diff --git a/todo.txt b/todo.txt index 833f055..6544bdb 100644 --- a/todo.txt +++ b/todo.txt @@ -22,14 +22,6 @@ Section content is listed in order of importance. Some of these can be ideas too * Make it possible to disable certain classes on certain maps. -* Make a function for overriding class knockback (and maybe other settings too), - by directly modifying class data in the array after the classes are loaded. - To be used on per map configs. - - SetClassKnockback(classname, data) - zr_class_knockback classname data - This one is a bit important because the maps can be better balanced by adjusting a single zombie class. - * Zombie dont have fall damage (damage by player 0 = server should always work) Make it a CVAR, so for example zombies can't kill themselfs on same maps by going through lasers.