124 lines
4.9 KiB
PHP
124 lines
4.9 KiB
PHP
|
/*
|
||
|
* ============================================================================
|
||
|
*
|
||
|
* Zombie:Reloaded
|
||
|
*
|
||
|
* File: infect.zr.inc
|
||
|
* Type: Include
|
||
|
* Description: Infect-related natives/forwards.
|
||
|
*
|
||
|
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*
|
||
|
* ============================================================================
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Returns true if the player is a zombie, false if not.
|
||
|
*
|
||
|
* @param client The client index.
|
||
|
*
|
||
|
* @return True if zombie, false if not.
|
||
|
* @error Invalid client index, not connected or not alive.
|
||
|
*/
|
||
|
native bool:ZR_IsClientZombie(client);
|
||
|
|
||
|
/**
|
||
|
* Returns true if the player is a human, false if not.
|
||
|
*
|
||
|
* @param client The client index.
|
||
|
*
|
||
|
* @return True if human, false if not.
|
||
|
* @error Invalid client index, not connected or not alive.
|
||
|
*/
|
||
|
native bool:ZR_IsClientHuman(client);
|
||
|
|
||
|
/**
|
||
|
* Infects a player.
|
||
|
*
|
||
|
* Note: If the player already is a zombie, the player will be re-infected.
|
||
|
*
|
||
|
* @param client The client to infect.
|
||
|
* @param attacker (Optional) The attacker who did the infect.
|
||
|
* @param motherInfect (Optional) Infect as a mother zombie.
|
||
|
* @param respawnOverride (Optional) Set to true to override respawn cvar.
|
||
|
* @param respawn (Optional) Value to override with.
|
||
|
*
|
||
|
* @error Invalid client index, not connected or not alive.
|
||
|
*/
|
||
|
native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
|
||
|
|
||
|
/**
|
||
|
* Turns a zombie back into a human.
|
||
|
*
|
||
|
* Note: If the player already is a human, this code will still run as the
|
||
|
* player was a zombie.
|
||
|
*
|
||
|
* @param client The client to make human.
|
||
|
* @param respawn Teleport client back to spawn.
|
||
|
* @param protect Start spawn protection on client.
|
||
|
*
|
||
|
* @error Invalid client index, not connected or not alive.
|
||
|
*/
|
||
|
native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
|
||
|
|
||
|
/**
|
||
|
* Called when a player is about to become a zombie.
|
||
|
* Here you can modify any variable or block the infection entirely.
|
||
|
*
|
||
|
* @param client The client index.
|
||
|
* @param attacker The the infecter. (-1 if there is no infecter)
|
||
|
* @param motherInfect If the client is becoming a mother zombie.
|
||
|
* @param respawnOverride True if the respawn cvar is being overridden.
|
||
|
* @param respawn The value that respawn is being overridden with.
|
||
|
*
|
||
|
* @return Plugin_Handled to block infection. Anything else
|
||
|
* (like Plugin_Continue) to allow infection.
|
||
|
*/
|
||
|
forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn);
|
||
|
|
||
|
/**
|
||
|
* Called after a player has become a zombie.
|
||
|
*
|
||
|
* @param client The client that was infected.
|
||
|
* @param attacker The the infecter. (-1 if there is no infecter)
|
||
|
* @param motherInfect If the client is a mother zombie.
|
||
|
* @param respawnOverride True if the respawn cvar was overridden.
|
||
|
* @param respawn The value that respawn was overridden with.
|
||
|
*/
|
||
|
forward ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn);
|
||
|
|
||
|
/**
|
||
|
* Called when a player is about to become a human. (Through an admin command).
|
||
|
* Here you can modify any variable or block the action entirely.
|
||
|
*
|
||
|
* @param client The client index.
|
||
|
* @param respawn True if the client was respawned, false if not.
|
||
|
* @param protect True if the client spawn protected, false if not.
|
||
|
*
|
||
|
* @return Plugin_Handled to block infection. Anything else
|
||
|
* (like Plugin_Continue) to allow acion.
|
||
|
*/
|
||
|
forward Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect);
|
||
|
|
||
|
/**
|
||
|
* Called after a player has become a human. (Through an admin command.)
|
||
|
*
|
||
|
* @param client The client index.
|
||
|
* @param respawn Whether the client was respawned.
|
||
|
* @param protect Whether the client has spawn protection.
|
||
|
*/
|
||
|
forward ZR_OnClientHumanPost(client, bool:respawn, bool:protect);
|