Manually fixed broken commit. Rev 95 (debbeac5df3b) had wrong parent. Redid changes from previous commit.
This commit is contained in:
parent
035d6182a9
commit
1005aeb0d1
@ -119,8 +119,6 @@ public OnMapStart()
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LoadModelData();
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LoadModelData();
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LoadDownloadData();
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LoadDownloadData();
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// Weapons
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WeaponsOnMapStart();
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new i;
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new i;
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new classindex = GetDefaultClassIndex();
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new classindex = GetDefaultClassIndex();
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@ -129,6 +127,8 @@ public OnMapStart()
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pClass[i] = classindex;
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pClass[i] = classindex;
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}
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}
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// Forward event to modules.
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WeaponsOnMapStart();
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Anticamp_Startup();
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Anticamp_Startup();
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}
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}
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@ -139,10 +139,7 @@ public OnMapEnd()
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public OnConfigsExecuted()
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public OnConfigsExecuted()
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{
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{
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FindMapSky();
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LoadClassData();
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LoadAmbienceData();
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decl String:mapconfig[PLATFORM_MAX_PATH];
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decl String:mapconfig[PLATFORM_MAX_PATH];
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@ -155,8 +152,17 @@ public OnConfigsExecuted()
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if (FileExists(path))
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if (FileExists(path))
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{
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{
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ServerCommand("exec %s", mapconfig);
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ServerCommand("exec %s", mapconfig);
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if (LogFlagCheck(LOG_CORE_EVENTS))
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{
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LogMessage("Executed map config file: %s", mapconfig);
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LogMessage("Executed map config file: %s", mapconfig);
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}
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}
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}
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FindMapSky();
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ClassLoad();
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LoadClassData();
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LoadAmbienceData();
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}
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}
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public OnClientPutInServer(client)
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public OnClientPutInServer(client)
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@ -170,11 +176,12 @@ public OnClientPutInServer(client)
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
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dispHP[client] = zhp;
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dispHP[client] = zhp;
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// Weapon restrict
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// Forward event to modules.
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WeaponRestrictClientInit(client);
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WeaponRestrictClientInit(client);
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ClassClientInit(client);
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if (!IsFakeClient(client)) AmbienceStart(client);
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ClientHookAttack(client);
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ClientHookAttack(client);
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FindClientDXLevel(client);
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FindClientDXLevel(client);
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for (new x = 0; x < MAXTIMERS; x++)
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for (new x = 0; x < MAXTIMERS; x++)
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@ -183,17 +190,17 @@ public OnClientPutInServer(client)
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}
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}
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RefreshList();
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RefreshList();
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if (!IsFakeClient(client)) AmbienceStart(client);
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}
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}
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public OnClientDisconnect(client)
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public OnClientDisconnect(client)
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{
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{
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// Weapon restrict
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WeaponRestrictClientDisconnect(client);
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ClientUnHookAttack(client);
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ClientUnHookAttack(client);
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PlayerLeft(client);
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PlayerLeft(client);
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// Forward event to modules.
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WeaponRestrictClientDisconnect(client);
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ClassOnClientDisconnect(client);
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ZTeleResetClient(client);
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ZTeleResetClient(client);
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AmbienceStop(client);
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AmbienceStop(client);
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@ -235,6 +242,8 @@ ZREnd()
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UnhookCvars();
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UnhookCvars();
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UnhookEvents();
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UnhookEvents();
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// TODO: Disable all modules! Teleport, ambience, overlays, antistick, etc.
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new maxplayers = GetMaxClients();
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new maxplayers = GetMaxClients();
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for (new x = 1; x <= maxplayers; x++)
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for (new x = 1; x <= maxplayers; x++)
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{
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{
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@ -170,25 +170,11 @@ Zombify_Mother(client)
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gZombie[client] = true;
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gZombie[client] = true;
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motherZombie[client] = true;
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motherZombie[client] = true;
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//ApplyZombieHealth(client,true);
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//ApplyZombieSpeed(client);
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CS_SwitchTeam(client, CS_TEAM_T);
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CS_SwitchTeam(client, CS_TEAM_T);
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RemoveAllPlayersWeapons(client);
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RemoveAllPlayersWeapons(client);
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GivePlayerItem(client, "weapon_knife");
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GivePlayerItem(client, "weapon_knife");
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//ApplyZombieNightVision(client);
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//ZVisionPreCheck(client);
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//ApplyZombieFOV(client);
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//ApplyZombieModel(client);
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//ApplyZombieAlpha(client);
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ClassOnClientInfected(client, true);
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ClassOnClientInfected(client, true);
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InfectionEffects(client);
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InfectionEffects(client);
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@ -236,10 +222,20 @@ Zombify_Mother(client)
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}
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}
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}
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}
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Zombify(client, attacker)
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/**
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* Zombifies a player. Execute events, sets attributes and flags that indicate
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* that the player is a zombie.
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*
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* @param client The player to infect.
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* @param attacker Optional. The attacker who did the infect.
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* @param motherinfect Optional. Indicates a mother zombie infect.
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*/
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Zombify(client, attacker = -1, bool:motherinfect = false)
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{
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{
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if (attacker != 0)
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// Check if the attacker was specified.
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if (attacker > 0)
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{
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{
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// Fire death event and set weapon info.
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new Handle:event = CreateEvent("player_death");
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new Handle:event = CreateEvent("player_death");
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if (event != INVALID_HANDLE)
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if (event != INVALID_HANDLE)
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{
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{
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@ -250,44 +246,34 @@ Zombify(client, attacker)
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}
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}
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}
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}
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// Forward global event.
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Call_StartForward(hZombify);
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Call_StartForward(hZombify);
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Call_PushCell(client);
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Call_PushCell(client);
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Call_PushCell(false);
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Call_PushCell(false);
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Call_Finish();
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Call_Finish();
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// Set player status.
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gZombie[client] = true;
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gZombie[client] = true;
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motherZombie[client] = motherinfect;
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//ApplyZombieHealth(client, false);
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// Remove all weapons and give a knife.
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//ApplyZombieSpeed(client);
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RemoveAllPlayersWeapons(client);
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RemoveAllPlayersWeapons(client);
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GivePlayerItem(client, "weapon_knife");
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GivePlayerItem(client, "weapon_knife");
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//ApplyZombieNightVision(client);
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ztele_count[client] = 0; // In use?
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//ZVisionPreCheck(client);
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//ApplyZombieFOV(client);
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//ApplyZombieModel(client);
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//ApplyZombieAlpha(client);
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ClassOnClientInfected(client);
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InfectionEffects(client);
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ztele_count[client] = 0;
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AbortTeleport(client);
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// Terminate the round if the last player was infected.
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new ZTeam:team = IsRoundOver();
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new ZTeam:team = IsRoundOver();
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RoundWin(team);
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RoundWin(team);
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// Switch the player to terrorists.
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CS_SwitchTeam(client, CS_TEAM_T);
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CS_SwitchTeam(client, CS_TEAM_T);
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// Check if random zombie sounds are enabled.
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new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
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new Float:interval = GetConVarFloat(gCvars[CVAR_EMITSOUNDS]);
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if (interval > 0.0)
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if (interval > 0.0)
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{
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{
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// Create timer.
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if (tHandles[client][TMOAN] != INVALID_HANDLE)
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if (tHandles[client][TMOAN] != INVALID_HANDLE)
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{
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{
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KillTimer(tHandles[client][TMOAN]);
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KillTimer(tHandles[client][TMOAN]);
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@ -295,6 +281,7 @@ Zombify(client, attacker)
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tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
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tHandles[client][TMOAN] = CreateTimer(interval, ZombieMoanTimer, client, TIMER_REPEAT);
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}
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}
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// Kill spawn protection timer.
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if (tHandles[client][TPROTECT] != INVALID_HANDLE)
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if (tHandles[client][TPROTECT] != INVALID_HANDLE)
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{
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{
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pProtect[client] = false;
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pProtect[client] = false;
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@ -303,21 +290,28 @@ Zombify(client, attacker)
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tHandles[client][TPROTECT] = INVALID_HANDLE;
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tHandles[client][TPROTECT] = INVALID_HANDLE;
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}
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}
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// Kill HP display timer.
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if (tHandles[client][TZHP] != INVALID_HANDLE)
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if (tHandles[client][TZHP] != INVALID_HANDLE)
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{
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{
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KillTimer(tHandles[client][TZHP]);
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KillTimer(tHandles[client][TZHP]);
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tHandles[client][TZHP] = INVALID_HANDLE;
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tHandles[client][TZHP] = INVALID_HANDLE;
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}
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}
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// Start HP display if enabled.
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
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if (zhp)
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if (zhp)
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{
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{
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UpdateHPDisplay(client);
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UpdateHPDisplay(client);
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tHandles[client][TZHP] = CreateTimer(5.0, ZHPTimer, client, TIMER_REPEAT);
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tHandles[client][TZHP] = CreateTimer(5.0, ZHPTimer, client, TIMER_REPEAT);
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}
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}
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// Forward event to modules.
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ClassOnClientInfected(client);
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AbortTeleport(client);
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AntiStick(attacker, client);
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AntiStick(attacker, client);
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// Apply effects.
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InfectionEffects(client);
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}
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}
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InfectionEffects(client)
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InfectionEffects(client)
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@ -396,47 +390,6 @@ InfectionEffects(client)
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}
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}
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}
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}
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/*ApplyZombieHealth(client, bool:mother)
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{
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new health = GetClassHealth(pClass[client]);
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if (mother)
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{
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health *= 2;
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}
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SetEntityHealth(client, health);
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}*/
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/*ApplyZombieSpeed(client)
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{
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new Float:speed = GetClassSpeed(pClass[client]);
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SetPlayerSpeed(client, speed);
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}*/
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/*ApplyZombieNightVision(client)
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{
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new bool:nvgs = GetClassNVGs(pClass[client]);
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NightVision(client, nvgs);
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if (nvgs)
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{
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NightVisionOn(client, nvgs);
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}
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}*/
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/*ApplyZombieFOV(client)
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{
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new fov = GetClassFOV(pClass[client]);
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SetPlayerFOV(client, fov);
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}*/
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/*ApplyZombieAlpha(client)
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{
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new alpha = GetClassAlphaSpawn(pClass[client]);
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SetPlayerAlpha(client, alpha);
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}*/
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KnockBack(client, const Float:clientloc[3], const Float:attackerloc[3], Float:power, dmg, bool:grenade)
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KnockBack(client, const Float:clientloc[3], const Float:attackerloc[3], Float:power, dmg, bool:grenade)
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{
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{
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if (!IsPlayerZombie(client))
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if (!IsPlayerZombie(client))
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@ -471,7 +424,7 @@ JumpBoost(client, Float:distance, Float:height)
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vel[0] *= distance;
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vel[0] *= distance;
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vel[1] *= distance;
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vel[1] *= distance;
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vel[2] = height;
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vel[2] *= height;
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SetPlayerVelocity(client, vel, false);
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SetPlayerVelocity(client, vel, false);
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}
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}
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@ -659,68 +612,6 @@ RemoveObjectives()
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}
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}
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}
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}
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/*ZVisionPreCheck(client)
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{
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if (IsFakeClient(client))
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{
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return;
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}
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decl String:zvision[128];
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GetClassZVision(pClass[client], zvision, sizeof(zvision));
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if (strlen(zvision) == 0)
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{
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bZVision[client] = false;
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}
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else
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{
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bZVision[client] = true;
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strcopy(ZVisionOverlay[client], PLATFORM_MAX_PATH, zvision);
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ZVisionStart(client);
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}
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}*/
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/*ZVisionStart(client)
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{
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//if (tHandles[client][TZVISION] != INVALID_HANDLE)
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//{
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// KillTimer(tHandles[client][TZVISION]);
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// tHandles[client][TZVISION] = INVALID_HANDLE;
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//}
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DisplayClientOverlay(client, ZVisionOverlay[client]);
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bZVisionOn[client] = true;
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//new Float:redisplay = GetConVarFloat(gCvars[CVAR_ZVISION_REDISPLAY]);
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//tHandles[client][TZVISION] = CreateTimer(redisplay, ZVisionTimer, client, TIMER_REPEAT);
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}*/
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/*ZVisionStop(client)
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{
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if (tHandles[client][TZVISION] != INVALID_HANDLE)
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{
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KillTimer(tHandles[client][TZVISION]);
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tHandles[client][TZVISION] = INVALID_HANDLE;
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}
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ClientCommand(client, "r_screenoverlay \"\"");
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bZVisionOn[client] = false;
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}*/
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/*public Action:ZVisionTimer(Handle:timer, any:client)
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{
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if (!IsClientInGame(client) || !IsPlayerZombie(client))
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{
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tHandles[client][TZVISION] = INVALID_HANDLE;
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return Plugin_Stop;
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}
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DisplayClientOverlay(client, ZVisionOverlay[client]);
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return Plugin_Continue;
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}*/
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ZombieMoan(client)
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ZombieMoan(client)
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{
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{
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decl String:sound[64];
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decl String:sound[64];
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@ -746,40 +637,6 @@ public Action:ZombieMoanTimer(Handle:timer, any:index)
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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/*public Action:Regenerate(Handle:timer, any:index)
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{
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if (!IsClientInGame(index) || !IsPlayerZombie(index))
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{
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tHandles[index][TREGEN] = INVALID_HANDLE;
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return Plugin_Stop;
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}
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new health = GetClassRegenHealth(pClass[index]);
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new maxhealth = GetClassHealth(pClass[index]);
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if (motherZombie[index])
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{
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maxhealth *= 2;
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}
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|
||||||
|
|
||||||
new newhealth = GetClientHealth(index) + health;
|
|
||||||
if (newhealth > maxhealth)
|
|
||||||
{
|
|
||||||
newhealth = maxhealth;
|
|
||||||
|
|
||||||
tHandles[index][TREGEN] = INVALID_HANDLE;
|
|
||||||
|
|
||||||
return Plugin_Stop;
|
|
||||||
}
|
|
||||||
|
|
||||||
SetEntityHealth(index, newhealth);
|
|
||||||
|
|
||||||
UpdateHPDisplay(index);
|
|
||||||
|
|
||||||
return Plugin_Continue;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
UpdateHPDisplay(client)
|
UpdateHPDisplay(client)
|
||||||
{
|
{
|
||||||
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP]);
|
||||||
|
@ -62,9 +62,9 @@ new bool:zombieSpawned;
|
|||||||
new bool:motherZombie[MAXPLAYERS+1];
|
new bool:motherZombie[MAXPLAYERS+1];
|
||||||
new bool:gZombie[MAXPLAYERS+1];
|
new bool:gZombie[MAXPLAYERS+1];
|
||||||
new bool:gBlockMotherInfect[MAXPLAYERS+1];
|
new bool:gBlockMotherInfect[MAXPLAYERS+1];
|
||||||
new bool:bZVision[MAXPLAYERS+1];
|
//new bool:bZVision[MAXPLAYERS+1];
|
||||||
new bool:bZVisionOn[MAXPLAYERS+1];
|
//new bool:bZVisionOn[MAXPLAYERS+1];
|
||||||
new String:ZVisionOverlay[MAXPLAYERS+1][PLATFORM_MAX_PATH];
|
//new String:ZVisionOverlay[MAXPLAYERS+1][PLATFORM_MAX_PATH];
|
||||||
new bool:dispHP[MAXPLAYERS+1];
|
new bool:dispHP[MAXPLAYERS+1];
|
||||||
new bool:pProtect[MAXPLAYERS+1];
|
new bool:pProtect[MAXPLAYERS+1];
|
||||||
new bool:gKilledByWorld[MAXPLAYERS+1] = {false, ...};
|
new bool:gKilledByWorld[MAXPLAYERS+1] = {false, ...};
|
||||||
@ -221,18 +221,6 @@ bool:IsPlayerInList(client)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool:IntToBool(intval)
|
|
||||||
{
|
|
||||||
if (intval == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool:IsClientPlayer(client)
|
bool:IsClientPlayer(client)
|
||||||
{
|
{
|
||||||
if (client > 0 && client <= maxclients)
|
if (client > 0 && client <= maxclients)
|
||||||
|
Loading…
Reference in New Issue
Block a user