2008-10-04 22:59:11 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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2009-04-14 23:40:48 +02:00
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* Version: $Id$
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2008-10-04 22:59:11 +02:00
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*/
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#if defined _adt_trie_included
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#endinput
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#endif
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#define _adt_trie_included
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/**
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* Creates a Trie structure. A trie is a data storage object that maps any value to a
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* string of text. It features very fast lookup and deletion, but grows very slow for
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* insertion once tens of thousands of items are added.
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*
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* Keys in Tries are unique. That is, each key may only have one value. Unlike arrays,
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* Tries cannot be iterated right now. Since the contents are known to be unique, to
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* work around this, you can use ADT Arrays to store a list of keys known to be in a
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* Trie.
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*
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* @return New Trie Handle, which must be freed via CloseHandle().
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*/
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native Handle:CreateTrie();
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/**
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* Sets a value in a Trie, either inserting a new entry or replacing an old one.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param value Value to store at this key.
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* @param replace If false, operation will fail if the key is already set.
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* @return True on success, false on failure.
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* @error Invalid Handle.
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*/
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native bool:SetTrieValue(Handle:trie, const String:key[], any:value, bool:replace=true);
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/**
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* Sets an array value in a Trie, either inserting a new entry or replacing an old one.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param array Array to store.
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* @param num_items Number of items in the array.
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* @param replace If false, operation will fail if the key is already set.
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* @return True on success, false on failure.
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* @error Invalid Handle.
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*/
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native bool:SetTrieArray(Handle:trie, const String:key[], const any:array[], num_items, bool:replace=true);
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/**
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* Sets a string value in a Trie, either inserting a new entry or replacing an old one.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param array Array to store.
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* @param num_items Number of items in the array.
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* @param replace If false, operation will fail if the key is already set.
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* @return True on success, false on failure.
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* @error Invalid Handle.
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*/
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native bool:SetTrieString(Handle:trie, const String:key[], const String:value[], bool:replace=true);
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/**
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* Retrieves a value in a Trie.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param val Variable to store value.
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* @return True on success. False if the key is not set, or the key is set
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* as an array or string (not a value).
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* @error Invalid Handle.
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*/
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native bool:GetTrieValue(Handle:trie, const String:key[], &any:value);
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/**
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* Retrieves an array in a Trie.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param array Buffer to store array.
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* @param max_size Maximum size of array buffer.
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* @param size Optional parameter to store the number of elements written to the buffer.
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* @return True on success. False if the key is not set, or the key is set
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* as a value or string (not an array).
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* @error Invalid Handle.
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*/
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native bool:GetTrieArray(Handle:trie, const String:key[], any:array[], max_size, &size=0);
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/**
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* Retrieves a string in a Trie.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param value Buffer to store value.
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* @param max_size Maximum size of string buffer.
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* @param size Optional parameter to store the number of bytes written to the buffer.
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* @return True on success. False if the key is not set, or the key is set
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* as a value or array (not a string).
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* @error Invalid Handle.
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*/
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native bool:GetTrieString(Handle:trie, const String:key[], String:value[], max_size, &size=0);
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/**
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* Removes a key entry from a Trie.
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @return True on success, false if the value was never set.
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* @error Invalid Handle.
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*/
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native RemoveFromTrie(Handle:trie, const String:key[]);
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/**
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* Clears all entries from a Trie.
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*
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* @param trie Trie Handle.
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* @error Invalid Handle.
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*/
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native ClearTrie(Handle:trie);
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/**
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* Retrieves the number of elements in a trie.
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*
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* Note that trie items are not enumerable/iteratable. If you need to
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* retrieve the elements in a trie, store its keys in an ADT Array.
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*
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* @param trie Trie Handle.
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* @return Number of elements in the trie.
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* @error Invalid Handle.
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*/
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native GetTrieSize(Handle:trie);
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