Made zr_suicide_world_damage CVAR for respawning as zombie if a zombie was killed by the world.
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@ -392,7 +392,7 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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SetPlayerFOV(index, DEFAULT_FOV);
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ExtinguishEntity(index);
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@ -436,20 +436,21 @@ public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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new bonus = GetClassKillBonus(pClass[index]);
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AddPlayerScore(attacker, bonus);
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}
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if (!IsClientPlayer(attacker))
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{
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gKilledByWorld[index] = true;
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}
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else
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{
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gKilledByWorld[index] = false;
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}
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}
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new debug_val = GetConVarInt(gCvars[CVAR_DEBUG]);
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new String:debug_msg[64];
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for (new x = 0; x < MAXTIMERS; x++)
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{
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if (tHandles[index][x] != INVALID_HANDLE)
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{
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if (debug_val > 1)
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{
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Format(debug_msg, sizeof(debug_msg), "PlayerDeath - Killing timer %i with handle %x.", x, tHandles[index][x]);
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ZR_DebugPrintToConsole(0, debug_msg);
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}
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KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
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}
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