sm-zombiereloaded-3/cstrike/materials/models/player/ics/hellknight_red/hellknight.vmt

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VertexLitGeneric
{
"$basetexture" "models\player\ics\hellknight_red\hellknight"
"$envmap" "env_cubemap"
"$bumpmap" "models/player/ics/hellknight_red/hellknight_normal"
"$normalmapalphaenvmapmask" "1"
"$envmapcontrast" 0.3
"$envmapsaturation" 0.7
"$envmaptint" "[ 0.36 0.36 0.36 ]"
}