Fixed selected class not restored after being mother zombie.

This commit is contained in:
richard
2009-07-22 14:06:18 +02:00
parent 8fc99720c7
commit 0019a52ca8
3 changed files with 111 additions and 22 deletions

View File

@ -337,10 +337,21 @@ new ClassCount;
new bool:ClassValidated;
/**
* Stores what class that the player have selected, for each team.
* Stores what class the player has selected, for each team.
*/
new ClassSelected[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT];
/**
* Stores what class the player had selected last time, if available. Classes
* specified here will be restored on the player when he dies. In normal cases
* it should be -1 for all teams on all players.
*
* Usage example of this one is to restore the player's zombie class after
* being a mother zombie with a mother zombie class. But this feature can also
* be useful in the future.
*/
new ClassPrevious[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT];
/**
* Cache for the currently selected team (admin menus).
*/
@ -527,6 +538,9 @@ ClassLoad(bool:keepMultipliers = false)
// Cache class data.
ClassReloadDataCache();
// Reset previously selected class indexes.
ClassResetPreviousIndexes();
// Reset attribute multipliers, if not keeping.
if (!keepMultipliers)
{
@ -542,7 +556,6 @@ ClassLoad(bool:keepMultipliers = false)
// Set config data.
ConfigSetConfigLoaded(File_Classes, true);
ConfigSetConfigReloadFunc(File_Classes, GetFunctionByName(GetMyHandle(), "ClassOnConfigReload"));
// ConfigSetConfigHandle(File_Classes, INVALID_HANDLE);
ConfigSetConfigPath(File_Classes, pathclasses);
// Remove key/value cache.
@ -774,6 +787,73 @@ ClassResetMultiplierCache()
}
}
/**
* Resets the previously selected class indexes on one or all clients.
*
* @param client Optional. Specify client to reset. Default is all.
*/
ClassResetPreviousIndexes(client = -1)
{
new teamid;
if (client > 0)
{
for (teamid = 0; teamid < ZR_CLASS_TEAMCOUNT; teamid++)
{
ClassPrevious[client][teamid] = -1;
}
}
else
{
for (client = 1; client <= MAXPLAYERS; client++)
{
for (teamid = 0; teamid < ZR_CLASS_TEAMCOUNT; teamid++)
{
ClassPrevious[client][teamid] = -1;
}
}
}
}
/**
* Restores previously selected class indexes on a player, if available.
* Note: Does not apply attributes. The classes are only marked as selected.
*
* @param client The client index.
*/
ClassRestoreIndexes(client)
{
new previouszombie = ClassPrevious[client][ZR_CLASS_TEAM_ZOMBIES];
new previoushuman = ClassPrevious[client][ZR_CLASS_TEAM_HUMANS];
new previousadmin = ClassPrevious[client][ZR_CLASS_TEAM_ADMINS];
// Validate zombie class index.
if (ClassValidateIndex(previouszombie))
{
// Mark previous zombie class as selected.
ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = previouszombie;
}
// Validate human class index.
if (ClassValidateIndex(previoushuman))
{
// Mark previous zombie class as selected.
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = previoushuman;
}
// Validate admin class index.
if (ClassValidateIndex(previousadmin))
{
// Mark previous zombie class as selected.
ClassSelected[client][ZR_CLASS_TEAM_ADMINS] = previousadmin;
}
// Reset indexes.
ClassPrevious[client][ZR_CLASS_TEAM_ZOMBIES] = -1;
ClassPrevious[client][ZR_CLASS_TEAM_HUMANS] = -1;
ClassPrevious[client][ZR_CLASS_TEAM_ADMINS] = -1;
}
/**
* Sets default class indexes for each team on all players, or a single player
* if specified.