Fixed selected class not restored after being mother zombie.
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@ -60,6 +60,9 @@ ClassOnClientDisconnect(client)
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{
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// Disable class attributes with timers.
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ClassHealthRegenStop(client);
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// Reset previously selected class indexes.
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ClassResetPreviousIndexes(client);
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}
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/**
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@ -73,13 +76,13 @@ ClassOnClientSpawn(client)
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decl String:steamid[16];
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decl String:classname[64];
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// Check if the player is alive.
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// Check if the player is dead.
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Check if there are valid classes. Block this event if classes aren't
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// Check if there are no valid classes. Block this event if classes aren't
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// done loading.
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if (!ClassValidated)
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{
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@ -89,6 +92,9 @@ ClassOnClientSpawn(client)
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// Reset attributes by triggering death event.
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ClassOnClientDeath(client);
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// Restore previously selected classes if available.
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ClassRestoreIndexes(client);
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// Cache original player model.
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GetClientModel(client, originalmodel, sizeof(originalmodel));
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strcopy(ClassOriginalPlayerModel[client], PLATFORM_MAX_PATH, originalmodel);
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@ -219,6 +225,9 @@ ClassOnClientInfected(client, bool:motherzombie = false)
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// class skills aren't improved.
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motherzombie = false;
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// Save class index to be restored next time.
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ClassPrevious[client][ZR_CLASS_TEAM_ZOMBIES] = classindex;
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// Change class.
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classindex = motherindex;
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}
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