sm-zombiereloaded-3/cstrike/addons/sourcemod/configs/zr/playerclasses.txt

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// ============================================================================
//
// ZOMBIE:RELOADED
// Class configurations
//
// Check the class configuration section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled 0/1 Enables or disables a class.
// team number Specifies what type of class it is:
// 0 - Zombies
// 1 - Humans
// 2 - Admins only (incomplete feature!)
// team_default 0/1 Marks the class as the default class in the team.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_spawn number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs 0/1 Give night vision.
// fov number Field of view value. 90 is default.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage 0/1 Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Humans only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Extra upwards jump boost in units. 0.0 for no extra boost.
// jump_distance decimal Extra forwards jump boost multiplier. 0.2 is normal distance.
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"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"classic"
{
// General
"enabled" "1"
"team" "0"
"team_default" "1"
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
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"fov" "90"
// Effects
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2500"
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"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
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"kill_bonus" "2"
"speed" "350"
"knockback" "4"
"jump_height" "10.0"
"jump_distance" "0.3"
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}
"fast"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
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"fov" "90"
// Effects
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "2000"
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"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "380"
"knockback" "4.5"
"jump_height" "30.0"
"jump_distance" "0.4"
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}
"mutated"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
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"fov" "90"
// Effects
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "3500"
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"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
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"kill_bonus" "2"
"speed" "275"
"knockback" "3.5"
"jump_height" "20.0"
"jump_distance" "0.4"
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}
"heavy"
{
// General
"enabled" "1"
"team" "0"
"team_default" "0"
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
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"fov" "90"
// Effects
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"
"health" "4000"
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"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
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"kill_bonus" "2"
"speed" "280"
"knockback" "2.5"
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"jump_height" "0.0"
"jump_distance" "0.2"
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}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
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{
// General
"enabled" "1"
"team" "1"
"team_default" "1"
"name" "Normal Human"
"description" "Default Counter-Strike settings"
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// Model
"model_path" "default"
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"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
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"fov" "90"
// Effects
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "0.0"
"jump_distance" "0.2"
}
"human_speedy"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "380"
"knockback" "0"
"jump_height" "0.0"
"jump_distance" "0.2"
}
"human_light"
{
// General
"enabled" "1"
"team" "1"
"team_default" "0"
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_spawn" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "0"
"fov" "90"
// Effects
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "30.0"
"jump_distance" "0.4"
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}
}