ZTeleCvar_Zombie=CreateConVar("zr_ztele_zombie","1","Allow zombies to use ZTele.");
ZTeleCvar_HumanBefore=CreateConVar("zr_ztele_human_before","1","Allow humans to use ZTele before the mother zombie has spawned.");
ZTeleCvar_HumanAfter=CreateConVar("zr_ztele_human_after","1","Allow humans to use ZTele after the mother zombie has spawned.");
ZTeleCvar_DelayZombie=CreateConVar("zr_ztele_delay_zombie","3.0","Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
ZTeleCvar_DelayHuman=CreateConVar("zr_ztele_delay_human","3.0","Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
ZTeleCvar_MaxZombie=CreateConVar("zr_ztele_max_zombie","3","Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
ZTeleCvar_MaxHuman=CreateConVar("zr_ztele_max_human","1","Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]");
ZTeleCvar_AutoCancel=CreateConVar("zr_ztele_autocancel","1","Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]");
ZTeleCvar_AutoCancelDistance=CreateConVar("zr_ztele_autocancel_distance","20","Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]");
ZTeleCvar_RandomSpawn=CreateConVar("zr_ztele_random_spawn","0","Teleport player to a random spawn point instead of the players initial one, when using ztele.");