Imported fix from dev: 686:b0fc2136d03a - Fixed class attributes applied to early (moved to spawn post event). FOV (and possibly other stuff) was reset on spawn.

This commit is contained in:
Richard Helgeby
2010-04-05 00:54:21 +02:00
parent cb6f72c89d
commit 07b4ed9373
2 changed files with 22 additions and 3 deletions

View File

@ -214,7 +214,8 @@ public Action:EventPlayerSpawnPost(Handle:timer, any:client)
// Forward event to modules.
WeaponsOnClientSpawnPost(client);
SEffectsOnClientSpawnPost(client);
SpawnProtectOnClientSpawnPost(client);
ClassOnClientSpawnPost(client);
SpawnProtectOnClientSpawnPost(client); // Must be executed after class attributes are applied.
}
/**