2009-10-11 03:18:16 +02:00
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2009-10-11 03:26:45 +02:00
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<title>Zombie:Reloaded User Manual</title>
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2009-10-11 03:18:16 +02:00
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</head>
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<body>
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<div class="container">
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<h1><a name="top" />Zombie:Reloaded User Manual</h1>
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
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Written by Richard Helgeby</p>
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<p class="headerinfo">Manual last modified: 2009.10.10</p>
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<h2>Index</h2>
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<ol>
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<li>
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<a href="#1">Introduction</a>
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<ol>
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<li><a href="#1.1">About The Plugin</a></li>
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<li><a href="#1.2">Game Objectives</a></li>
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<li><a href="#1.3">Credits</a></li>
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</ol>
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</li>
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<li>
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<a href="#2">Installation</a>
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<ol>
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<li><a href="#2.1">Requirements</a></li>
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<li><a href="#2.2">Plugin Installation</a></li>
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<li><a href="#2.3">Test Run</a></li>
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</ol>
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</li>
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<li>
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<a href="#3">Configuration</a>
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<ol>
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<li>
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<a href="#3.1">Understanding syntax</a>
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<ol>
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<li><a href="#3.1.1">Optional Parameters</a></li>
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<li><a href="#3.1.2">Required Parameters</a></li>
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<li><a href="#3.1.3">Multiple Options In The Same Parameter</a></li>
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<li><a href="#3.1.4">Text As Parameters</a></li>
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</ol>
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</li>
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<li><a href="#3.2">Configuration Files</a></li>
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<li>
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<a href="#3.3">Logging</a>
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<ol>
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<li><a href="#3.3.1">Log Flags</a></li>
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<li><a href="#3.3.2">List Of Modules</a></li>
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</ol>
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</li>
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<li>
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<a href="#3.4">Custom Map Configuration Files</a>
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<ol>
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<li><a href="#3.4.1">Types</a></li>
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</ol>
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</li>
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<li><a href="#3.5">Model List</a></li>
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<li><a href="#3.6">Download List</a></li>
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<li>
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<a href="#3.7">Class Configuration</a>
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<ol>
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<li><a href="#3.7.1">Class Types</a></li>
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<li><a href="#3.7.2">Class Attributes</a></li>
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<li><a href="#3.7.3">Class Requirements</a></li>
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<li><a href="#3.7.4">Class Console Variables</a></li>
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<li><a href="#3.7.5">Modifying Class Attributes</a></li>
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<li><a href="#3.7.6">Attribute Multipliers</a></li>
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<li><a href="#3.7.7">Reloading Attributes</a></li>
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<li><a href="#3.7.8">Dumping Attributes</a></li>
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<li><a href="#3.7.9">Dumping Multipliers</a></li>
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</ol>
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</li>
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<li>
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<a href="#3.8">Weapon Configuration</a>
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<ol>
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<li><a href="#3.8.1">Attributes</a></li>
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<li><a href="#3.8.2">Weapon List</a></li>
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<li><a href="#3.8.3">Console Commands</a></li>
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</ol>
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</li>
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<li><a href="#3.9">Hit Group Configuration</a></li>
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<li><a href="#3.10">Infection Module</a></li>
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<li><a href="#3.11">Damage Control Settings</a></li>
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<li><a href="#3.12">Overlay Settings</a></li>
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<li><a href="#3.13">Money Settings</a></li>
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<li><a href="#3.14">Visual Effects Configuration</a></li>
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<li><a href="#3.15">Sound Effects Configuration</a></li>
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<li><a href="#3.16">Respawn Configuration</a></li>
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<li><a href="#3.17">Spawn Command Configuration</a></li>
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<li><a href="#3.18">Spawn Protect Configuration</a></li>
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<li><a href="#3.19">Teleport Configuration</a></li>
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<li><a href="#3.20">HP Display Settings</a></li>
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<li><a href="#3.21">Jump Boost Settings</a></li>
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<li><a href="#3.22">Anti-Stick Configuration</a></li>
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<li>
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<a href="#3.23">Volumetric Feature Configuration</a>
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<ol>
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<li><a href="#3.23.1">volume Attributes</a></li>
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<li><a href="#3.23.2">Feature Attributes</a></li>
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<li><a href="#3.23.3">Anti-Camp Feature</a></li>
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</ol>
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</li>
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</ol>
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</li>
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<li>
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<a href="#4">How To Play</a>
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<ol>
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<li><a href="#4.1">Game Rules</a></li>
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<li><a href="#4.2">Chat Commands</a></li>
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<li><a href="#4.3">Using The Menus</a></li>
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<li><a href="#4.4">Teamwork</a></li>
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<li>
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<a href="#4.5">Playing As Human</a>
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<ol>
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<li><a href="#4.5.1">Finding A Place To Hide</a></li>
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<li><a href="#4.5.2">Making Barricades</a></li>
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<li><a href="#4.5.3">Playing Fair</a></li>
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</ol>
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</li>
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<li>
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<a href="#4.6">Playing As Zombie</a>
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<ol>
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<li><a href="#4.6.1">Chasing Humans</a></li>
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<li><a href="#4.6.2">Avoiding Knock back</a></li>
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<li><a href="#4.6.3">Taking Advantage Of Class Skills</a></li>
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</ol>
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</li>
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<li>
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<a href="#4.6">Physics Stuff</a>
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<ol>
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<li><a href="#4.6.1">Glitching Trough Walls</a></li>
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<li><a href="#4.6.2">Jumping Through Non-Solid Props</a></li>
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<li><a href="#4.6.3">Jumping Fast In Small Areas</a></li>
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</ol>
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</li>
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</ol>
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</li>
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<li>
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<a href="#5">Troubleshooting</a>
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<ol>
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<li><a href="#5.1">Verifying Requirements</a></li>
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<li><a href="#5.2">Startup</a></li>
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<li><a href="#5.3">Error and Warning Messages</a></li>
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<li><a href="#5.4">Common Problems</a></li>
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</ol>
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</li>
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<li>
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<a href="#6">Gameplay Guidelines</a>
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<ol>
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<li><a href="#6.1">Briefing - Map Configuration Files</a></li>
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<li><a href="#6.2">Map Balance</a></li>
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<li><a href="#6.3">Knock Back Settings</a></li>
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<li><a href="#6.4">Map Time</a></li>
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<li><a href="#6.5">Servers With Unlimited Ammo and No Reloading</a></li>
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</ol>
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</li>
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<li><a href="#7">Reporting Bugs and Improvements</a></li>
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</ol>
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<h2><a name="1" />1. Introduction</h2>
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<h3><a name="1.1" />1.1 About The Plugin</h3>
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<p>Zombie:Reloaded remake of Zombie Mod with a lot of new features and improvements. It's made for
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a Counter-Strike: Source server and runs on a powerful scripting platform called SourceMod.</p>
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<h3><a name="1.2" />1.2 Game Objectives</h3>
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<p>The objectives is to change the game into humans versus zombies. Humans try to survive by
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camping, barricading and hiding. Zombies try to zombify humans by using their knife.</p>
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<p>At a random time after the round starts, one or more random humans are turned into zombies.
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Zombies have certain advantages as running faster and more health points. Humans have huge amounts
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of ammo (or unlimited), and their bullets knock back zombies. A lot more attributes can be adjusted
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for both zombies and humans in different classes.</p>
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<h3><a name="1.3" />1.3 Credits</h3>
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<h6>Concept</h6>
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<ul>
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<li>
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<p><b>c0ldfyr3</b></p>
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<p>The developer of Zombie Mod (<a href="http://www.zombiemod.com">www.zombiemod.com</a>).</p>
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</li>
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</ul>
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<h6>Developers and testers</h6>
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<ul>
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<li>
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<p><b>Greyscale</b></p>
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<p>Author of Zombie:Reloaded. The one who started remaking Zombie Mod for the SourceMod platform.</p>
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<p>Related server: "#1 Pro's Playground - 24/7 Zombie Mod [ Rank / Reload / Napalm ]"
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(74.201.57.54:27015) - USA, Washington</p>
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</li>
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<li>
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<p><b>Richard Helgeby</b></p>
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<p>Zombie:Reloaded developer. Started working on the plugin from version 2.5.1. Fixed bugs and
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made new features.</p>
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<p>Related server: (same as Cpt. Moore)</p>
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</li>
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<li>
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<p><b>Cpt. Moore</b></p>
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<p>Helped debuging issues and made some new features. Used the server for testing.</p>
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<p>Related server: "Zombie World Domination by SwissQuake" (85.195.74.201:13010)
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- Switzerland, Basel</p>
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</li>
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</ul>
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<h6>Additional testers and contributors</h6>
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<ul>
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<li>Grey Echo</li>
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<li>"zhelev81"</li>
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<li>"exvel"</li>
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<li>And more people we haven't listed yet...</li>
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</ul>
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<h2><a name="2" />2. Installation</h2>
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<h3><a name="2.1" />1. Requirements</h3>
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<p>Zombie: Reloaded requires that the following stuff is installed on the server:</p>
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<ol>
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<li><p>Metamod:Source - A simplified API for server plugins. It makes it easier for developers
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to make plugins like SourceMod:</p>
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<ul><li><a href="http://wiki.alliedmods.net/Installing_Metamod:Source">Installing Metamod:Source</a></li></ul></li>
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<li><p>SourceMod - A scripting platform:</p>
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<ul>
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<li><a href="http://wiki.alliedmods.net/Installing_SourceMod">Installing SourceMod</a></li>
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<li><a href="http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation">SourceMod Documentation</a></li>
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</ul></li>
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<li>
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<p>ZRTools extension (bundled). Provides some extra functions needed by Zombie:Reloaded.
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See Plugin Installation (2.2).</p>
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</li>
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</ol>
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<h3><a name="2.2" />2. Plugin Installation</h3>
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<p>Extract the content of the zip file into "cstrike/" on the server.</p>
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<p>This plugin is often confused by Zombie Mod, which is actually ovbious since
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Zombie:Reloaded is a SourceMod alternative to Zombie Mod.</p>
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<h3><a name="2.3" />3. Test Run</h3>
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<p>The plugin should work with default configuration. Start the server and join a team. Once the
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round starts there sould be some messages at the chat with "[ZR]". Or type "!zmenu" in the chat to
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bring up the zombie menu to confirm that the plugin is running.</p>
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<p>Next check error logs from SourceMod and look if there are any entries from "zombiereloaded.smx".
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If the plugin doesn't work at all or there are error logs, see Troubleshooting at section 5.0.</p>
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<h2><a name="3" />3. Configuration</h2>
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<h3><a name="3.1" />1. Understanding Syntax</h3>
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<p>In this manual commands or paths may be written in a certain style that tells how to use it.</p>
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<p>Note that the style itself is not written, but it's used as an indicator to tell if a parameter
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is optional or not.</p>
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<p>Example syntax of a command:</p>
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<blockquote><p class="code">zr_class_modify <classname|"zombies"|"humans"|"admins"> <attribute> <value> [is_multiplier]</p></blockquote>
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<p>Some paths may look like:</p>
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<blockquote><p class="code">cfg/sourcemod/zombiereloaded/<mapname>.cfg</p></blockquote>
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<p>How to read syntaxes like this is explained below.</p>
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<h4><a name="3.1.1" />1. Optional Parameters</h4>
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<p>Optional parameters is not required and usually have a default value or action. They are marked
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with brackets.</p>
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<p>Example:</p>
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<blockquote><p class="code">zr_somecommand [number]</p></blockquote>
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<p>Usage examples:</p>
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<blockquote><p class="code">zr_somecommand<br />
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zr_somecommand 10</p></blockquote>
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<p></p>
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<h4><a name="3.1.2" />2. Required Parameters</h4>
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<p>Required parameters must be specified for the command to function. Usually if no parameters are
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written the command replies with some info about the syntax.</p>
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<p>Less than (<) and greather than (>) symbols marks required parameters.</p>
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<p>Examples:</p>
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<blockquote><p class="code">zr_somecommand <number><br />
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zr_infect <target></p></blockquote>
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<p>Usage examples:</p>
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<blockquote><p class="code">zr_somecommand 100<br />
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zr_infect "unnamed"</p></blockquote>
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<h4><a name="3.1.3" />3. Multiple Options In The Same Parameter</h4>
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<p>Some commands have parameters that support multiple pre defined options.
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Usually it's specifying a name, a index or a predefined value. Each option is
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separated by a "|" symbol. Only one of the options listed is used in a command.</p>
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<p>Example:</p>
|
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|
<blockquote><p class="code">zr_do_something <index|name|"all"></p></blockquote>
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|
|
|
|
|
|
|
<p>Usage examples:</p>
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|
|
<blockquote><p class="code">zr_do_something 1<br />
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|
|
zr_do_something "all"<br />
|
|
|
|
zr_do_something "unnamed"</p></blockquote>
|
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|
|
<h4><a name="3.1.4" />4. Text As Parameters</h4>
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|
|
|
|
|
|
<p>Since parameters are separated by spaces, text (strings) should be quoted. It's a good habit to
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|
|
|
do this on all string parameters to avoid parsing mistakes.</p>
|
|
|
|
|
|
|
|
<p>Example:</p>
|
|
|
|
<blockquote><p class="code">zr_infect "unnamed" "player"<br />
|
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|
|
zr_do_something "example text. test."</p></blockquote>
|
|
|
|
|
|
|
|
<p>Example of bad usage:</p>
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|
<blockquote><p class="code">zr_do_something example text. test.</p></blockquote>
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|
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|
|
<p>The last example actually have 3 parameters while it should be only one. This may cause unexpected
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|
results and is an example of why strings should be quoted.</p>
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|
|
<h3><a name="3.2" />2. Configuration Files</h3>
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|
<p>These are the default configuration files. The paths are relative to the "cstrike" folder.</p>
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|
|
|
|
|
|
<blockquote><table>
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|
|
<tr>
|
|
|
|
<th>Type:</th>
|
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|
|
<th>File:</th>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Main conf.</td>
|
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|
|
<td>cfg/sourcemod/zombiereloaded/zombiereloaded.cfg</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Map conf.</td>
|
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|
|
<td>cfg/sourcemod/zombiereloaded/<mapname>.cfg</td>
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|
|
</tr>
|
|
|
|
<tr>
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|
|
<td>Post map conf.</td>
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|
|
<td>cfg/sourcemod/zombiereloaded/<mapname>.post.cfg</td>
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|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Hitgroup conf.</td>
|
|
|
|
<td>addons/sourcemod/configs/zr/hitgroups.txt</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Class conf.</td>
|
|
|
|
<td>addons/sourcemod/configs/zr/playerclasses.txt</td>
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|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Weapon conf.</td>
|
|
|
|
<td>addons/sourcemod/configs/zr/weapons.txt</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Download list</td>
|
|
|
|
<td>addons/sourcemod/configs/zr/downloads.txt</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Model list</td>
|
|
|
|
<td>addons/sourcemod/configs/zr/models.txt</td>
|
|
|
|
</tr>
|
|
|
|
</table></blockquote>
|
|
|
|
|
|
|
|
<p>The post map configuration file is executed after all features of ZR is done loading. Commands
|
|
|
|
that modify loaded data must be put in post configuration files. How to configure each file is
|
|
|
|
explained in their own sections.</p>
|
|
|
|
|
|
|
|
|
|
|
|
<h3><a name="3.3" />3. Logging</h3>
|
|
|
|
|
|
|
|
<p>The log system used in Zombie:Reloaded is pretty powerful and customizable. It's based on
|
|
|
|
logging flags and a module filter.</p>
|
|
|
|
|
|
|
|
<p>The flags tell what kind of events to log. Those flags are stored as a numeric value in a bit
|
|
|
|
field where each bit tell wether to log a certain event or not. See
|
|
|
|
<a href="http://en.wikipedia.org/wiki/Bit_field">Bit field</a> for technical details.</p>
|
|
|
|
|
|
|
|
<p>The module filter is a list of modules to enable log events from. This filter gives extra
|
|
|
|
control of what stuff to log. Use console commands below in the main configuration file to add or
|
|
|
|
remove modules to the filter.</p>
|
|
|
|
|
|
|
|
<p>These commands might not work properly until
|
|
|
|
<a href="http://bugs.alliedmods.net/show_bug.cgi?id=3828">bug 3828</a> in SourceMod is fixed. It's
|
|
|
|
a bug where console commands in plugin configuration files are executed late so a command like
|
|
|
|
zr_log_add_module is too late.</p>
|
|
|
|
|
|
|
|
<p>There are console variables for different log settings and exceptions. Place them in the main
|
|
|
|
configuration file.</p>
|
|
|
|
|
|
|
|
<p><b>Console variables:</b></p>
|
|
|
|
|
|
|
|
<blockquote><table>
|
|
|
|
<tr>
|
|
|
|
<th class="namewidth">Console variable:</th>
|
|
|
|
<th>Default:</th>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log</td>
|
|
|
|
<td class="commandheader">"1"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>Enable logging of events in the plugin. Fatal errors or errors are independendt on
|
|
|
|
this setting and always logged.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
0 or 1</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_flags</td>
|
|
|
|
<td class="commandheader">"3"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>A bit field that specify what event types to log.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
Number - See Log Flags (3.3.1)</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_module_filter</td>
|
|
|
|
<td class="commandheader">"0"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>Enable module filtering. Only log events from listed modules will be logged. Use console
|
|
|
|
commands below to add or remove modules from the filter.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
0 or 1</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_ignore_console</td>
|
|
|
|
<td class="commandheader">"1"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>Don't log events triggered by console that are executed by the console itself, like
|
|
|
|
commands in configs. Enable this command to avoid spamming logs with events like weapon
|
|
|
|
restrictions.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
0 or 1</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_print_admins</td>
|
|
|
|
<td class="commandheader">"0"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>Print log events to admin chat in addition to the log file.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
0 or 1</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_print_chat</td>
|
|
|
|
<td class="commandheader">"0"</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent" colspan="2">
|
|
|
|
<p>Print log events to public chat in addition to the log file.</p>
|
|
|
|
<p>Options:<br />
|
|
|
|
0 or 1</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</table></blockquote>
|
|
|
|
|
|
|
|
<p><b>Console commands:</b></p>
|
|
|
|
|
|
|
|
<blockquote><table>
|
|
|
|
<tr>
|
|
|
|
<th>Syntax:</th>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_add_module <module> [modules...]</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent">
|
|
|
|
<p>Adds one or more modules to the module filter. Use short module names, see List Of
|
|
|
|
Modules (3.3.2).</p>
|
|
|
|
<p>Parameters:</p>
|
|
|
|
<blockquote><table>
|
|
|
|
<tr><td class="namewidth">module</td><td>Name of the module to add.</td></tr>
|
|
|
|
<tr><td>modules</td><td>Additional modules to add.</td></tr>
|
|
|
|
</table></blockquote>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_remove_module <module> [modules...]</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent">
|
|
|
|
<p>Removes one or more modules from the module filter. Use short module names, see List
|
|
|
|
Of Modules (3.3.2).</p>
|
|
|
|
<p>Parameters:</p>
|
|
|
|
<blockquote><table>
|
|
|
|
<tr><td class="namewidth">module</td><td>Name of the module to remove.</td></tr>
|
|
|
|
<tr><td>modules</td><td>Additional modules to remove.</td></tr>
|
|
|
|
</table></blockquote>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="commandheader">zr_log_list</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td class="indent">
|
|
|
|
<p>Lists current log flag settings and module filtering settings.</p>
|
|
|
|
<p>Parameters:</p>
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</table></blockquote>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
</body>
|
|
|
|
</html>
|