sm-zombiereloaded-3/docs/zr_3.0-b2_release_notes.txt

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2009-12-09 19:47:26 +01:00
===============================================================================
Zombie:Reloaded Release Notes
Targets plugin version 3.0.0 Beta 2, 2009.12.11
2009-12-09 19:47:26 +01:00
Written by Richard Helgeby
Last modified: 2009.12.11
2009-12-09 19:47:26 +01:00
===============================================================================
2009-12-09 20:30:44 +01:00
Release Notes For Changes In Beta 2
2009-12-09 19:47:26 +01:00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Almost all known issues is now fixed. Beta 2 is a result of six months of work
on our spare time, which is pretty good in our opinion. There's a few new
features and some changes. These are the major news (also see changelog below):
* Support for group authentication on admin commands, models and classes.
See Admin Authentication (3.24) in the user manual for usage information.
* Class selections and other settings can be saved in cookies (stored in a
database or a file on the server).
* Class editor for volumetric features. Modify class attributes on players in a
certain area. This could be extra jump boost in some places, or lower knock
back in tubes and vents. Note that this feature is still a work in progress.
Documentation for this one isn't written yet. This syntax should help:
zr_vol_add <x1> <y1> <z1> <x2> <y2> <z2> classedit <class attribute>=<value>
This will make players run fast in a certain area (replace coordinates):
zr_vol_add -492 -522 497 511 534 681 classedit speed=500
* Changed model list to Valve's key/values format (same as classes use). Now
it's possible to separate models into different groups and teams.
* There's a compatibility fix in classes for servers with plugins that change
models. "model_path" in a class can be set to "no_change" so model can be
changed by another plugin than Zombie:Reloaded.
* The user manual is converted to a nice looking HTML manual with links for
quick navigation. Don't forget to have a look at it, at least if you have
problems.
Troubleshooting section is updated with explanation of all error messages
and some info about common problems. Otherwise look at the configuration
section on how to configure every feature.
2009-12-09 19:47:26 +01:00
Richard Helgeby &
Greyscale
Changelog
-----------
Added a cvar to either reset the burn time when naded, or to use the original burn-time. (r408)
2009-12-11 14:57:33 +01:00
Added norwegian translations. (r413)
2009-12-09 19:47:26 +01:00
Added cvars for disallowing class selection, per team. (r421)
Added cvar to redisplay class selection menu every spawn. (r424)
Added feature for allowing instant class change on humans after spawning, with a time limit. (r424)
Added feature for using group based authentication on admin commands in Zombie:Reloaded, using SourceMod groups. (425)
Added support for group authentication on classes (makes VIP and donator classes possible). (r427)
Added feature for saving class selections in cookies. (r432)
Added zr_version command for dumping version info. Useful when reporting problems. (r442)
Added support for Grenade Pack plugin (by Greyscale). (r447)
Added class editor volumetric feature that can modify certain class attributes on players in a volume. (r469)
Added HTML version of the user manual. (r486)
Added more random model selection presets for classes: public, admins, hidden and mother zombies. (r506)
Added cvar for displaying class menu on first spawn. (r518)
Changed lightstyle cvar default to be disabled. (r414)
Changed classes to support not changing player model (for compatibility with other plugins). (r431)
Changed maximum class limit to 48 classes. (r478)
Changed class dumping commands to admin commands. (r479)
Changed sky and sun cvars default to be disabled (to mach default lightstyle setting). (r483)
Changed default setting to allow humans to use teleport after mother zombie spawn. (r486)
Changed admin teleport command to also log target names. (r493)
Changed map config files to be loaded at correct time. (r500)
Changed model config to key/value format and improved model module features. (r506)
Fixed translation buffers too short for languages that use unicode characters. (r409)
Fixed some potential problems in ZMarket handling NVGs. (r410)
Fixed some menus not properly translating into the client's language. (r411)
Fixed translation issues in class menus (r412).
Fixed ZMarket auto-rebuy possibly being stuck on if market was disabled. Now auto-disables if market is disabled. (r416)
Fixed missing quote in english translation file. (r421)
Fixed default class assignment assigning classes players doesn't have access to. (r433)
Fixed teleport not resetting velocity. (r434)
Fixed no fall damage class attribute not working on human classes. (r435)
Fixed weapon type restriction menu not translating the first time. (r443)
Fixed ZMarket weapon type selection menu title not translated.
Fixed too short title string buffer in ZMarket loadout, ZTele force, ZSpawn force and hit group menus. (r443)
Fixed "empty" phrase not translated. (r443)
Fixed on/off translation string space too short in hit group menu. (r443)
Fixed not all grenades being removed when infected. (r458)
Fixed players ignited twice on some anticamp volumes. (r561)
Fixed health regeneration timer not stopping if a player were kicked or timed out. (r469)
Fixed existing volumes not removed after a map change. (r469)
Fixed server console not having full access to admin commands. (r488)
Fixed memory leak in ZMarket. (r489)
Fixed memory leak in model list parser. (r492)
Fixed timer handle error on map end. (r500)
Fixed ambience sound still playing when disabled. (r520)
Fixed health regeneration timer handle error. (r527)
Fixed zr_class_set_multiplier not aborting when there's a invalid attribute name specified. (r529)
2009-12-11 15:17:21 +01:00
Fixed broken FOV. (r542)