sm-zombiereloaded-3/todo.txt

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Section content is listed in order of importance. Some of these can be ideas too.
---- CRITICAL/IMPORTANT ----
* Logging of infections by admins. For monitoring.
---- NORMAL/GAMEPLAY ----
* Make it possible to disable certain classes on certain maps. Only specify the
class name to read the value:
zr_class_enabled <classname>[ <0/1>]
* Super features for both zombies and humans:
- Humans: No fall damage for X seconds. X limits per round.
- Zombies: No knockback/damage for X seconds. X limits per round.
* Make a admin command to read and write settings to a spesific class,
using key/value. Integrate it with the zr_admin menu.
2008-10-12 14:10:23 +02:00
* Knockback presets (integrated into zombie admin menu).
Temporary do many changes on the zombies (by executing configs). Useful
settings or fun settings. SourceMod already has a execute config menu, but it
would be better if this was integrated in ZR.
* zombie.inc:KnockBack / cvars.inc
2008-11-29 22:56:05 +01:00
Make a CVAR for adjusting shotgun/hegrenade knockback boost.
* Validate ALL configs and cvars while loading the plugin. Log messages and unload ZR (or use default) if invalid data is found.
2008-11-29 22:56:05 +01:00
* Make a jetpack feature.
* Fix some zombies not able to zombify some humans when using the infect
command before the first zombie. (make him a mother zombie, kill infect timer,
set some switches)