sm-zombiereloaded-3/src/zr/menu.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
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*
* File: menu.inc
* Type: Core
* Description: Base menu functions for the plugin.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
* ============================================================================
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*/
/**
* Create commands specific to ZMenu.
*/
MenuOnCommandsCreate()
{
// Register ZMenu command.
RegConsoleCmd(SAYHOOKS_KEYWORD_ZMENU, ZMenuCommand, "Opens ZR's main menu.");
}
/**
* Command callback (zmenu)
* Opens ZR's main menu.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:ZMenuCommand(client, argc)
{
// If client is console, then stop and tell them this feature is for players only.
if (ZRIsConsole(client))
{
TranslationPrintToServer("Must be player");
return Plugin_Handled;
}
// Send main menu.
ZMenuMain(client);
// This stops the "Unknown command" message in client's console.
return Plugin_Handled;
}
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/**
* Show main menu to client.
*
* @param client The client index.
*/
ZMenuMain(client)
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{
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// Create menu handle.
new Handle:menu_main = CreateMenu(ZMenuMainHandle);
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// Make client global translations target.
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SetGlobalTransTarget(client);
decl String:publictrigger[4];
decl String:silenttrigger[4];
// Get public/silent chat triggers.
SayHooksGetPublicChatTrigger(publictrigger, sizeof(publictrigger));
SayHooksGetSilentChatTrigger(silenttrigger, sizeof(silenttrigger));
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// Set menu title.
SetMenuTitle(menu_main, "%t\n ", "Menu main title", publictrigger, silenttrigger);
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// Initialize menu lines.
decl String:zadmin[256];
decl String:zclass[256];
decl String:zcookies[256];
decl String:zspawn[256];
decl String:ztele[256];
decl String:zhp[256];
decl String:zmarket[256];
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// Translate each line into client's language.
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Format(zadmin, sizeof(zadmin), "%t", "Menu main zadmin", SAYHOOKS_KEYWORD_ZADMIN);
Format(zclass, sizeof(zclass), "%t", "Menu main zclass", SAYHOOKS_KEYWORD_ZCLASS);
Format(zcookies, sizeof(zcookies), "%t", "Menu main zcookies", SAYHOOKS_KEYWORD_ZCOOKIES);
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Format(zspawn, sizeof(zspawn), "%t", "Menu main zspawn", SAYHOOKS_KEYWORD_ZSPAWN);
Format(ztele, sizeof(ztele), "%t", "Menu main ztele", SAYHOOKS_KEYWORD_ZTELE);
Format(zhp, sizeof(zhp), "%t", "Menu main zhp", SAYHOOKS_KEYWORD_ZHP);
Format(zmarket, sizeof(zmarket), "%t", "Menu main zmarket", SAYHOOKS_KEYWORD_ZMARKET);
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// Add items to menu.
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// Disable option if client isn't an admin.
new bool:admin = ZRIsClientAdmin(client);
AddMenuItem(menu_main, "zadmin", zadmin, MenuGetItemDraw(admin));
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AddMenuItem(menu_main, "zclass", zclass);
AddMenuItem(menu_main, "zcookies", zcookies);
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AddMenuItem(menu_main, "zspawn", zspawn);
AddMenuItem(menu_main, "ztele", ztele);
AddMenuItem(menu_main, "zhp", zhp);
AddMenuItem(menu_main, "zmarket", zmarket);
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// Display menu to client.
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DisplayMenu(menu_main, client, MENU_TIME_FOREVER);
}
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/**
* Menu callback (main)
* Redirects client to selected option's handle code.
*
* @param menu The menu handle.
* @param action Action client is doing in menu.
* @param client The client index.
* @param slot The menu slot selected. (starting from 0)
*/
public ZMenuMainHandle(Handle:menu, MenuAction:action, client, slot)
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{
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// Client selected an option.
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if (action == MenuAction_Select)
{
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// Create variable to possible resend menu later.
new bool:resend = true;
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switch(slot)
{
// Selected ZAdmin.
case 0:
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{
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// Copy return to resend variable.
resend = !ZAdminMenu(client);
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}
// Select ZClass.
case 1:
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{
// Send ZClass menu
ClassMenuMain(client);
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// Don't resend this menu.
resend = false;
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}
// Select ZCookies.
case 2:
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{
// Send ZCookies menu
ZCookiesMenuMain(client);
// Don't resend this menu.
resend = false;
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}
// Select ZSpawn.
case 3:
{
// Send ZSpawn command from client.
ZSpawnClient(client);
}
// Select ZTele.
case 4:
{
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// Copy return to resend variable.
resend = !ZTeleClient(client);
}
// Select ZHP.
case 5:
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{
// Toggle ZHP.
ZHPToggle(client);
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}
// Select ZMarket.
case 6:
{
// Send ZMarket menu.
resend = !ZMarketMenuMain(client);
}
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}
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// Resend is still true, then resend menu.
if (resend)
{
ZMenuMain(client);
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}
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}
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// Client exited menu.
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if (action == MenuAction_End)
{
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CloseHandle(menu);
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}
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}
/**
* Shows a list of all clients to a client, different handlers can be used for this, as well as title.
*
* @param client The client index.
* @param handler The menu handler.
* @param team If true, only clients on a team will be displayed.
* @param alive If true, only clients that are alive will be displayed.
* @param dead If true, only clients that are dead will be displayed.
* @param any Title is a translations phrase.
*/
stock MenuClientList(client, MenuHandler:handler, bool:team = false, bool:alive = false, bool:dead = false, any:...)
{
// Create menu handle.
new Handle:menu_clients = CreateMenu(handler);
// Set client as translation target.
SetGlobalTransTarget(client);
// Translate phrase.
decl String:translation[TRANSLATION_MAX_LENGTH_CHAT];
VFormat(translation, sizeof(translation), "%t", 6);
// Set menu title to the translated phrase.
SetMenuTitle(menu_clients, translation);
decl String:clientoption[MAX_NAME_LENGTH];
decl String:clientuserid[8];
new count = 0;
// x = Client index.
for (new x = 1; x <= MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client isn't on a team, then stop.
if (team && !ZRIsClientOnTeam(x))
{
continue;
}
// If client is dead, then stop.
if (alive && !IsPlayerAlive(x))
{
continue;
}
// If client is alive, then stop.
if (dead && IsPlayerAlive(x))
{
continue;
}
// Get client info.
GetClientName(x, clientoption, sizeof(clientoption));
IntToString(GetClientUserId(x), clientuserid, sizeof(clientuserid));
// Add option to menu.
AddMenuItem(menu_clients, clientuserid, clientoption);
// Increment count.
count++;
}
// If there are no clients, add an "(Empty)" line.
if (count == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
AddMenuItem(menu_clients, "empty", empty, ITEMDRAW_DISABLED);
}
// Create a "Back" button to the main admin menu.
SetMenuExitBackButton(menu_clients, true);
// Send menu.
DisplayMenu(menu_clients, client, MENU_TIME_FOREVER);
}
/**
* Gets the client index of the selected client in the menu.
*
* @param menu The menu handle.
* @param slot The menu slot that was selected.
* @return The client index, 0 if the selected client is no longer in the server.
*/
stock MenuGetClientIndex(Handle:menu, slot)
{
// Get menu slot's information.
decl String:clientuserid[8];
GetMenuItem(menu, slot, clientuserid, sizeof(clientuserid));
// Return the targetted client through their userid which was set into the menu slot's info param.
return GetClientOfUserId(StringToInt(clientuserid));
}
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/**
* Return itemdraw flag for SM menus.
*
* @param condition If this is true, item will be drawn normally.
*/
stock MenuGetItemDraw(bool:condition)
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{
return condition ? ITEMDRAW_DEFAULT : ITEMDRAW_DISABLED;
}