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/*
* ============================================================================
*
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* Zombie : Reloaded
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*
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* File : antistick . inc
* Type : Module
* Description : Antistick system .
*
* Copyright ( C ) 2009 Greyscale , Richard Helgeby
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 3 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http :// www . gnu . org / licenses />.
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*
* ============================================================================
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*/
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/**
* @ section Collision values .
*/
#define ANTISTICK_COLLISIONS_OFF 2
#define ANTISTICK_COLLISIONS_ON 5
/**
* @ endsection
*/
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/**
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* Default player hull width .
*/
#define ANTISTICK_DEFAULT_HULL_WIDTH 32.0
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/**
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* Handle to keyvalue structure where data is stored .
*/
new Handle : g_kvAntiStick = INVALID_HANDLE ;
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/**
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* Stores " StartTouch " HookID ' s for each client .
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*/
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new g_iStartTouchHookID [ MAXPLAYERS + 1 ] = { - 1 , ... };
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/**
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* List of components that make up the model ' s rectangular boundaries .
*
* F = Front
* B = Back
* L = Left
* R = Right
* U = Upper
* D = Down
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*/
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enum AntiStickBoxBound
{
BoxBound_FUR = 0 , /** Front upper right */
BoxBound_FUL , /** etc.. */
BoxBound_FDR ,
BoxBound_FDL ,
BoxBound_BUR ,
BoxBound_BUL ,
BoxBound_BDR ,
BoxBound_BDL ,
}
/**
* Create commands related to antistick here .
*/
AntiStickOnCommandsCreate ()
{
// Create public command to list model data.
RegConsoleCmd ( " zr_antistick_list_models " , AntiStickListModelsCommand , " Lists all players and their model data in console. Usage: zr_antistick_list_models " );
// Create admin command to set model hull width.
RegAdminCmd ( " zr_antistick_set_width " , AntiStickSetWidthCommand , ADMFLAG_GENERIC , " Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width> " );
}
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/**
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* Creates / loads antistick data file .
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*/
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AntiStickLoad ()
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{
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// If antistick is disabled, then stop.
new bool : antistick = GetConVarBool ( g_hCvarsList [ CVAR_ANTISTICK ]);
if ( ! antistick )
{
return ;
}
// Create antistick keyvalues if it hasn't been created yet.
if ( g_kvAntiStick == INVALID_HANDLE )
{
g_kvAntiStick = CreateKeyValues ( " antistick " );
}
// Initialize keyvalues.
if ( ! AntiStickLoadData ())
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{
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AntiStickSaveData ();
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}
}
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/**
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* Client is joining the server .
*
* @ param client The client index .
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*/
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AntiStickClientInit ( client )
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{
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// Hook "StartTouch" and "EndTouch" on client.
g_iStartTouchHookID [ client ] = ZRTools_HookStartTouch ( client , AntiStickStartTouch );
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}
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/**
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* Unhook StartTouch and EndTouch function on a client .
*
* @ param client The client index .
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*/
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AntiStickOnClientDisconnect ( client )
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{
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// Unhook "StartTouch" callback, and reset variable.
if ( g_iStartTouchHookID [ client ] != - 1 )
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{
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ZRTools_UnhookStartTouch ( g_iStartTouchHookID [ client ]);
g_iStartTouchHookID [ client ] = - 1 ;
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}
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}
/**
* Load antistick data from file .
*
* @ return True if loaded successfully , false if file wasn ' t found .
*/
stock bool : AntiStickLoadData ()
{
// Get cvar's path.
decl String : filepath [ PLATFORM_MAX_PATH ];
GetConVarString ( g_hCvarsList [ CVAR_ANTISTICK_FILE_PATH ], filepath , sizeof ( filepath ));
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// Build full path in return string.
decl String : fullpath [ PLATFORM_MAX_PATH ];
BuildPath ( Path_SM , fullpath , PLATFORM_MAX_PATH , filepath );
// Log action to game events.
LogEvent ( false , LogType_Normal , LOG_GAME_EVENTS , LogModule_AntiStick , " Loaded Data " , " Antistick data has been loaded from \" %s \" " , fullpath );
// Retrieve keyvalue data from a file, and store in server's memory.
KvRewind ( g_kvAntiStick );
return FileToKeyValues ( g_kvAntiStick , fullpath );
}
/**
* Save antistick data to file .
*/
stock AntiStickSaveData ()
{
// Get cvar's path.
decl String : filepath [ PLATFORM_MAX_PATH ];
GetConVarString ( g_hCvarsList [ CVAR_ANTISTICK_FILE_PATH ], filepath , sizeof ( filepath ));
// Build full path in return string.
decl String : fullpath [ PLATFORM_MAX_PATH ];
BuildPath ( Path_SM , fullpath , PLATFORM_MAX_PATH , filepath );
// Log action to game events.
LogEvent ( false , LogType_Normal , LOG_GAME_EVENTS , LogModule_AntiStick , " Saved Data " , " Antistick data has been saved to \" %s \" " , fullpath );
// Dump keyvalue structure into a file from the server's memory.
KvRewind ( g_kvAntiStick );
KeyValuesToFile ( g_kvAntiStick , fullpath );
}
/**
* Get hull width on a client ' s model . ( or return default )
*
* @ param client The client index .
* @ param model If a client index of 0 is given , this model is used .
*/
stock Float : AntiStickGetModelHullWidth ( client , const String : model [] = " " )
{
decl String : clientmodel [ PLATFORM_MAX_PATH ];
if ( ZRIsClientValid ( client ))
{
// Get client's model.
GetClientModel ( client , clientmodel , sizeof ( clientmodel ));
}
else
{
// Copy given model to 'clientmodel.'
strcopy ( clientmodel , sizeof ( clientmodel ), model );
}
// Find model in antistick data.
KvRewind ( g_kvAntiStick );
if ( KvJumpToKey ( g_kvAntiStick , clientmodel ))
{
// Return value from file.
return KvGetFloat ( g_kvAntiStick , " hull_width " , ANTISTICK_DEFAULT_HULL_WIDTH );
}
else
{
// Return default CS:S hull width.
return ANTISTICK_DEFAULT_HULL_WIDTH ;
}
}
/**
* Set hull width on a client ' s model .
*
* @ param client The client index .
* @ param model If a client index of 0 is given , this model is used .
* @ param hull_width The width of the model hull .
*/
stock AntiStickSetModelHullWidth ( client , const String : model [] = " " , Float : hull_width )
{
decl String : clientmodel [ PLATFORM_MAX_PATH ];
if ( ZRIsClientValid ( client ))
{
// Get client's model.
GetClientModel ( client , clientmodel , sizeof ( clientmodel ));
}
else
{
// Copy given model to 'clientmodel.'
strcopy ( clientmodel , sizeof ( clientmodel ), model );
}
// Replace "/" with "-" because a slash indicates a new level in keyvalues.
ReplaceString ( clientmodel , sizeof ( clientmodel ), " / " , " - " );
// Find model in antistick data.
KvRewind ( g_kvAntiStick );
// Create key if it doesn't already exist.
KvJumpToKey ( g_kvAntiStick , clientmodel , true );
// Set value.
KvSetFloat ( g_kvAntiStick , " hull_width " , hull_width );
}
/**
* Callback function for StartTouch .
*
* @ param client The client index .
* @ param entity The entity index of the entity being touched .
*/
public ZRTools_Action : AntiStickStartTouch ( client , entity )
{
// If client isn't in-game, then stop.
if ( ! IsClientInGame ( client ))
{
return ;
}
// If client is touching themselves, then leave them alone :P
if ( client == entity )
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{
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return ;
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}
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// If touched entity isn't a valid client, then stop.
if ( ! ZRIsClientValid ( entity ))
{
return ;
}
// If the clients aren't colliding, then stop.
if ( ! AntiStickIsModelBoxColliding ( client , entity ))
{
return ;
}
// Disable collisions to unstick, and start timers to re-solidify.
if ( AntiStickClientCollisionGroup ( client ) == ANTISTICK_COLLISIONS_ON )
{
AntiStickClientCollisionGroup ( client , true , ANTISTICK_COLLISIONS_OFF );
CreateTimer ( 0.0 , AntiStickSolidifyTimer , client , TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT );
}
if ( AntiStickClientCollisionGroup ( entity ) == ANTISTICK_COLLISIONS_ON )
{
AntiStickClientCollisionGroup ( entity , true , ANTISTICK_COLLISIONS_OFF );
CreateTimer ( 0.0 , AntiStickSolidifyTimer , entity , TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT );
}
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}
/**
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* Callback function for EndTouch .
*
* @ param client The client index .
* @ param entity The entity index of the entity being touched .
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*/
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public Action : AntiStickSolidifyTimer ( Handle : timer , any : client )
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{
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// If client has left, then stop the timer.
if ( ! IsClientInGame ( client ))
{
return Plugin_Stop ;
}
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// If the client's collisions are already on, then stop.
if ( AntiStickClientCollisionGroup ( client ) == ANTISTICK_COLLISIONS_ON )
{
return Plugin_Stop ;
}
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// Loop through all client's and check if client is stuck in them.
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for ( new x = 1 ; x <= MaxClients ; x ++ )
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{
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// Don't compare the same clients.
if ( client == x )
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{
continue ;
}
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// If client isn't in-game, then stop.
if ( ! IsClientInGame ( x ))
{
continue ;
}
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// If the client is colliding with a client, then allow timer to continue.
if ( AntiStickIsModelBoxColliding ( client , x ))
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{
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return Plugin_Continue ;
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}
}
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// Change collisions back to normal.
AntiStickClientCollisionGroup ( client , true , ANTISTICK_COLLISIONS_ON );
return Plugin_Stop ;
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}
/**
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* Build the model box by finding all vertices .
*
* @ param client The client index .
* @ param boundaries Array with 'AntiStickBoxBounds' for indexes to return bounds into .
* @ param width The width of the model box .
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*/
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stock AntiStickBuildModelBox ( client , Float : boundaries [ AntiStickBoxBound ][ 3 ], Float : width )
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{
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new Float : clientloc [ 3 ];
new Float : twistang [ 3 ];
new Float : cornerang [ 3 ];
new Float : sideloc [ 3 ];
new Float : finalloc [ 4 ][ 3 ];
// Get needed vector info.
GetClientAbsOrigin ( client , clientloc );
// Set the pitch to 0.
twistang [ 1 ] = 90.0 ;
cornerang [ 1 ] = 0.0 ;
for ( new x = 0 ; x < 4 ; x ++ )
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{
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// Jump to point on player's left side.
AntiStickJumpToPoint ( clientloc , twistang , width / 2 , sideloc );
// From this point, jump to the corner, which would be half the width from the middle of a side.
AntiStickJumpToPoint ( sideloc , cornerang , width / 2 , finalloc [ x ]);
// Twist 90 degrees to find next side/corner.
twistang [ 1 ] += 90.0 ;
cornerang [ 1 ] += 90.0 ;
// Fix angles.
if ( twistang [ 1 ] > 180.0 )
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{
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twistang [ 1 ] -= 360.0 ;
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}
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if ( cornerang [ 1 ] > 180.0 )
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{
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cornerang [ 1 ] -= 360.0 ;
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}
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}
// Copy all horizontal model box data to array.
boundaries [ BoxBound_FUR ][ 0 ] = finalloc [ 3 ][ 0 ];
boundaries [ BoxBound_FUR ][ 1 ] = finalloc [ 3 ][ 1 ];
boundaries [ BoxBound_FUL ][ 0 ] = finalloc [ 0 ][ 0 ];
boundaries [ BoxBound_FUL ][ 1 ] = finalloc [ 0 ][ 1 ];
boundaries [ BoxBound_FDR ][ 0 ] = finalloc [ 3 ][ 0 ];
boundaries [ BoxBound_FDR ][ 1 ] = finalloc [ 3 ][ 1 ];
boundaries [ BoxBound_FDL ][ 0 ] = finalloc [ 0 ][ 0 ];
boundaries [ BoxBound_FDL ][ 1 ] = finalloc [ 0 ][ 1 ];
boundaries [ BoxBound_BUR ][ 0 ] = finalloc [ 2 ][ 0 ];
boundaries [ BoxBound_BUR ][ 1 ] = finalloc [ 2 ][ 1 ];
boundaries [ BoxBound_BUL ][ 0 ] = finalloc [ 1 ][ 0 ];
boundaries [ BoxBound_BUL ][ 1 ] = finalloc [ 1 ][ 1 ];
boundaries [ BoxBound_BDR ][ 0 ] = finalloc [ 2 ][ 0 ];
boundaries [ BoxBound_BDR ][ 1 ] = finalloc [ 2 ][ 1 ];
boundaries [ BoxBound_BDL ][ 0 ] = finalloc [ 1 ][ 0 ];
boundaries [ BoxBound_BDL ][ 1 ] = finalloc [ 1 ][ 1 ];
// Set Z bounds.
new Float : eyeloc [ 3 ];
GetClientEyePosition ( client , eyeloc );
boundaries [ BoxBound_FUR ][ 2 ] = eyeloc [ 2 ] / 1.1 ; // Scale box down a bit to prevent weird false triggers.
boundaries [ BoxBound_FUL ][ 2 ] = eyeloc [ 2 ] / 1.1 ;
boundaries [ BoxBound_FDR ][ 2 ] = clientloc [ 2 ] + 3.0 ; // Raise this a hair up to be safe.
boundaries [ BoxBound_FDL ][ 2 ] = clientloc [ 2 ] + 3.0 ;
boundaries [ BoxBound_BUR ][ 2 ] = eyeloc [ 2 ] / 1.1 ;
boundaries [ BoxBound_BUL ][ 2 ] = eyeloc [ 2 ] / 1.1 ;
boundaries [ BoxBound_BDR ][ 2 ] = clientloc [ 2 ] + 3.0 ;
boundaries [ BoxBound_BDL ][ 2 ] = clientloc [ 2 ] + 3.0 ;
}
/**
* Jumps from a point to another based off angle and distance .
*
* @ param vec Point to jump from .
* @ param ang Angle to base jump off of .
* @ param distance Distance to jump
* @ param result Resultant point .
*/
stock AntiStickJumpToPoint ( const Float : vec [ 3 ], const Float : ang [ 3 ], Float : distance , Float : result [ 3 ])
{
new Float : viewvec [ 3 ];
// Turn client angle, into a vector.
GetAngleVectors ( ang , viewvec , NULL_VECTOR , NULL_VECTOR );
// Normalize vector.
NormalizeVector ( viewvec , viewvec );
// Scale to the given distance.
ScaleVector ( viewvec , distance );
// Add the vectors together.
AddVectors ( vec , viewvec , result );
}
/**
* Get the max / min value of a 3 D box on any axis .
*
* @ param axis The axis to check .
* @ param boundaries The boundaries to check .
* @ param min Return the min value instead .
*/
stock Float : AntiStickGetBoxMaxBoundary ( axis , Float : boundaries [ AntiStickBoxBound ][ 3 ], bool : min = false )
{
// Create 'outlier' with initial value of first boundary.
new Float : outlier = boundaries [ 0 ][ axis ];
// x = Boundary index. (Start at 1 because we initialized 'outlier' with the 0 index's value)
new size = sizeof ( boundaries );
for ( new x = 1 ; x < size ; x ++ )
{
if ( ! min && boundaries [ x ][ axis ] > outlier )
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{
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outlier = boundaries [ x ][ axis ];
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}
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else if ( min && boundaries [ x ][ axis ] < outlier )
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{
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outlier = boundaries [ x ][ axis ];
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}
}
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// Return value.
return outlier ;
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}
/**
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* Checks if a player is currently stuck within another player .
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*
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* @ param client1 The first client index .
* @ param client2 The second client index .
* @ return True if they are stuck together , false if not .
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*/
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stock bool : AntiStickIsModelBoxColliding ( client1 , client2 )
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{
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new Float : client1modelbox [ AntiStickBoxBound ][ 3 ];
new Float : client2modelbox [ AntiStickBoxBound ][ 3 ];
// Get model hull widths.
new Float : hull_width1 = AntiStickGetModelHullWidth ( client1 );
new Float : hull_width2 = AntiStickGetModelHullWidth ( client2 );
// Build model boxes for each client.
AntiStickBuildModelBox ( client1 , client1modelbox , hull_width1 );
AntiStickBuildModelBox ( client2 , client2modelbox , hull_width2 );
// Compare x values.
new Float : max1x = AntiStickGetBoxMaxBoundary ( 0 , client1modelbox );
new Float : max2x = AntiStickGetBoxMaxBoundary ( 0 , client2modelbox );
new Float : min1x = AntiStickGetBoxMaxBoundary ( 0 , client1modelbox , true );
new Float : min2x = AntiStickGetBoxMaxBoundary ( 0 , client2modelbox , true );
if ( max1x < min2x || min1x > max2x )
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{
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return false ;
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}
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// Compare y values.
new Float : max1y = AntiStickGetBoxMaxBoundary ( 1 , client1modelbox );
new Float : max2y = AntiStickGetBoxMaxBoundary ( 1 , client2modelbox );
new Float : min1y = AntiStickGetBoxMaxBoundary ( 1 , client1modelbox , true );
new Float : min2y = AntiStickGetBoxMaxBoundary ( 1 , client2modelbox , true );
if ( max1y < min2y || min1y > max2y )
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{
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return false ;
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}
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// Compare z values.
new Float : max1z = AntiStickGetBoxMaxBoundary ( 2 , client1modelbox );
new Float : max2z = AntiStickGetBoxMaxBoundary ( 2 , client2modelbox );
new Float : min1z = AntiStickGetBoxMaxBoundary ( 2 , client1modelbox , true );
new Float : min2z = AntiStickGetBoxMaxBoundary ( 2 , client2modelbox , true );
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if ( max1z < min2z || min1z > max2z )
{
return false ;
}
// They are intersecting.
return true ;
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}
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/**
* Set collision group flags on a client .
* @ param client The client index .
* @ param collisiongroup Collision group flag .
* @ return The collision group on the client , - 1 if applying collision group .
*/
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AntiStickClientCollisionGroup ( client , bool : apply = false , collisiongroup = 0 )
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{
if ( apply )
{
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SetEntProp ( client , Prop_Data , " m_CollisionGroup " , collisiongroup );
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return - 1 ;
}
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return GetEntProp ( client , Prop_Data , " m_CollisionGroup " );
}
/**
* Command callback ( zr_antistick_list_models )
* Lists all player ' s models and model hull data .
*
* @ param client The client index .
* @ param argc Argument count .
*/
public Action : AntiStickListModelsCommand ( client , argc )
{
// Tell client we are listing model data.
TranslationPrintToConsole ( client , " AntiStick command list models list " );
decl String : clientname [ MAX_NAME_LENGTH ];
decl String : modelname [ PLATFORM_MAX_PATH ];
new Float : hull_width ;
// x = Client index.
for ( new x = 1 ; x <= MaxClients ; x ++ )
{
// If client isn't in-game, then stop.
if ( ! IsClientInGame ( x ))
{
continue ;
}
// Get all needed data.
GetClientName ( x , clientname , sizeof ( clientname ));
GetClientModel ( x , modelname , sizeof ( modelname ));
hull_width = AntiStickGetModelHullWidth ( x );
TranslationPrintToConsole ( client , " AntiStick command list models name " , clientname , modelname , hull_width );
}
return Plugin_Handled ;
}
/**
* Command callback ( zr_antistick_set_width )
* Set the hull width on any model .
*
* @ param client The client index .
* @ param argc Argument count .
*/
public Action : AntiStickSetWidthCommand ( client , argc )
{
// If not enough arguments given, then stop.
if ( argc < 2 )
{
TranslationReplyToCommand ( client , " AntiStick command set width syntax " );
return Plugin_Handled ;
}
// Get target model.
decl String : model [ PLATFORM_MAX_PATH ];
GetCmdArg ( 1 , model , sizeof ( model ));
// If model doesn't exist, then stop.
if ( ! FileExists ( model ))
{
new target = FindTarget ( client , model );
if ( target <= 0 )
{
TranslationReplyToCommand ( client , " AntiStick command set width invalid model " , model );
return Plugin_Handled ;
}
else
{
// Get the target's model.
GetClientModel ( target , model , sizeof ( model ));
}
}
// Get the given hull width..
decl String : strHullwidth [ PLATFORM_MAX_PATH ];
GetCmdArg ( 2 , strHullwidth , sizeof ( strHullwidth ));
new Float : hull_width = StringToFloat ( strHullwidth );
if ( hull_width <= 0.0 )
{
TranslationReplyToCommand ( client , " AntiStick command set width invalid width " , hull_width );
return Plugin_Handled ;
}
// Set hull width.
AntiStickSetModelHullWidth ( 0 , model , hull_width );
// Save data.
AntiStickSaveData ();
return Plugin_Handled ;
2009-06-12 15:52:51 +02:00
}
2009-07-02 08:23:12 +02:00