sm-zombiereloaded-3/src/zr/roundstart.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
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*
* File: roundstart.inc
* Type: Core
* Description: Handles round start actions.
*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
* ============================================================================
*/
/**
* List of objective entities.
*/
#define ROUNDSTART_OBJECTIVE_ENTITIES "func_bomb_target|func_hostage_rescue|c4|hostage_entity"
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
RoundStartOnClientSpawn(client)
{
// If client hasn't spawned yet, then stop.
if (!IsPlayerAlive(client))
{
return;
}
// Print to client, how to access ZMenu.
TranslationPrintToChat(client, "General zmenu reminder", SAYHOOKS_CHAT_PUBLIC_DEFAULT, SAYHOOKS_KEYWORD_ZMENU);
}
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/**
* The round is starting.
*/
RoundStartOnRoundStart()
{
// Print round objective to all clients.
TranslationPrintToChatAll(true, false, "General round objective");
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// Kill all objective entities.
RoundStartKillObjectives();
}
/**
* Kills all objective entities.
*/
stock RoundStartKillObjectives()
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{
decl String:classname[64];
// Get max entity count.
new maxentities = GetMaxEntities();
// x = entity index.
for (new x = 0; x <= maxentities; x++)
{
// If entity isn't valid, then stop.
if(!IsValidEdict(x))
{
continue;
}
// Get valid edict's classname.
GetEdictClassname(x, classname, sizeof(classname));
// Check if it matches any objective entities, then stop if it doesn't.
if(StrContains(ROUNDSTART_OBJECTIVE_ENTITIES, classname) > -1)
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{
// Entity is an objective, kill it.
AcceptEntityInput(x, "Kill");
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}
}
}