sm-zombiereloaded-3/src/zr/log.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: log.inc
* Type: Core
* Description: Logging API.
*
* ============================================================================
*/
/**
* @section Log message max lengths.
*/
#define LOG_MAX_LENGTH_FILE 2048
#define LOG_MAX_LENGTH_CHAT 192
/**
* @endsection
*/
/**
* @section Log format types
*/
#define LOG_FORMAT_TYPE_SIMPLE 0 /** Simple log message. */
#define LOG_FORMAT_TYPE_FULL 1 /** Full log message, printed in normal log. */
#define LOG_FORMAT_TYPE_ERROR 2 /** Full log message, printed in error log. */
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#define LOG_FORMAT_TYPE_FATALERROR 3 /** Full log message, stops the plugin and printed in error logs. */
/**
* @endsection
*/
/**
* @section Logging flags.
*/
#define LOG_CORE_EVENTS 1 /** Config validation, other core events. */
#define LOG_GAME_EVENTS 2 /** Admin commands, suicide prevention, anticamp kills. */
#define LOG_PLAYER_COMMANDS 4 /** Commands executed by non-admins: zspawn, teleport, class change. */
#define LOG_DEBUG 8 /** Debug messages. */
#define LOG_DEBUG_DETAIL 16 /** Debug messages with more detail. May cause spam. */
#define LOG_DEBUG_MAX_DETAIL 32 /** Low level debug messages. Causes spam! Only enable for a limited period right before and after testing. */
#define LOG_TO_ADMINS 64 /** Copy kinds of log events to admin chat. */
#define LOG_TO_CLIENT 128 /** Copy all log events related to a player, to the players console. */
#define LOG_IGNORE_CONSOLE 256 /** Don't log messages from the console (client 0). */
#define LOG_MODULES_ENABLED 512 /** Enable module based log control. Module logs overrides previous flags, including debug flags. */
#define LOG_MODULE_CORE 1024 /** The core of the plugin (startup, loading configs, etc.). Not really a module. */
#define LOG_MODULE_COMMANDS 2048 /** commands.inc */
#define LOG_MODULE_CLASSES 4096 /** Class system - playerclasses/ *.inc */
#define LOG_MODULE_ZOMBIE 8192 /** zombie.inc */
#define LOG_MODULE_SAYTRIGGERS 16384 /** sayhooks.inc */
#define LOG_MODULE_AMBIENTSOUNDS 32768 /** ambientsounds.inc */
#define LOG_MODULE_OVERLAYS 65536 /** overlays.inc */
#define LOG_MODULE_TELEPORT 131072 /** teleport.inc */
#define LOG_MODULE_WEAPONS 262144 /** Weapons module - weapons/ *.inc */
#define LOG_MODULE_HITGROUPS 524288 /** hitgroups.inc */
#define LOG_MODULE_ANTICAMP 1048576 /** anticamp.inc */
#define LOG_MODULE_DAMAGE 2097152 /** damage.inc */
#define LOG_MODULE_OFFSETS 4194304 /** offsets.inc */
/*
* @endsection
*/
/**
* @section Global handles for modules cvars.
*/
new Handle:g_hLog = INVALID_HANDLE;
new Handle:g_hLogFlags = INVALID_HANDLE;
/**
* @endsection
*/
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/**
* Log module init function.
*/
LogInit()
{
// Create modules cvars.
g_hLog = CreateConVar("zr_log", "1", "");
g_hLogFlags = CreateConVar("zr_logflags", "331", "");
// Old Desc: Logging flags. Log messages to sourcemod logs, server console or client console. Use zr_log_flags to see a list of flags. (0: Disable)
}
/**
* Logs a formatted message with module and block info depending, on the type.
*
* @param client Specifies the client who triggered the event/command. Use
* -1 for core events like validation, etc.
* @param module what module the log event belongs to.
* @param block What function or code block the log is triggered from.
* @param message Log message. Formatted string.
* @param type Optional. What logging type or style to use. Options:
* LOG_FORMAT_TYPE_SIMPLE - Simple, no module or block info.
* LOG_FORMAT_TYPE_FULL - Full, with module and block info, printed in normal log.
* LOG_FORMAT_TYPE_ERROR - Full, printed in error log.
* LOG_FORMAT_TYPE_FATALERROR - Full, stops the plugin.
* @param any... Formatting parameters.
*/
LogMessageFormatted(client, const String:module[], const String:block[], const String:message[], type = LOG_FORMAT_TYPE_FULL, any:...)
{
// If logging is disabled, then stop.
new bool:log = GetConVarBool(g_hLog);
if (!log)
{
return;
}
decl String:logtext[LOG_MAX_LENGTH_FILE];
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// If client is invalid (console), and console log events are ignored, then stop.
if (client == 0 && LogCheckFlag(LOG_IGNORE_CONSOLE))
{
return;
}
// Format log text.
VFormat(logtext, sizeof(logtext), message, 6);
// Format other parameters onto the log text.
switch (type)
{
// Log type is simple.
case LOG_FORMAT_TYPE_SIMPLE:
{
LogMessage(logtext);
}
// Log type is full.
case LOG_FORMAT_TYPE_FULL:
{
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
LogMessage(logtext);
}
// Log type is error.
case LOG_FORMAT_TYPE_ERROR:
{
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
LogError(logtext);
}
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case LOG_FORMAT_TYPE_FATALERROR:
{
Format(logtext, sizeof(logtext), "\"%s\" : \"%s\" -- %s", module, block, logtext);
SetFailState(logtext);
}
}
// If log to admin flag is enabled, then print to admins.
if (LogCheckFlag(LOG_TO_ADMINS))
{
// Print text to admins.
LogToAdmins(logtext);
}
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// If client is a valid client (but not console), and we log to client's then continue.
if (ZRIsClientValid(client) && LogCheckFlag(LOG_TO_CLIENT))
{
// Set client as translation target.
SetGlobalTransTarget(client);
// Print to client.
PrintToConsole(client, "[ZR] %s", logtext);
}
}
LogToAdmins(String:message[])
{
decl String:buffer[LOG_MAX_LENGTH_CHAT];
// x = client index.
for (new x = 1; x < MaxClients; x++)
{
// If client isn't in-game, then stop.
if (!IsClientInGame(x))
{
continue;
}
// If client isn't an admin, then stop.
if (!ZRIsClientAdmin(x))
{
continue;
}
// Set client as translation target.
SetGlobalTransTarget(x);
// Format message to admin, then print.
Format(buffer, sizeof(buffer), "[ZR] %s", message);
PrintToChat(x, buffer);
}
}
/**
* Checks if the zr_logflags cvar has a certain flag.
*
* @param flag The flag.
*/
bool:LogHasFlag(flag)
{
// Get log flags.
new logflags = GetConVarInt(g_hLogFlags);
// Return true if flag is found, false if not.
return bool:(logflags & flag);
}
/**
* Check if a log message should be written depending on log flags. If module
* overrides are enabled only logs with it's module flag set will be logged.
*
* @param logtype Log type flag.
* @param modulefilter Specifies what module the log event belongs to.
* @return True if the event should be logged, false otherwise.
*/
bool:LogCheckFlag(logtype, modulefilter = 0)
{
if (modulefilter && (logtype & LOG_MODULES_ENABLED))
{
return bool:(logtype & modulefilter);
}
return LogHasFlag(logtype);
}
/**
* Toggles a log flag.
*
* @param flag The flag to toggle.
*/
LogToggleFlag(flag)
{
// Get current flags
new logflags = GetConVarInt(g_hLogFlags);
// If cvar contains flag, then remove it.
if (logflags & flag)
{
logflags = logflags - flag;
}
// If cvar doesn't have the flag, then add it.
else
{
logflags = logflags + flag;
}
// Set new value to logflags cvar.
SetConVarInt(g_hLogFlags, logflags);
}