sm-zombiereloaded-3/env/include/bitbuffer.inc

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/**
* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
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*/
#if defined _bitbuffer_included
#endinput
#endif
#define _bitbuffer_included
methodmap BfWrite < Handle
{
// Writes a single bit to a writable bitbuffer (bf_write).
//
// @param bit Bit to write (true for 1, false for 0).
public native void WriteBool(bool bit);
// Writes a byte to a writable bitbuffer (bf_write).
//
// @param byte Byte to write (value will be written as 8bit).
public native void WriteByte(int byte);
// Writes a byte to a writable bitbuffer (bf_write).
//
// @param chr Character to write.
public native void WriteChar(int chr);
// Writes a 16bit integer to a writable bitbuffer (bf_write).
//
// @param num Integer to write (value will be written as 16bit).
public native void WriteShort(int num);
// Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
//
// @param num Integer to write (value will be written as 16bit).
public native void WriteWord(int num);
// Writes a normal integer to a writable bitbuffer (bf_write).
//
// @param num Integer to write (value will be written as 32bit).
public native void WriteNum(int num);
// Writes a floating point number to a writable bitbuffer (bf_write).
//
// @param num Number to write.
public native void WriteFloat(float num);
// Writes a string to a writable bitbuffer (bf_write).
//
// @param string Text string to write.
public native void WriteString(const char[] string);
// Writes an entity to a writable bitbuffer (bf_write).
//
// @param ent Entity index to write.
public native void WriteEntity(int ent);
// Writes a bit angle to a writable bitbuffer (bf_write).
//
// @param angle Angle to write.
// @param numBits Optional number of bits to use.
public native void WriteAngle(float angle, int numBits=8);
// Writes a coordinate to a writable bitbuffer (bf_write).
//
// @param coord Coordinate to write.
public native void WriteCoord(float coord);
// Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
//
// @param coord Coordinate array to write.
public native void WriteVecCoord(float coord[3]);
// Writes a 3D normal vector to a writable bitbuffer (bf_write).
//
// @param vec Vector to write.
public native void WriteVecNormal(float vec[3]);
// Writes a 3D angle vector to a writable bitbuffer (bf_write).
//
// @param angles Angle vector to write.
public native void WriteAngles(float angles[3]);
};
methodmap BfRead < Handle
{
// Reads a single bit from a readable bitbuffer (bf_read).
//
// @return Bit value read.
public native bool ReadBool();
// Reads a byte from a readable bitbuffer (bf_read).
//
// @return Byte value read (read as 8bit).
public native int ReadByte();
// Reads a character from a readable bitbuffer (bf_read).
//
// @return Character value read.
public native int ReadChar();
// Reads a 16bit integer from a readable bitbuffer (bf_read).
//
// @param bf bf_read handle to read from.
// @return Integer value read (read as 16bit).
public native int ReadShort();
// Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
//
// @param bf bf_read handle to read from.
// @return Integer value read (read as 16bit).
public native int ReadWord();
// Reads a normal integer to a readable bitbuffer (bf_read).
//
// @return Integer value read (read as 32bit).
public native int ReadNum();
// Reads a floating point number from a readable bitbuffer (bf_read).
//
// @return Floating point value read.
public native float ReadFloat();
// Reads a string from a readable bitbuffer (bf_read).
//
// @param buffer Destination string buffer.
// @param maxlength Maximum length of output string buffer.
// @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
// @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
// that is, had no terminator before the end of the stream, then a negative
// number will be returned equal to the number of characters written to the
// buffer minus 1. The buffer will be null terminated regardless of the
// return value.
public native int ReadString(char[] buffer, int maxlength, bool line=false);
// Reads an entity from a readable bitbuffer (bf_read).
//
// @return Entity index read.
public native int ReadEntity();
// Reads a bit angle from a readable bitbuffer (bf_read).
//
// @param numBits Optional number of bits to use.
// @return Angle read.
public native float ReadAngle(int numBits=8);
// Reads a coordinate from a readable bitbuffer (bf_read).
//
// @return Coordinate read.
public native float ReadCoord();
// Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
//
// @param coord Destination coordinate array.
public native void ReadVecCoord(float coord[3]);
// Reads a 3D normal vector from a readable bitbuffer (bf_read).
//
// @param vec Destination vector array.
public native void ReadVecNormal(float vec[3]);
// Reads a 3D angle vector from a readable bitbuffer (bf_read).
//
// @param angles Destination angle vector.
public native void ReadAngles(float angles[3]);
// Returns the number of bytes left in a readable bitbuffer (bf_read).
property int BytesLeft {
public native get();
}
};
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/**
* Writes a single bit to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @error Invalid or incorrect Handle.
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*/
native void BfWriteBool(Handle bf, bool bit);
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/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @error Invalid or incorrect Handle.
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*/
native void BfWriteByte(Handle bf, int byte);
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/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteChar(Handle bf, int chr);
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/**
* Writes a 16bit integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
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*/
native void BfWriteShort(Handle bf, int num);
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/**
* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @error Invalid or incorrect Handle.
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*/
native void BfWriteWord(Handle bf, int num);
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/**
* Writes a normal integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @error Invalid or incorrect Handle.
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*/
native void BfWriteNum(Handle bf, int num);
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/**
* Writes a floating point number to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Number to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteFloat(Handle bf, float num);
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/**
* Writes a string to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteString(Handle bf, const char[] string);
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/**
* Writes an entity to a writable bitbuffer (bf_write).
* @note This is a wrapper around BfWriteShort().
*
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @error Invalid or incorrect Handle, or invalid entity.
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*/
native void BfWriteEntity(Handle bf, int ent);
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/**
* Writes a bit angle to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteAngle(Handle bf, float angle, int numBits=8);
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/**
* Writes a coordinate to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteCoord(Handle bf, float coord);
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/**
* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate array to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteVecCoord(Handle bf, float coord[3]);
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/**
* Writes a 3D normal vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteVecNormal(Handle bf, float vec[3]);
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/**
* Writes a 3D angle vector to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angles Angle vector to write.
* @error Invalid or incorrect Handle.
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*/
native void BfWriteAngles(Handle bf, float angles[3]);
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/**
* Reads a single bit from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Bit value read.
* @error Invalid or incorrect Handle.
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*/
native bool BfReadBool(Handle bf);
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/**
* Reads a byte from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Byte value read (read as 8bit).
* @error Invalid or incorrect Handle.
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*/
native int BfReadByte(Handle bf);
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/**
* Reads a character from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Character value read.
* @error Invalid or incorrect Handle.
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*/
native int BfReadChar(Handle bf);
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/**
* Reads a 16bit integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
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*/
native int BfReadShort(Handle bf);
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/**
* Reads a 16bit unsigned integer from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 16bit).
* @error Invalid or incorrect Handle.
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*/
native int BfReadWord(Handle bf);
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/**
* Reads a normal integer to a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Integer value read (read as 32bit).
* @error Invalid or incorrect Handle.
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*/
native int BfReadNum(Handle bf);
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/**
* Reads a floating point number from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Floating point value read.
* @error Invalid or incorrect Handle.
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*/
native float BfReadFloat(Handle bf);
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/**
* Reads a string from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param line If true the buffer will be copied until it reaches a '\n' or a null terminator.
* @return Number of bytes written to the buffer. If the bitbuffer stream overflowed,
* that is, had no terminator before the end of the stream, then a negative
* number will be returned equal to the number of characters written to the
* buffer minus 1. The buffer will be null terminated regardless of the
* return value.
* @error Invalid or incorrect Handle.
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*/
native int BfReadString(Handle bf, char[] buffer, int maxlength, bool line=false);
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/**
* Reads an entity from a readable bitbuffer (bf_read).
* @note This is a wrapper around BfReadShort().
*
* @param bf bf_read handle to read from.
* @return Entity index read.
* @error Invalid or incorrect Handle.
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*/
native int BfReadEntity(Handle bf);
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/**
* Reads a bit angle from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param numBits Optional number of bits to use.
* @return Angle read.
* @error Invalid or incorrect Handle.
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*/
native float BfReadAngle(Handle bf, int numBits=8);
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/**
* Reads a coordinate from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Coordinate read.
* @error Invalid or incorrect Handle.
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*/
native float BfReadCoord(Handle bf);
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/**
* Reads a 3D vector of coordinates from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param coord Destination coordinate array.
* @error Invalid or incorrect Handle.
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*/
native void BfReadVecCoord(Handle bf, float coord[3]);
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/**
* Reads a 3D normal vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param vec Destination vector array.
* @error Invalid or incorrect Handle.
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*/
native void BfReadVecNormal(Handle bf, float vec[3]);
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/**
* Reads a 3D angle vector from a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @param angles Destination angle vector.
* @error Invalid or incorrect Handle.
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*/
native void BfReadAngles(Handle bf, float angles[3]);
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/**
* Returns the number of bytes left in a readable bitbuffer (bf_read).
*
* @param bf bf_read handle to read from.
* @return Number of bytes left unread.
* @error Invalid or incorrect Handle.
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*/
native int BfGetNumBytesLeft(Handle bf);