General: Doh, 'player_spawn' fires for spectators.
Who knew? I totally didn't.
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@ -123,7 +123,8 @@ ZSpawnOnClientDeath(client)
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*/
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ZSpawnOnClientSpawn(client)
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{
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if (InfectHasZombieSpawned())
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// Check if client is spawning on a team.
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if (ZRIsClientOnTeam(client) && InfectHasZombieSpawned())
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{
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// Get our zspawn condition.
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new ZSpawnCondition:condition = GetZSpawnCondition();
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@ -132,7 +133,7 @@ ZSpawnOnClientSpawn(client)
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{
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case ZSpawn_Zombie:
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{
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// Our client should be infected.
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// Infect client.
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InfectHumanToZombie(client);
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}
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}
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