sm-zombiereloaded-3/src/zr/weapons/weapons.inc

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/**
* ====================
* Zombie:Reloaded
* File: weapons.inc
* Author: Greyscale
* ====================
*/
/**
* Handle to store trie weapon data
*/
new Handle:trieWeapons = INVALID_HANDLE;
/**
* Maximum length of a weapon name string
*/
#define WEAPONS_MAX_LENGTH 32
/**
* @section Config array indexes.
*/
#define WEAPON_RESTRICT 0
#define WEAPON_MENU 1
/**
* @endsection
*/
/**
* Array to store keyvalue data.
*/
new Handle:kvWeapons = INVALID_HANDLE;
#include "zr/weapons/restrict"
#include "zr/weapons/markethandler"
#include "zr/weapons/menu_weapons"
/**
* Loads weapon data from file.
*/
WeaponsOnMapStart()
{
// Destroy trie data if populated
if (trieWeapons != INVALID_HANDLE)
{
CloseHandle(trieWeapons);
}
// Create trie to store weapon data
trieWeapons = CreateTrie();
// Load weapon data
if (kvWeapons != INVALID_HANDLE)
{
CloseHandle(kvWeapons);
}
kvWeapons = CreateKeyValues("weapons");
decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
// If file isn't found, stop plugin
if (!FileToKeyValues(kvWeapons, path))
{
SetFailState("\"%s\" missing from server", path);
}
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:weapon[WEAPONS_MAX_LENGTH];
decl String:restrict[8];
decl String:menu[8];
do
{
KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
new bool:config[2];
config[WEAPON_RESTRICT] = ConfigOptionToBool(restrict);
config[WEAPON_MENU] = ConfigOptionToBool(menu);
SetTrieArray(trieWeapons, weapon, config, sizeof(config), false);
} while (KvGotoNextKey(kvWeapons));
}
// Weapon restrict
WeaponRestrictOnMapStart();
}
/**
* Creates an array of all listed weapons in weapons.txt.
* @param arrayWeapons The handle of the array, don't forget to call CloseHandle
* on it when finished!
* @return The size of the array.
*/
WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
{
arrayWeapons = CreateArray(maxlen);
new count = 0;
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:weapon[maxlen];
do
{
KvGetSectionName(kvWeapons, weapon, maxlen);
PushArrayString(arrayWeapons, weapon);
count++;
} while (KvGotoNextKey(kvWeapons));
}
return count;
}
/**
* Creates an array of all listed weapon groups in weapongroups.txt.
* @param arrayWeaponGroups The handle of the array, don't forget to call CloseHandle
* on it when finished!
* @return The size of the array.
*/
WeaponsCreateWeaponGroupArray(&Handle:arrayWeaponGroups, maxlen = WEAPONS_MAX_LENGTH)
{
arrayWeaponGroups = CreateArray(maxlen);
new count = 0;
KvRewind(kvWeaponGroups);
if (KvGotoFirstSubKey(kvWeaponGroups))
{
decl String:weapongroup[maxlen];
do
{
KvGetSectionName(kvWeaponGroups, weapongroup, maxlen);
PushArrayString(arrayWeaponGroups, weapongroup);
count++;
} while (KvGotoNextKey(kvWeaponGroups));
}
return count;
}
/**
* Checks if a weapon is valid (aka listed in weapons.txt)
* @param weapon The weapon name.
* @return Returns true if valid, false it not.
*/
bool:WeaponsIsValidWeapon(const String:weapon[])
{
new bool:config[2];
return GetTrieArray(trieWeapons, weapon, config, sizeof(config));
}
/**
* Checks if a weapon is restricted by default.
* @param weapon The weapon name.
* @return Returns true if restricted, false it not.
*/
bool:WeaponsIsWeaponRestrict(const String:weapon[])
{
new bool:config[2];
GetTrieArray(trieWeapons, weapon, config, sizeof(config));
return config[WEAPON_RESTRICT];
}
/**
* Checks if a weapon restriction can be toggled by the admin menu.
* @param weapon The weapon name.
* @return Returns true if restricted, false it not.
*/
bool:WeaponsIsWeaponMenu(const String:weapon[])
{
new bool:config[2];
GetTrieArray(trieWeapons, weapon, config, sizeof(config));
return config[WEAPON_MENU];
}