zr_infect now infects mother zombie if used before it has spawned.
* Fixed a serious bug that could delay the game, the round end checker took dead clients in the count, so 1 dead ct and 9 zombies didn't end the game. * Small typo fix in anticamp, and got rid of a warning.
This commit is contained in:
@ -351,6 +351,12 @@
|
||||
"en" "Player @green{1} @defaulthas been successfully infected."
|
||||
}
|
||||
|
||||
"Infect command infect mother successful"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
|
||||
}
|
||||
|
||||
"Infect command infect unsuccessful"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
@ -369,11 +375,6 @@
|
||||
"en" "Player @green{1} @defaultis already a human."
|
||||
}
|
||||
|
||||
"Infect command zombie has not spawned"
|
||||
{
|
||||
"en" "The mother zombie must spawn before player infection states can be changed."
|
||||
}
|
||||
|
||||
// ===========================
|
||||
// Damage (core)
|
||||
// ===========================
|
||||
|
Reference in New Issue
Block a user