added game_playerdie and game_playerkill output to ZR as described here: https://developer.valvesoftware.com/wiki/Trigger_brush
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@ -178,6 +178,22 @@ APIOnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, b
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// Finish the call.
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Call_Finish();
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// Forward event to map.
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if(!motherinfect)
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{
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "trigger_brush")) != INVALID_ENT_REFERENCE)
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{
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static char sTargetname[64];
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GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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if(StrEqual(sTargetname, "game_playerdie"))
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AcceptEntityInput(entity, "Use", client, client);
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else if(StrEqual(sTargetname, "game_playerkill"))
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AcceptEntityInput(entity, "Use", attacker, attacker);
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}
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}
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}
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/**
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