Updated ZMarket to distribute grenades correctly. Still need to update the loadout to support multiple nades, to support multiple flashbangs and Grenade Pack fully. As of now the market allows you to buy 3 grenades but they don't show in the loadout as 3.
Worked more on the voice API, need to figure out why they are reversed. The cvar to disable it now should work, because it doesn't quite work right. Changed Gangsta Glock back to Glock :P
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@ -27,7 +27,7 @@
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"weapons" // Counter-Strike: Source weapons
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{
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"Gangsta Glock"
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"Glock"
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{
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// General
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@ -1,4 +1,15 @@
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"Phrases"
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// =======================================
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// CHANGELOG
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// =======================================
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// RECORD ALLLLL CHANGES TO THIS FILE HERE.
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//
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// 8/25/09 5:15 PM
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// Added phrase "Weapons zmarket grenade max" Line 588.
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//
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//
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//
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"Phrases"
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{
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// ===========================
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// General (base)
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@ -575,6 +586,12 @@
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"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
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}
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"Weapons zmarket grenade max"
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{
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"#format" "{1:d}"
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"en" "You may only carry {1} grenade(s) of this type."
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}
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"Weapons zmarket auto-rebuy toggle on"
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{
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"en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn."
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