94 lines
2.8 KiB
PHP
94 lines
2.8 KiB
PHP
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _sdktools_variant_t_included
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#endinput
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#endif
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#define _sdktools_variant_t_included
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/**
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* Sets a bool value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantBool(bool val);
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/**
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* Sets a string in the global variant object.
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*
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* @param str Input string.
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*/
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native void SetVariantString(const char[] str);
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/**
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* Sets an integer value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantInt(int val);
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/**
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* Sets a floating point value in the global variant object.
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*
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* @param val Input value.
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*/
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native void SetVariantFloat(float val);
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/**
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* Sets a 3D vector in the global variant object.
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*
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* @param vec Input vector.
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*/
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native void SetVariantVector3D(const float vec[3]);
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/**
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* Sets a 3D position vector in the global variant object.
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*
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* @param vec Input position vector.
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*/
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native void SetVariantPosVector3D(const float vec[3]);
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/**
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* Sets a color in the global variant object.
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*
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* @param color Input color.
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*/
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native void SetVariantColor(const int color[4]);
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/**
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* Sets an entity in the global variant object.
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*
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* @param entity Entity index.
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* @error Invalid entity index.
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*/
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native void SetVariantEntity(int entity);
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