "func_physbox", 12)) { AddEntityForLagCompensation(entity); return; } if(!StrEqual(classname, "trigger_hurt")) return; int iParent = entity; char sParentClassname[64]; bool bGoodParents = false; for(;;) { iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent"); if(iParent == -1) break; GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname)); if(strncmp(sParentClassname, "func_", 5)) continue; if(StrEqual(sParentClassname[5], "movelinear") || StrEqual(sParentClassname[5], "door") || StrEqual(sParentClassname[5], "tracktrain") || !strncmp(sParentClassname[5], "physbox", 7)) { bGoodParents = true; break; } } if(iParent == -1) return; char sTargetname[64]; GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname)); char sParentTargetname[64]; GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname)); LogMessage("test: %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname); if(!bGoodParents) return; if(!AddEntityForLagCompensation(entity)) return; g_bNoPhysics[entity] = true; LogMessage("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname); } public void OnEntityDestroyed(int entity) { if(entity < 0 || entity > sizeof(g_bNoPhysics)) return; g_bNoPhysics[entity] = false; for(int i = 0; i < g_iNumEntities; i++) { if(g_aEntityLagData[i].iEntity != entity) continue; RemoveRecord(i); LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity); return; } } void RemoveRecord(int index) { g_aEntityLagData[index].iEntity = 0; for(int src = index + 1; src < g_iNumEntities; src++) { int dest = src - 1; EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]); g_aEntityLagData[src].iEntity = 0; int iNumRecords = g_aEntityLagData[dest].iNumRecords; for(int i = 0; i < iNumRecords; i++) { LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]); } } g_iNumEntities--; } void EntityLagData_Copy(EntityLagData obj, const EntityLagData other) { obj.iEntity = other.iEntity; obj.iRecordIndex = other.iRecordIndex; obj.iNumRecords = other.iNumRecords; obj.iRecordsValid = other.iRecordsValid; obj.iDeleted = other.iDeleted; obj.iNotMoving = other.iNotMoving; obj.bRestore = other.bRestore; LagRecord_Copy(obj.RestoreData, other.RestoreData); } void LagRecord_Copy(LagRecord obj, const LagRecord other) { obj.vecOrigin[0] = other.vecOrigin[0]; obj.vecOrigin[1] = other.vecOrigin[1]; obj.vecOrigin[2] = other.vecOrigin[2]; obj.vecAngles[0] = other.vecAngles[0]; obj.vecAngles[1] = other.vecAngles[1]; obj.vecAngles[2] = other.vecAngles[2]; }