sm-zombiereloaded-3/src/zr/event.inc

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/**
* ====================
* Zombie:Reloaded
* File: events.inc
* Author: Greyscale
* ====================
*/
HookEvents()
{
HookEvent("round_start", RoundStart);
HookEvent("round_freeze_end", RoundFreezeEnd);
HookEvent("round_end", RoundEnd);
HookEvent("player_team", PlayerTeam, EventHookMode_Pre);
HookEvent("player_spawn", PlayerSpawn);
HookEvent("player_hurt", PlayerHurt);
HookEvent("player_death", PlayerDeath);
HookEvent("player_jump", PlayerJump);
}
UnhookEvents()
{
UnhookEvent("round_start", RoundStart);
UnhookEvent("round_freeze_end", RoundFreezeEnd);
UnhookEvent("round_end", RoundEnd);
UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre);
UnhookEvent("player_spawn", PlayerSpawn);
UnhookEvent("player_hurt", PlayerHurt);
UnhookEvent("player_death", PlayerDeath);
UnhookEvent("player_jump", PlayerJump);
}
public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
ChangeLightStyle();
AmbienceRestartAll();
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RefreshList();
if (tRound != INVALID_HANDLE)
{
CloseHandle(tRound);
tRound = INVALID_HANDLE;
}
if (tInfect != INVALID_HANDLE)
{
CloseHandle(tInfect);
tInfect = INVALID_HANDLE;
}
ZR_PrintToChat(0, "Round objective");
}
public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
RemoveObjectives();
if (tRound != INVALID_HANDLE)
{
CloseHandle(tRound);
}
new Float:roundlen = GetConVarFloat(FindConVar("mp_roundtime")) * 60.0;
tRound = CreateTimer(roundlen, RoundOver, _, TIMER_FLAG_NO_MAPCHANGE);
if (tInfect != INVALID_HANDLE)
{
CloseHandle(tInfect);
}
new Float:min = GetConVarFloat(gCvars[CVAR_SPAWN_MIN]);
new Float:max = GetConVarFloat(gCvars[CVAR_SPAWN_MAX]);
new Float:randlen = GetRandomFloat(min, max);
tInfect = CreateTimer(randlen, MotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
ZTeleEnable();
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}
public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if (tRound != INVALID_HANDLE)
{
CloseHandle(tRound);
tRound = INVALID_HANDLE;
}
if (tInfect != INVALID_HANDLE)
{
CloseHandle(tInfect);
tInfect = INVALID_HANDLE;
}
zombieSpawned = false;
new maxplayers = GetMaxClients();
for (new x = 1; x<= maxplayers; x++)
{
if (!IsClientInGame(x))
{
continue;
}
gZombie[x] = false;
new bool:consecutive_infect = GetConVarBool(gCvars[CVAR_CONSECUTIVE_INFECT]);
gBlockMotherInfect[x] = consecutive_infect ? false : motherZombie[x];
}
BalanceTeams();
new reason = GetEventInt(event, "reason");
if (reason == CTs_PreventEscape)
{
ShowOverlays(5.0, Human);
}
else if (reason == Terrorists_Escaped)
{
ShowOverlays(5.0, Zombie);
}
ZTeleReset();
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}
public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new team = GetEventInt(event, "team");
if (team == 1)
{
gZombie[index] = false;
motherZombie[index] = false;
}
new bool:allow_player_team = GetConVarBool(gCvars[CVAR_ALLOW_PLAYER_TEAM]);
if (allow_player_team && !IsPlayerInList(index))
{
return Plugin_Continue;
}
return Plugin_Handled;
}
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
for (new x = 0; x < MAXTIMERS; x++)
{
if (x == TRESPAWN)
{
continue;
}
if (tHandles[index][x] != INVALID_HANDLE)
{
CloseHandle(tHandles[index][x]);
tHandles[index][x] = INVALID_HANDLE;
}
}
gZombie[index] = false;
motherZombie[index] = false;
SetPlayerFOV(index, 90);
ClientCommand(index, "r_screenoverlay \"\"");
new team = GetClientTeam(index);
if (team != CS_TEAM_T && team != CS_TEAM_CT)
{
return;
}
new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
if (cashfill)
{
new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]);
SetPlayerMoney(index, cash);
}
ZTeleClientSpawned(index);
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NightVisionOn(index, false);
NightVision(index, false);
if (pNextClass[index] != -1)
{
Call_StartForward(hOnZClassChanged);
Call_PushCell(index);
Call_PushCell(pClass[index]);
Call_PushCell(pNextClass[index]);
Call_Finish();
pClass[index] = pNextClass[index];
pNextClass[index] = -1;
}
pProtect[index] = false;
if (zombieSpawned)
{
if (team == CS_TEAM_T)
{
CS_SwitchTeam(index, CS_TEAM_CT);
CS_RespawnPlayer(index);
}
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect > 0)
{
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
if (!StrEqual(respawnteam, "zombie", false))
{
SetPlayerAlpha(index, 0);
SetPlayerSpeed(index, 600.0);
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pProtect[index] = true;
ZR_PrintToChat(index, "Spawn protection begin", protect);
ZR_PrintCenterText(index, "Spawn protection begin", protect);
if (tHandles[index][TPROTECT] != INVALID_HANDLE)
{
CloseHandle(tHandles[index][TPROTECT]);
}
protCount[index] = protect;
PrintHintText(index, "%d", protCount[index]);
protCount[index]--;
tHandles[index][TPROTECT] = CreateTimer(1.0, EndProtect, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
}
}
else
{
SetPlayerAlpha(index, 255);
}
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new bool:randomclass = GetConVarBool(gCvars[CVAR_CLASSES_RANDOM]);
new bool:classes = GetConVarBool(gCvars[CVAR_CLASSES]);
if (classes)
{
new bool:showmenu = GetConVarBool(gCvars[CVAR_CLASSES_SPAWN]);
if (showmenu && !randomclass)
{
ClassMenu(index);
}
}
ZR_PrintToChat(index, "!zmenu reminder");
decl String:steamid[16];
GetClientAuthString(index, steamid, sizeof(steamid));
if (StrEqual(steamid, "BOT") || randomclass)
{
new class = GetRandomInt(0, classCount - 1);
Call_StartForward(hOnZClassChanged);
Call_PushCell(index);
Call_PushCell(pClass[index]);
Call_PushCell(class);
Call_Finish();
pClass[index] = class;
decl String:classname[32];
GetClassName(class, classname, sizeof(classname));
ZR_PrintToChat(index, "Auto-assign", classname);
}
}
public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new dmg = GetEventInt(event, "dmg_health");
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (attacker != 0)
{
if (IsPlayerHuman(index) && IsPlayerZombie(attacker))
{
if (!pProtect[index] && StrEqual(weapon, "knife"))
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{
Zombify(index, attacker);
}
}
else if (IsPlayerHuman(attacker))
{
new Float:knockback = GetClassKnockback(pClass[index]);
new Float:clientloc[3];
new Float:attackerloc[3];
GetClientAbsOrigin(index, clientloc);
if (!StrEqual(weapon, "hegrenade"))
{
GetClientAbsOrigin(attacker, attackerloc);
new bool:shotgun = (StrEqual(weapon, "m3") || StrEqual(weapon, "xm1014"));
KnockBack(index, clientloc, attackerloc, knockback, dmg, shotgun);
}
else
{
new Float:heLoc[3];
FindExplodingGrenade(heLoc);
KnockBack(index, clientloc, heLoc, knockback, dmg, true);
}
}
}
if (!IsPlayerZombie(index))
{
return;
}
if (GetRandomInt(1, 5) == 1)
{
decl String:sound[64];
new randsound = GetRandomInt(1, 6);
Format(sound, sizeof(sound), "npc/zombie/zombie_pain%d.wav", randsound);
PrecacheSound(sound);
EmitSoundToAll(sound, index);
}
new bool:napalm = GetClassNapalm(pClass[index]);
if (napalm)
{
if (StrEqual(weapon, "hegrenade", false))
{
new Float:napalm_time = GetClassNapalmTime(pClass[index]);
IgniteEntity(index, napalm_time);
}
}
UpdateHPDisplay(index);
if (GetClassRegen(pClass[index]))
{
if (tHandles[index][TREGEN] == INVALID_HANDLE)
{
new Float:interval = GetClassRegenInterval(pClass[index]);
tHandles[index][TREGEN] = CreateTimer(interval, Regenerate, index, TIMER_REPEAT);
}
}
UpdateAlphaDamaged(index);
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}
FindExplodingGrenade(Float:heLoc[3])
{
decl String:classname[64];
new maxentities = GetMaxEntities();
for (new x = GetMaxClients(); x <= maxentities; x++)
{
if (IsValidEdict(x))
{
GetEdictClassname(x, classname, sizeof(classname));
if (StrEqual(classname, "hegrenade_projectile"))
{
new takedamage = GetEntProp(x, Prop_Data, "m_takedamage");
if (takedamage == 0)
{
GetEntPropVector(x, Prop_Send, "m_vecOrigin", heLoc);
return x;
}
}
}
}
return -1;
}
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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SetPlayerFOV(index, DEFAULT_FOV);
ExtinguishEntity(index);
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (StrEqual(weapon, "zombie_claws_of_death", false))
{
if (index)
{
AddPlayerDeath(index, 1);
}
if (attacker)
{
AddPlayerScore(attacker, 1);
new healthgain = GetClassInfectHealth(pClass[attacker]);
new health = GetClientHealth(attacker);
SetEntityHealth(attacker, health + healthgain);
UpdateHPDisplay(attacker);
}
}
else
{
if (IsPlayerZombie(index))
{
decl String:sound[64];
new randsound = GetRandomInt(1, 3);
Format(sound, sizeof(sound), "npc/zombie/zombie_die%d.wav", randsound);
PrecacheSound(sound);
EmitSoundToAll(sound, index);
if (attacker)
{
new bonus = GetClassKillBonus(pClass[index]);
AddPlayerScore(attacker, bonus);
}
if (!IsClientPlayer(attacker))
{
gKilledByWorld[index] = true;
}
else
{
gKilledByWorld[index] = false;
}
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}
for (new x = 0; x < MAXTIMERS; x++)
{
if (tHandles[index][x] != INVALID_HANDLE)
{
KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
}
}
new bool:respawn = GetConVarBool(gCvars[CVAR_RESPAWN]);
if (respawn)
{
new Float:delay = GetConVarFloat(gCvars[CVAR_RESPAWN_DELAY]);
tHandles[index][TRESPAWN] = CreateTimer(delay, RespawnTimer, index, TIMER_FLAG_NO_MAPCHANGE);
}
}
new ZTeam:team = IsRoundOver();
if (team == Neither)
{
ClientCommand(index, "r_screenoverlay \"\"");
return;
}
RoundWin(team);
}
public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
if (IsPlayerZombie(index))
{
new Float:distance = GetClassJumpDistance(pClass[index]);
new Float:height = GetClassJumpHeight(pClass[index]);
JumpBoost(index, distance, height);
}
}