"Games" { "cstrike" { "Signatures" { "CBaseEntity::PhysicsTouchTriggers" { "library" "server" "linux" "@_ZN11CBaseEntity20PhysicsTouchTriggersEPK6Vector" } "::UTIL_Remove" { "library" "server" "linux" "@_Z11UTIL_RemoveP11CBaseEntity" } "CCSGameRules::RestartRound" { "library" "server" "linux" "@_ZN12CCSGameRules12RestartRoundEv" } "GetAbsOrigin" { "library" "server" "linux" "@_ZNK11CBaseEntity12GetAbsOriginEv" } "SetAbsOrigin" { "library" "server" "linux" "@_ZN11CBaseEntity12SetAbsOriginERK6Vector" } // CBaseEntity::GetAbsAngles is inlined // so we use CBaseEntity::EyeAngles // which does -> return GetAbsAngles(); "GetAbsAngles" { "library" "server" "linux" "@_ZN11CBaseEntity9EyeAnglesEv" } "SetAbsAngles" { "library" "server" "linux" "@_ZN11CBaseEntity12SetAbsAnglesERK6QAngle" } "SetLocalAngles" { "library" "server" "linux" "@_ZN11CBaseEntity14SetLocalAnglesERK6QAngle" } } "Functions" { "CBaseEntity__PhysicsTouchTriggers" { "signature" "CBaseEntity::PhysicsTouchTriggers" "callconv" "thiscall" "return" "void" "this" "entity" "arguments" { "pPrevAbsOrigin" { "type" "vectorptr" } } } "UTIL_Remove" { "signature" "::UTIL_Remove" "callconv" "cdecl" "return" "void" "arguments" { "oldObj" { "type" "cbaseentity" } } } "CCSGameRules__RestartRound" { "signature" "CCSGameRules::RestartRound" "callconv" "thiscall" "return" "void" "this" "ignore" } } } }