sm-zombiereloaded-3/src/zr/ztele.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: ztele.inc
* Type: Module
* Description: ZTele handle functions.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
/**
* Array to store client's spawn location.
*/
new Float:g_vecZTeleSpawn[MAXPLAYERS + 1][3];
/**
* Array to store client's current location.
*/
new Float:g_vecZTeleOrigin[MAXPLAYERS + 1][3];
/**
* Array to store the tele count of each client.
*/
new g_iZTeleCount[MAXPLAYERS + 1];
/**
* Array for storing ZTele timer handles per client.
*/
new Handle:tZTele[MAXPLAYERS + 1];
/**
* Array to store time left before teleport.
*/
new g_iZTeleTimeLeft[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
* @param client The client index.
*/
ZTeleClientInit(client)
{
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
}
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
ZTeleOnClientSpawn(client)
{
// Reset tele count.
g_iZTeleCount[client] = 0;
// Get spawn location.
GetClientAbsOrigin(client, g_vecZTeleSpawn[client]);
// If timer is running, kill it.
if (tZTele[client] != INVALID_HANDLE)
{
KillTimer(tZTele[client]);
}
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
}
/**
* Client has been killed.
*
* @param client The client index.
*/
ZTeleOnClientDeath(client)
{
// If timer is running, kill it.
if (tZTele[client] != INVALID_HANDLE)
{
KillTimer(tZTele[client]);
}
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
}
/**
* Player has been infected.
*
* @param client The client index.
*/
ZTeleOnClientInfected(client)
{
// If timer is running, kill it.
if (tZTele[client] != INVALID_HANDLE)
{
KillTimer(tZTele[client]);
}
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
}
/**
* Teleports a client back to spawn if conditions are met.
*
* @param client The client index.
* @return True if teleport was successful, false otherwise.
*/
bool:ZTeleClient(client)
{
// If the client is dead, then stop.
if (!IsPlayerAlive(client))
{
return false;
}
new bool:infected = InfectIsClientInfected(client);
// If zombie cvar is disabled and the client is a zombie, then stop.
new bool:ztelezombie = GetConVarBool(g_hCvarsList[CVAR_ZTELE_ZOMBIE]);
if (infected && !ztelezombie)
{
// Tell client they must be human to use this feature.
TranslationPrintToChat(client, "Must be human");
return false;
}
// If zombie has spawned, get before value, get the after value otherwise.
// If the cvar is disabled and the client is a human, then stop.
new bool:ztelehuman = g_bZombieSpawned ? GetConVarBool(g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER]) : GetConVarBool(g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE]);
if (!infected && !ztelehuman)
{
// Tell client that feature is restricted at this time.
TranslationPrintToChat(client, "ZTele restricted human");
return false;
}
// If the tele limit has been reached, then stop.
new ztelemax = infected ? GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]) : GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]);
if (g_iZTeleCount[client] >= ztelemax)
{
// Tell client that they have already reached their limit.
TranslationPrintToChat(client, "ZTele max", ztelemax);
return false;
}
// If teleport is already in progress, then stop.
if (tZTele[client] != INVALID_HANDLE)
{
TranslationPrintToChat(client, "ZTele in progress");
return false;
}
// Get current location.
GetClientAbsOrigin(client, g_vecZTeleOrigin[client]);
// If timer is running, kill it.
if (tZTele[client] != INVALID_HANDLE)
{
KillTimer(tZTele[client]);
}
// Set timeleft array to value of respective cvar.
g_iZTeleTimeLeft[client] = infected ? GetConVarInt(g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE]) : GetConVarInt(g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN]);
if (g_iZTeleTimeLeft[client] > 0)
{
// Tell client how much time is left until teleport.
TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
// Start timer.
tZTele[client] = CreateTimer(1.0, ZTeleTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
else
{
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
// Teleport client to spawn.
ZTeleTeleportClient(client);
// Tell client they've been teleported.
TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
// Increment teleport count.
g_iZTeleCount[client]++;
}
return true;
}
/**
* Teleport client to their spawn location.
*
* @param client The client index.
*/
ZTeleTeleportClient(client)
{
// Teleport client.
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
}
/**
* Timer callback, counts down teleport to the client.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action:ZTeleTimer(Handle:timer, any:client)
{
// If client leaves, then stop timer.
if (!IsClientInGame(client))
{
return Plugin_Stop;
}
new bool:zteleautocancel = GetConVarBool(g_hCvarsList[CVAR_ZTELE_AUTOCANCEL]);
if (zteleautocancel)
{
// If client has been running around after using ZTele, then stop timer.
new Float:vecClient[3];
GetClientAbsOrigin(client, vecClient);
new Float:distance = GetVectorDistance(vecClient, g_vecZTeleOrigin[client]);
new Float:autocanceldistance = GetConVarFloat(g_hCvarsList[CVAR_ZTELE_AUTOCANCEL_DISTANCE]);
// Convert cvar units
new Float:unitdistance = ZRConvertUnitsFloat(autocanceldistance, CONVERSION_FEET_TO_UNITS);
// Check if distance has been surpassed.
if (distance > unitdistance)
{
// Reset timer handle.
tZTele[client] = INVALID_HANDLE;
// Tell client teleport has been cancelled.
TranslationPrintCenterText(client, "ZTele autocancel centertext");
TranslationPrintToChat(client, "ZTele autocancel text", RoundToNearest(autocanceldistance));
// Stop timer.
return Plugin_Stop;
}
}
// Decrement time left.
g_iZTeleTimeLeft[client]--;
// Tell client how much time is left until teleport.
TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
// Time has expired.
if (g_iZTeleTimeLeft[client] <= 0)
{
// Teleport client.
TeleportEntity(client, g_vecZTeleSpawn[client], NULL_VECTOR, NULL_VECTOR);
// Increment teleport count.
g_iZTeleCount[client]++;
// Get max teleports per round.
new ztelemax = InfectIsClientInfected(client) ? GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE]) : GetConVarInt(g_hCvarsList[CVAR_ZTELE_MAX_HUMAN]);
// Tell client spawn protection is over.
TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
// Clear timer handle.
tZTele[client] = INVALID_HANDLE;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
}