2009-05-30 04:42:23 +02:00
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: weaponammo.inc
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* Type: Core
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* Description: API for all weaponammo-related functions.
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*
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* ============================================================================
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*/
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/**
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* @section Variables to store ammo offset values.
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*/
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new g_iToolsClip1;
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new g_iToolsClip2;
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/**
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* @endsection
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*/
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/**
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* Find ammo-reserve-specific offsets here.
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*/
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WeaponAmmoOnOffsetsFound()
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{
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// If offset "m_iClip1" can't be found, then stop the plugin.
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g_iToolsClip1 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip1");
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if (g_iToolsClip1 == -1)
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{
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LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBaseCombatWeapon::m_iClip1\" was not found.");
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}
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// If offset "m_iClip2" can't be found, then stop the plugin.
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g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
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if (g_iToolsClip2 == -1)
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{
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LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBaseCombatWeapon::m_iClip2\" was not found.");
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}
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}
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/**
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* Set clip/reserve ammo on a weapon.
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*
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* @param weapon The weapon index.
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* @param clip True sets clip ammo, false sets reserve.
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* @param value The amount of ammo to set to.
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* @param add (Optional) If true, the value is added to the weapon's current ammo count.
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*/
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stock WeaponAmmoSetClientAmmo(weapon, bool:clip, value, bool:add = false)
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{
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// Set variable to offset we are changing.
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new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
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// Initialize variable (value is 0)
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new ammovalue;
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// If we are adding, then update variable with current ammo value.
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if (add)
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{
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ammovalue = WeaponAmmoGetClientAmmo(weapon, clip);
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}
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// Return ammo offset value.
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SetEntData(weapon, ammooffset, ammovalue + value, _, true);
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}
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/**
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* Get clip/reserve ammo on a weapon.
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*
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* @param weapon The weapon index.
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* @param clip True gets clip ammo, false gets reserve.
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*/
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stock WeaponAmmoGetClientAmmo(weapon, bool:clip)
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{
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// Set variable to offset we are changing.
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new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
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// Return ammo offset value.
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return GetEntData(weapon, ammooffset);
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2009-05-29 08:43:15 +02:00
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}
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