Added logging for ZSpawn and ZTele
Fixed minor translation typo.
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061954fdc2
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069627b620
@ -913,13 +913,13 @@
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"ZSpawn command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully ZSpawned."
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"en" "Player {1} was successfully spawned."
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}
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"ZSpawn command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be ZSpawned."
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"en" "Player {1} couldn't be spawned."
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}
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// ===========================
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@ -987,13 +987,13 @@
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"ZTele command force successful"
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{
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"#format" "{1:s}"
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"en" "Player {1} was successfully ZTele'd."
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"en" "Player {1} was successfully teleported."
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}
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"ZTele command force unsuccessful"
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{
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"#format" "{1:s}"
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"en" "Player {1} couldn't be ZTele'd."
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"en" "Player {1} couldn't be teleported."
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}
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// ===========================
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@ -84,7 +84,9 @@ enum LogModules
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bool:LogModule_Tools,
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bool:LogModule_Volfeatures,
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bool:LogModule_Weapons,
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bool:LogModule_Weaponrestrict
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bool:LogModule_Weaponrestrict,
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bool:LogModule_ZSpawn,
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bool:LogModule_ZTele,
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}
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/**
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@ -119,6 +119,14 @@ LogGetModuleNameString(String:buffer[], maxlen, LogModules:module, bool:shortNam
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{
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return shortName ? strcopy(buffer, maxlen, "weaponrestrict") : strcopy(buffer, maxlen, "Weapon Restrictions");
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}
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case LogModule_ZSpawn:
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{
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return shortName ? strcopy(buffer, maxlen, "zspawn") : strcopy(buffer, maxlen, "ZSpawn");
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}
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case LogModule_ZTele:
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{
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return shortName ? strcopy(buffer, maxlen, "ztele") : strcopy(buffer, maxlen, "ZTele");
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}
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}
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// Module mismatch.
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@ -198,6 +206,14 @@ LogModules:LogGetModule(const String:moduleName[])
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{
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return LogModule_Weaponrestrict;
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}
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else if (StrEqual(moduleName, "zspawn", false))
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{
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return LogModule_ZSpawn;
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}
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else if (StrEqual(moduleName, "ztele", false))
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{
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return LogModule_ZTele;
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}
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// No match.
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return LogModule_Invalid;
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@ -398,6 +398,9 @@ public Action:ZSpawnForceCommand(client, argc)
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}
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}
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// Log action to game events.
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZSpawn, "Force ZSpawn", "Admin \"%L\" forced player(s) to spawn. (zr_zspawn_force)", client);
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return Plugin_Handled;
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}
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@ -342,6 +342,9 @@ public Action:ZTeleForceCommand(client, argc)
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}
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}
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// Log action to game events.
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZTele, "Force ZTele", "Admin \"%L\" forced player(s) to teleport to spawn. (zr_ztele_force)", client);
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return Plugin_Handled;
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}
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