Fixed knife being all screwed up on zombies.
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258d442f71
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03d226ad59
@ -578,6 +578,9 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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// If this is the knife slot, then stop.
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// If this is the knife slot, then stop.
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if (WeaponsSlot:x == Slot_Melee)
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if (WeaponsSlot:x == Slot_Melee)
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{
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{
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// Strip knife.
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RemovePlayerItem(client, weapons[x]);
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continue;
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continue;
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}
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}
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@ -591,11 +594,8 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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}
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}
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}
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}
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// If client has no knife, give them one.
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// Give zombie a new knife. (If you leave the old one there will be glitches with the knife positioning)
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if (GetPlayerWeaponSlot(client, _:Slot_Melee) == -1)
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{
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GivePlayerItem(client, "weapon_knife");
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GivePlayerItem(client, "weapon_knife");
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}
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// Check if consecutive infection protection is enabled.
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// Check if consecutive infection protection is enabled.
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new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
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new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
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