ZMarket: Rework display name system, it applies to all menus now.
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@ -239,7 +239,7 @@ WeaponsMenuTypeWeapons(client)
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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// Get name of weapon.
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// Get name of weapon.
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon));
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), true);
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strcopy(display, sizeof(display), typeweapon);
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strcopy(display, sizeof(display), typeweapon);
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if (RestrictIsWeaponRestricted(weaponindex))
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if (RestrictIsWeaponRestricted(weaponindex))
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@ -471,7 +471,7 @@ stock WeaponsEntityToDisplay(const String:entityname[], String:display[], displa
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}
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}
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// The entity names match, so return display.
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// The entity names match, so return display.
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WeaponsGetName(x, display, displaymaxlen);
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WeaponsGetName(x, display, displaymaxlen, true);
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// Return the weapon index.
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// Return the weapon index.
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return x;
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return x;
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@ -497,13 +497,26 @@ stock bool:WeaponsIsWeaponValid(const String:weapon[])
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* @param weapon The string to return name in.
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* @param weapon The string to return name in.
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* @param maxlen The max length of the string.
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* @param maxlen The max length of the string.
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*/
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*/
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stock WeaponsGetName(index, String:weapon[], maxlen)
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stock WeaponsGetName(index, String:weapon[], maxlen, bool zmarket = false)
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{
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{
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// Get array handle of weapon at given index.
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// Get array handle of weapon at given index.
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new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
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new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
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new String:weaponName[WEAPONS_MAX_LENGTH];
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new String:marketName[WEAPONS_MAX_LENGTH];
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// Get weapon name.
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// Get weapon name.
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GetArrayString(arrayWeapon, _:WEAPONS_DATA_NAME, weapon, maxlen);
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GetArrayString(arrayWeapon, _:WEAPONS_DATA_NAME, weaponName, maxlen);
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// Get weapon zmarket name.
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if (zmarket)
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GetArrayString(arrayWeapon, _:WEAPONS_DATA_ZMARKETNAME, marketName, maxlen);
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// Are we in zmarket, and is our name valid?
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if (zmarket && strlen(marketName))
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strcopy(weapon, maxlen, marketName);
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else
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strcopy(weapon, maxlen, weaponName);
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}
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}
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/**
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/**
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@ -610,7 +610,7 @@ ZMarketMenuLoadoutWeapons(client, WeaponsSlot:slot)
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if(wslot != slot)
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if(wslot != slot)
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continue;
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continue;
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname));
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WeaponsGetName(weaponindex, weaponname, sizeof(weaponname), true);
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// Get restricted status on the weapon.
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// Get restricted status on the weapon.
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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@ -787,7 +787,6 @@ ZMarketMenuTypeWeapons(client)
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decl String:typeweapon[WEAPONS_MAX_LENGTH];
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decl String:typeweapon[WEAPONS_MAX_LENGTH];
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decl String:typeweapondisplay[MENU_LINE_REG_LENGTH];
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decl String:typeweapondisplay[MENU_LINE_REG_LENGTH];
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decl String:typeweaponentity[WEAPONS_MAX_LENGTH];
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decl String:typeweaponentity[WEAPONS_MAX_LENGTH];
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decl String:displayname[MENU_LINE_REG_LENGTH];
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decl String:display[MENU_LINE_BIG_LENGTH];
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decl String:display[MENU_LINE_BIG_LENGTH];
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// Get an array populated with all weapons of the given type.
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// Get an array populated with all weapons of the given type.
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@ -803,18 +802,11 @@ ZMarketMenuTypeWeapons(client)
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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new weaponindex = GetArrayCell(arrayTypeWeapons, x);
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// Get name of weapon.
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// Get name of weapon.
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon));
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WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon), true);
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// Get entity name of weapon.
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// Get entity name of weapon.
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WeaponsGetEntity(weaponindex, typeweaponentity, sizeof(typeweaponentity));
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WeaponsGetEntity(weaponindex, typeweaponentity, sizeof(typeweaponentity));
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// Get display name of weapon.
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WeaponsGetZMarketName(weaponindex, displayname, sizeof(displayname));
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// Use display name if set, use name otherwise.
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if (!strlen(displayname))
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strcopy(displayname, sizeof(displayname), typeweapon);
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// Check if client is buying the weapon or ammo for it, and get the price of the item.
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// Check if client is buying the weapon or ammo for it, and get the price of the item.
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new bool:hasweapon = WeaponsClientHasWeapon(client, typeweaponentity);
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new bool:hasweapon = WeaponsClientHasWeapon(client, typeweaponentity);
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@ -835,7 +827,7 @@ ZMarketMenuTypeWeapons(client)
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itemprice = WeaponsGetAmmoPrice(weaponindex);
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itemprice = WeaponsGetAmmoPrice(weaponindex);
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// Tell client they are buying ammo.
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// Tell client they are buying ammo.
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Format(typeweapondisplay, sizeof(typeweapondisplay), "%s %t", displayname, "Weapons menu zmarket types weapon ammo");
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Format(typeweapondisplay, sizeof(typeweapondisplay), "%s %t", typeweapon, "Weapons menu zmarket types weapon ammo");
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}
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}
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// If the itemprice is invalid, then set to known integer to be later replaced.
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// If the itemprice is invalid, then set to known integer to be later replaced.
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@ -850,10 +842,10 @@ ZMarketMenuTypeWeapons(client)
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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new bool:restricted = RestrictIsWeaponRestricted(weaponindex);
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// If weapon is restricted then format "[]" around it.
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// If weapon is restricted then format "[]" around it.
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strcopy(typeweapondisplay, sizeof(typeweapondisplay), displayname);
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strcopy(typeweapondisplay, sizeof(typeweapondisplay), typeweapon);
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if (restricted)
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if (restricted)
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{
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{
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Format(typeweapondisplay, sizeof(typeweapondisplay), "[%s]", displayname);
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Format(typeweapondisplay, sizeof(typeweapondisplay), "[%s]", typeweapon);
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}
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}
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// DO PURCHASE MAX STUFF HERE.
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// DO PURCHASE MAX STUFF HERE.
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