Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill.
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@ -43,17 +43,6 @@ new bool:bMotherInfectImmune[MAXPLAYERS + 1];
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*/
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new Handle:tInfect = INVALID_HANDLE;
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// TODO: MOVE TO TELEPORT MODULE.
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new Float:spawnLoc[MAXPLAYERS + 1][3];
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new Float:bufferLoc[MAXPLAYERS + 1][3];
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new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
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new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
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new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
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new ztele_count[MAXPLAYERS + 1];
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new bool:ztele_online = false;
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new Handle:ztele_startup_timer = INVALID_HANDLE;
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new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
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/**
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* Converts string of "yes" or "no" to a boolean value.
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