Imported fix from dev: 649:46c12773c8df - Fixed problems that came up if a client was infected through admin after the round started, but before the freezetime expired.
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@ -362,6 +362,12 @@ InfectOnRoundFreezeEnd()
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KillTimer(tInfect);
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KillTimer(tInfect);
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}
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}
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// If the zombie has spawned already (had to be through admin) then stop.
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if (g_bZombieSpawned)
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{
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return;
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}
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// Get min and max times.
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// Get min and max times.
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new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
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new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
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new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
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new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
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