Imported fix from dev: 686:b0fc2136d03a - Fixed class attributes applied to early (moved to spawn post event). FOV (and possibly other stuff) was reset on spawn.
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@ -214,7 +214,8 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:client)
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// Forward event to modules.
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WeaponsOnClientSpawnPost(client);
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SEffectsOnClientSpawnPost(client);
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SpawnProtectOnClientSpawnPost(client);
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ClassOnClientSpawnPost(client);
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SpawnProtectOnClientSpawnPost(client); // Must be executed after class attributes are applied.
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}
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/**
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