Moved teleport variables into teleport.inc. Changed order of death event on infection. Known bug: Teamkill on last zombie kill.
This commit is contained in:
parent
0f15efaa85
commit
0bf074bf7a
@ -210,8 +210,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
|||||||
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
new index = GetClientOfUserId(GetEventInt(event, "userid"));
|
||||||
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
|
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
|
||||||
|
|
||||||
// Reset field of view and extinguish fire.
|
// Extinguish fire.
|
||||||
SetPlayerFOV(index, DEFAULT_FOV);
|
|
||||||
ExtinguishEntity(index);
|
ExtinguishEntity(index);
|
||||||
|
|
||||||
// Get the weapon name.
|
// Get the weapon name.
|
||||||
@ -243,9 +242,11 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// Reset field of view.
|
||||||
|
SetPlayerFOV(index, DEFAULT_FOV);
|
||||||
|
|
||||||
if (IsPlayerZombie(index))
|
if (IsPlayerZombie(index))
|
||||||
{
|
{
|
||||||
|
|
||||||
// Give kill bonus.
|
// Give kill bonus.
|
||||||
if (ZRIsValidClient(attacker))
|
if (ZRIsValidClient(attacker))
|
||||||
{
|
{
|
||||||
@ -253,7 +254,6 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
|||||||
AddPlayerScore(attacker, bonus);
|
AddPlayerScore(attacker, bonus);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// Forward event to modules.
|
// Forward event to modules.
|
||||||
ClassOnClientDeath(index);
|
ClassOnClientDeath(index);
|
||||||
@ -261,6 +261,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
|
|||||||
SpawnProtectOnClientDeath(index);
|
SpawnProtectOnClientDeath(index);
|
||||||
RespawnOnClientDeath(index, attacker, weapon);
|
RespawnOnClientDeath(index, attacker, weapon);
|
||||||
ZHPOnClientDeath(index);
|
ZHPOnClientDeath(index);
|
||||||
|
}
|
||||||
|
|
||||||
new RoundEndOutcome:outcome;
|
new RoundEndOutcome:outcome;
|
||||||
if (RoundEndGetRoundStatus(outcome))
|
if (RoundEndGetRoundStatus(outcome))
|
||||||
|
@ -6,6 +6,17 @@
|
|||||||
* ====================
|
* ====================
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
new Float:spawnLoc[MAXPLAYERS + 1][3];
|
||||||
|
new Float:bufferLoc[MAXPLAYERS + 1][3];
|
||||||
|
new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
|
||||||
|
new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
|
||||||
|
new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
|
||||||
|
new ztele_count[MAXPLAYERS + 1];
|
||||||
|
new bool:ztele_online = false;
|
||||||
|
new Handle:ztele_startup_timer = INVALID_HANDLE;
|
||||||
|
new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
||||||
|
new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
||||||
|
|
||||||
ZTeleEnable()
|
ZTeleEnable()
|
||||||
{
|
{
|
||||||
ztele_online = false;
|
ztele_online = false;
|
||||||
@ -96,6 +107,12 @@ ZTeleClientSpawned(client)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TeleportOnClientInfected(client)
|
||||||
|
{
|
||||||
|
ztele_count[client] = 0;
|
||||||
|
AbortTeleport(client);
|
||||||
|
}
|
||||||
|
|
||||||
public Action:Event_TeleporterStartup(Handle:timer)
|
public Action:Event_TeleporterStartup(Handle:timer)
|
||||||
{
|
{
|
||||||
ztele_online = true;
|
ztele_online = true;
|
||||||
|
@ -253,40 +253,13 @@ public Action:MotherZombie(Handle:timer)
|
|||||||
*/
|
*/
|
||||||
InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
||||||
{
|
{
|
||||||
// Check if the attacker was specified.
|
// Mark player as zombie.
|
||||||
if (ZRIsValidClient(attacker))
|
|
||||||
{
|
|
||||||
// Fire death event and set weapon info.
|
|
||||||
new Handle:event = CreateEvent("player_death");
|
|
||||||
if (event != INVALID_HANDLE)
|
|
||||||
{
|
|
||||||
SetEventInt(event, "userid", GetClientUserId(client));
|
|
||||||
SetEventInt(event, "attacker", GetClientUserId(attacker));
|
|
||||||
SetEventString(event, "weapon", "zombie_claws_of_death");
|
|
||||||
FireEvent(event, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set player status.
|
|
||||||
bZombie[client] = true;
|
bZombie[client] = true;
|
||||||
|
|
||||||
// Remove all weapons and give a knife.
|
// Remove all weapons and give a knife.
|
||||||
RemoveAllPlayersWeapons(client);
|
RemoveAllPlayersWeapons(client);
|
||||||
GivePlayerItem(client, "weapon_knife");
|
GivePlayerItem(client, "weapon_knife");
|
||||||
|
|
||||||
ztele_count[client] = 0; // In use?
|
|
||||||
|
|
||||||
// Terminate the round if the last player was infected.
|
|
||||||
new RoundEndOutcome:outcome;
|
|
||||||
if (RoundEndGetRoundStatus(outcome))
|
|
||||||
{
|
|
||||||
RoundEndTerminateRound(outcome);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Switch the player to terrorists.
|
|
||||||
CS_SwitchTeam(client, CS_TEAM_T);
|
|
||||||
|
|
||||||
|
|
||||||
// Check if consecutive infection protection is enabled.
|
// Check if consecutive infection protection is enabled.
|
||||||
new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
|
new bool:infectconsecutiveblock = GetConVarBool(g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK]);
|
||||||
|
|
||||||
@ -297,10 +270,34 @@ InfectPlayer(client, attacker = -1, bool:motherinfect = false)
|
|||||||
ClassOnClientInfected(client, motherinfect);
|
ClassOnClientInfected(client, motherinfect);
|
||||||
SEffectsOnClientInfected(client);
|
SEffectsOnClientInfected(client);
|
||||||
ZHPOnClientInfected(client);
|
ZHPOnClientInfected(client);
|
||||||
AbortTeleport(client);
|
TeleportOnClientInfected(client);
|
||||||
|
|
||||||
// Apply effects.
|
// Apply effects.
|
||||||
InfectionEffects(client);
|
InfectionEffects(client);
|
||||||
|
|
||||||
|
// Fire death event and set weapon info if the attacker is specified.
|
||||||
|
if (ZRIsValidClient(attacker))
|
||||||
|
{
|
||||||
|
new Handle:event = CreateEvent("player_death");
|
||||||
|
if (event != INVALID_HANDLE)
|
||||||
|
{
|
||||||
|
SetEventInt(event, "userid", GetClientUserId(client));
|
||||||
|
SetEventInt(event, "attacker", GetClientUserId(attacker));
|
||||||
|
SetEventString(event, "weapon", "zombie_claws_of_death");
|
||||||
|
FireEvent(event, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Switch the player to terrorists.
|
||||||
|
// TODO: A solution to stop confusing bots? Respawn and teleport?
|
||||||
|
CS_SwitchTeam(client, CS_TEAM_T);
|
||||||
|
|
||||||
|
// Terminate the round if the last player was infected.
|
||||||
|
new RoundEndOutcome:outcome;
|
||||||
|
if (RoundEndGetRoundStatus(outcome))
|
||||||
|
{
|
||||||
|
RoundEndTerminateRound(outcome);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
InfectionEffects(client)
|
InfectionEffects(client)
|
||||||
|
@ -43,17 +43,6 @@ new bool:bMotherInfectImmune[MAXPLAYERS + 1];
|
|||||||
*/
|
*/
|
||||||
new Handle:tInfect = INVALID_HANDLE;
|
new Handle:tInfect = INVALID_HANDLE;
|
||||||
|
|
||||||
// TODO: MOVE TO TELEPORT MODULE.
|
|
||||||
new Float:spawnLoc[MAXPLAYERS + 1][3];
|
|
||||||
new Float:bufferLoc[MAXPLAYERS + 1][3];
|
|
||||||
new bool:ztele_spawned[MAXPLAYERS + 1] = {false, ...};
|
|
||||||
new bool:bufferLocSaved[MAXPLAYERS + 1] = {false, ...};
|
|
||||||
new ztele_countdown[MAXPLAYERS + 1] = {-1, ...};
|
|
||||||
new ztele_count[MAXPLAYERS + 1];
|
|
||||||
new bool:ztele_online = false;
|
|
||||||
new Handle:ztele_startup_timer = INVALID_HANDLE;
|
|
||||||
new Handle:ztele_countdown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
|
||||||
new Handle:ztele_cooldown_timer[MAXPLAYERS + 1] = {INVALID_HANDLE, ...};
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts string of "yes" or "no" to a boolean value.
|
* Converts string of "yes" or "no" to a boolean value.
|
||||||
|
Loading…
Reference in New Issue
Block a user