HTML-manual conversion complete, zr_manual.txt is now obsolete. Changed default setting on a cvar.
This commit is contained in:
parent
b15c984bb9
commit
11d51d9e7b
@ -681,8 +681,8 @@ zr_ztele_zombie "1"
|
|||||||
zr_ztele_human_before "1"
|
zr_ztele_human_before "1"
|
||||||
|
|
||||||
// Allow humans to use ZTele after the mother zombie has spawned.
|
// Allow humans to use ZTele after the mother zombie has spawned.
|
||||||
// Default: "0"
|
// Default: "1"
|
||||||
zr_ztele_human_after "0"
|
zr_ztele_human_after "1"
|
||||||
|
|
||||||
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
|
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
|
||||||
// Default: "3.0"
|
// Default: "3.0"
|
||||||
|
@ -1979,7 +1979,7 @@ Console commands:
|
|||||||
3.19 TELEPORT CONFIGURATION
|
3.19 TELEPORT CONFIGURATION
|
||||||
------------------------------
|
------------------------------
|
||||||
|
|
||||||
Zombie:Reloaded got a built in teleport feature with support for limits, delays
|
Zombie:Reloaded has a built in teleport feature with support for limits, delays
|
||||||
and abuse protection.
|
and abuse protection.
|
||||||
|
|
||||||
Teleport console variables:
|
Teleport console variables:
|
||||||
@ -2000,7 +2000,7 @@ Teleport console variables:
|
|||||||
Options:
|
Options:
|
||||||
0 or 1
|
0 or 1
|
||||||
|
|
||||||
zr_ztele_human_after 0
|
zr_ztele_human_after 1
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Allow humans to use the teleporter after mother zombies have spawned.
|
Allow humans to use the teleporter after mother zombies have spawned.
|
||||||
|
|
||||||
@ -2019,7 +2019,7 @@ Teleport console variables:
|
|||||||
|
|
||||||
zr_ztele_max_zombie 3
|
zr_ztele_max_zombie 3
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Maximum number of teleports zombies can do in a round.
|
Maximum number of teleports a zombie can do in a round.
|
||||||
|
|
||||||
zr_ztele_max_human 1
|
zr_ztele_max_human 1
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
@ -2083,8 +2083,8 @@ Console variables:
|
|||||||
---------------------------
|
---------------------------
|
||||||
|
|
||||||
Jump boost can be abused to do bunny hops. There are settings for configuring
|
Jump boost can be abused to do bunny hops. There are settings for configuring
|
||||||
maximum allowed velocity when jumping. If maximum speed is reached no
|
maximum allowed velocity when jumping. If maximum speed is reached no jump
|
||||||
horizontal jump boost is applied.
|
boost is applied.
|
||||||
|
|
||||||
Console variables:
|
Console variables:
|
||||||
|
|
||||||
@ -2122,7 +2122,7 @@ Console variables:
|
|||||||
===========================================================================
|
===========================================================================
|
||||||
zr_antistick 1
|
zr_antistick 1
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Enable anti-stick system
|
Enable anti-stick system.
|
||||||
|
|
||||||
Options:
|
Options:
|
||||||
0 or 1
|
0 or 1
|
@ -114,7 +114,8 @@ Written by Richard Helgeby</p>
|
|||||||
<ol>
|
<ol>
|
||||||
<li><a href="#3.23.1">volume Attributes</a></li>
|
<li><a href="#3.23.1">volume Attributes</a></li>
|
||||||
<li><a href="#3.23.2">Feature Attributes</a></li>
|
<li><a href="#3.23.2">Feature Attributes</a></li>
|
||||||
<li><a href="#3.23.3">Anti-Camp Feature</a></li>
|
<li><a href="#3.23.3">Anti-Camp</a></li>
|
||||||
|
<li><a href="#3.23.4">Class Editor</a></li>
|
||||||
</ol>
|
</ol>
|
||||||
</li>
|
</li>
|
||||||
</ol>
|
</ol>
|
||||||
@ -124,8 +125,8 @@ Written by Richard Helgeby</p>
|
|||||||
<a href="#4">How To Play</a>
|
<a href="#4">How To Play</a>
|
||||||
<ol>
|
<ol>
|
||||||
<li><a href="#4.1">Game Rules</a></li>
|
<li><a href="#4.1">Game Rules</a></li>
|
||||||
<li><a href="#4.2">Chat Commands</a></li>
|
<li><a href="#4.2">Commands</a></li>
|
||||||
<li><a href="#4.3">Using The Menus</a></li>
|
<li><a href="#4.3">Menus</a></li>
|
||||||
<li><a href="#4.4">Teamwork</a></li>
|
<li><a href="#4.4">Teamwork</a></li>
|
||||||
|
|
||||||
<li>
|
<li>
|
||||||
@ -141,7 +142,7 @@ Written by Richard Helgeby</p>
|
|||||||
<a href="#4.6">Playing As Zombie</a>
|
<a href="#4.6">Playing As Zombie</a>
|
||||||
<ol>
|
<ol>
|
||||||
<li><a href="#4.6.1">Chasing Humans</a></li>
|
<li><a href="#4.6.1">Chasing Humans</a></li>
|
||||||
<li><a href="#4.6.2">Avoiding Knock back</a></li>
|
<li><a href="#4.6.2">Avoiding Knock Back</a></li>
|
||||||
<li><a href="#4.6.3">Taking Advantage Of Class Skills</a></li>
|
<li><a href="#4.6.3">Taking Advantage Of Class Skills</a></li>
|
||||||
</ol>
|
</ol>
|
||||||
</li>
|
</li>
|
||||||
@ -245,7 +246,7 @@ plugin is compatible with all existing Zombie Mod maps.</p>
|
|||||||
|
|
||||||
<h2><a name="2" />2. Installation</h2>
|
<h2><a name="2" />2. Installation</h2>
|
||||||
|
|
||||||
<h3><a name="2.1" />2.1. Requirements</h3>
|
<h3><a name="2.1" />2.1 Requirements</h3>
|
||||||
<p>Zombie: Reloaded requires that the following stuff is installed on the server:</p>
|
<p>Zombie: Reloaded requires that the following stuff is installed on the server:</p>
|
||||||
<ol>
|
<ol>
|
||||||
<li><p>Metamod:Source - A simplified API for server plugins. It makes it easier for developers
|
<li><p>Metamod:Source - A simplified API for server plugins. It makes it easier for developers
|
||||||
@ -264,11 +265,11 @@ plugin is compatible with all existing Zombie Mod maps.</p>
|
|||||||
</li>
|
</li>
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
<h3><a name="2.2" />2.2. Plugin Installation</h3>
|
<h3><a name="2.2" />2.2 Plugin Installation</h3>
|
||||||
<p>Extract the content of "cstrike" in the zip file into "cstrike" on the server. The folder and
|
<p>Extract the content of "cstrike" in the zip file into "cstrike" on the server. The folder and
|
||||||
file structure is already set up correctly and ready to be extracted.</p>
|
file structure is already set up correctly and ready to be extracted.</p>
|
||||||
|
|
||||||
<h3><a name="2.3" />2.3. Test Run</h3>
|
<h3><a name="2.3" />2.3 Test Run</h3>
|
||||||
<p>The plugin should work with default configuration. Start the server and join a team. Once the
|
<p>The plugin should work with default configuration. Start the server and join a team. Once the
|
||||||
round starts there sould be some messages at the chat with "[ZR]". Or type "!zmenu" in the chat to
|
round starts there sould be some messages at the chat with "[ZR]". Or type "!zmenu" in the chat to
|
||||||
bring up the zombie menu to confirm that the plugin is running.</p>
|
bring up the zombie menu to confirm that the plugin is running.</p>
|
||||||
@ -279,7 +280,7 @@ If the plugin doesn't work at all or there are error logs, see <a href="#5">Trou
|
|||||||
|
|
||||||
<h2><a name="3" />3. Configuration</h2>
|
<h2><a name="3" />3. Configuration</h2>
|
||||||
|
|
||||||
<h3><a name="3.1" />3.1. Understanding Syntax</h3>
|
<h3><a name="3.1" />3.1 Understanding Syntax</h3>
|
||||||
<p>In this manual commands or paths may be written in a certain style that tells how to use it.</p>
|
<p>In this manual commands or paths may be written in a certain style that tells how to use it.</p>
|
||||||
|
|
||||||
<p>Note that the style itself is not written, but it's used as an indicator to tell if a parameter
|
<p>Note that the style itself is not written, but it's used as an indicator to tell if a parameter
|
||||||
@ -351,7 +352,7 @@ do this on all string parameters to avoid parsing mistakes.</p>
|
|||||||
results and is an example of why strings should be quoted.</p>
|
results and is an example of why strings should be quoted.</p>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.2" />3.2. Configuration Files</h3>
|
<h3><a name="3.2" />3.2 Configuration Files</h3>
|
||||||
<p>These are the default configuration files. The paths are relative to the "cstrike" folder.</p>
|
<p>These are the default configuration files. The paths are relative to the "cstrike" folder.</p>
|
||||||
|
|
||||||
<blockquote><table>
|
<blockquote><table>
|
||||||
@ -398,7 +399,7 @@ that modify loaded data must be put in post configuration files. How to configur
|
|||||||
explained in their own sections.</p>
|
explained in their own sections.</p>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.3" />3.3. Logging</h3>
|
<h3><a name="3.3" />3.3 Logging</h3>
|
||||||
|
|
||||||
<p>The log system used in Zombie:Reloaded is pretty powerful and customizable. It's based on
|
<p>The log system used in Zombie:Reloaded is pretty powerful and customizable. It's based on
|
||||||
logging flags and a module filter.</p>
|
logging flags and a module filter.</p>
|
||||||
@ -704,7 +705,7 @@ unit converter like below can also be used.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.4" />3.4. Custom Map Configuration Files</h3>
|
<h3><a name="3.4" />3.4 Custom Map Configuration Files</h3>
|
||||||
|
|
||||||
<p>Configuration files for each map is supported. They're executed after the main configuration
|
<p>Configuration files for each map is supported. They're executed after the main configuration
|
||||||
files are executed, and are ideal for customizing map settings. These files are just regular
|
files are executed, and are ideal for customizing map settings. These files are just regular
|
||||||
@ -742,7 +743,7 @@ have to be placed in this one to be effective, like changing class attributes.</
|
|||||||
<p>If not explicit specified in the module documentation, use pre configuration.</p>
|
<p>If not explicit specified in the module documentation, use pre configuration.</p>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.5" />3.5. Model Configuration</h3>
|
<h3><a name="3.5" />3.5 Model Configuration</h3>
|
||||||
|
|
||||||
<p><b>Note:</b> Work in progress. Some flags explained in this section doesn't exist yet.</p>
|
<p><b>Note:</b> Work in progress. Some flags explained in this section doesn't exist yet.</p>
|
||||||
|
|
||||||
@ -795,7 +796,7 @@ specified it's treated as a regular public model.</p>
|
|||||||
<blockquote><p class="code">addons/sourcemod/configs/zr/models.txt</p></blockquote>
|
<blockquote><p class="code">addons/sourcemod/configs/zr/models.txt</p></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.6" />3.6. Download List</h3>
|
<h3><a name="3.6" />3.6 Download List</h3>
|
||||||
|
|
||||||
<p>Custom models, materials and overlays must be listed in the download list so clients will
|
<p>Custom models, materials and overlays must be listed in the download list so clients will
|
||||||
download them. The paths must be relative to the "cstrike" folder.</p>
|
download them. The paths must be relative to the "cstrike" folder.</p>
|
||||||
@ -805,7 +806,7 @@ download them. The paths must be relative to the "cstrike" folder.</p>
|
|||||||
<blockquote><p class="code">addons/sourcemod/configs/zr/downloads.txt</p></blockquote>
|
<blockquote><p class="code">addons/sourcemod/configs/zr/downloads.txt</p></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.7" />3.7. Class Configuration</h3>
|
<h3><a name="3.7" />3.7 Class Configuration</h3>
|
||||||
|
|
||||||
<p>The class system makes it possible to have different zombies and humans with customized skills.
|
<p>The class system makes it possible to have different zombies and humans with customized skills.
|
||||||
It cannot be turned off, but class selection options can be disabled. If there is only one class in
|
It cannot be turned off, but class selection options can be disabled. If there is only one class in
|
||||||
@ -900,8 +901,8 @@ the admin-only flag in the "flags" attribute.</p>
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="indent" colspan="3">
|
<td class="indent" colspan="3">
|
||||||
<p>Special class flags that are stored in a bit field (explained in <a href="#3.3.1">Log Flags
|
<p>Special class flags that are stored in a bit field (explained in <a href="#3.3.1">Log
|
||||||
(3.3.1)</a>). Available flags:</p>
|
Flags (3.3.1)</a>). Available flags:</p>
|
||||||
<blockquote><table>
|
<blockquote><table>
|
||||||
<tr>
|
<tr>
|
||||||
<td>1</td>
|
<td>1</td>
|
||||||
@ -1148,8 +1149,8 @@ the admin-only flag in the "flags" attribute.</p>
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="indent" colspan="3">
|
<td class="indent" colspan="3">
|
||||||
<p><b>Zombie classes only.</b> How many health points to give the zombie each time it infect
|
<p><b>Zombie classes only.</b> How many health points to give the zombie each time it
|
||||||
a human.</p>
|
infect a human.</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
@ -1813,7 +1814,7 @@ multipliers.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.8" />3.8. Weapon Configuration</h3>
|
<h3><a name="3.8" />3.8 Weapon Configuration</h3>
|
||||||
|
|
||||||
<p>The weapon module can be used to restict weapons or scale knockback.</p>
|
<p>The weapon module can be used to restict weapons or scale knockback.</p>
|
||||||
|
|
||||||
@ -2181,7 +2182,7 @@ file, or on a per-map basis with map configuration files.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.9" />3.9. Hit Group Configuration</h3>
|
<h3><a name="3.9" />3.9 Hit Group Configuration</h3>
|
||||||
|
|
||||||
<p>Hit group configuration makes it possible to disable damage or adjust knock back per hit group.
|
<p>Hit group configuration makes it possible to disable damage or adjust knock back per hit group.
|
||||||
This is useful for fine tuning game balance.</p>
|
This is useful for fine tuning game balance.</p>
|
||||||
@ -2291,7 +2292,7 @@ This is useful for fine tuning game balance.</p>
|
|||||||
</tr>
|
</tr>
|
||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
<h3><a name="3.10" />3.10. Infection Module</h3>
|
<h3><a name="3.10" />3.10 Infection Module</h3>
|
||||||
|
|
||||||
<p>The infection module handles all infection events and does random infection on mother zombies.
|
<p>The infection module handles all infection events and does random infection on mother zombies.
|
||||||
It's the core part of the plugin that creates this human vs. zombies game.</p>
|
It's the core part of the plugin that creates this human vs. zombies game.</p>
|
||||||
@ -2537,7 +2538,7 @@ tune game balance.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.11" />3.11. Damage Control Settings</h3>
|
<h3><a name="3.11" />3.11 Damage Control Settings</h3>
|
||||||
|
|
||||||
<p>With damage control it's possible to block suicide attempts, fall damage, blast damage and hit
|
<p>With damage control it's possible to block suicide attempts, fall damage, blast damage and hit
|
||||||
group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to configure hit groups.</p>
|
group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to configure hit groups.</p>
|
||||||
@ -2636,7 +2637,7 @@ group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to con
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.12" />3.12. Overlay Settings</h3>
|
<h3><a name="3.12" />3.12 Overlay Settings</h3>
|
||||||
|
|
||||||
<p>Overlays are pictures displayed on players' screen on certain events. However, these <b>overlays
|
<p>Overlays are pictures displayed on players' screen on certain events. However, these <b>overlays
|
||||||
require DirectX 9 or higher</b> to work. Players with lower DirectX version won't see these overlays.</p>
|
require DirectX 9 or higher</b> to work. Players with lower DirectX version won't see these overlays.</p>
|
||||||
@ -2701,7 +2702,7 @@ team.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.13" />3.13. Money Configuration</h3>
|
<h3><a name="3.13" />3.13 Money Configuration</h3>
|
||||||
|
|
||||||
<p>Players' cash can be modified and reset on every spawn if enabled.</p>
|
<p>Players' cash can be modified and reset on every spawn if enabled.</p>
|
||||||
|
|
||||||
@ -2752,7 +2753,7 @@ team.</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.14" />3.14. Visual Effects Configuration</h3>
|
<h3><a name="3.14" />3.14 Visual Effects Configuration</h3>
|
||||||
|
|
||||||
<p>With visual effects it makes it possible to give a creepy ambience. It's possible to change light
|
<p>With visual effects it makes it possible to give a creepy ambience. It's possible to change light
|
||||||
style in maps and set dissolve effects on players' bodies when they die.</p>
|
style in maps and set dissolve effects on players' bodies when they die.</p>
|
||||||
@ -2999,7 +3000,7 @@ in progress by the SourceMod team).</p>
|
|||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.15" />3.15. Sound Effects Configuration</h3>
|
<h3><a name="3.15" />3.15 Sound Effects Configuration</h3>
|
||||||
|
|
||||||
<p>The sound effects make zombies groan, in addition to the ambience sound file that can be
|
<p>The sound effects make zombies groan, in addition to the ambience sound file that can be
|
||||||
played.</p>
|
played.</p>
|
||||||
@ -3097,13 +3098,13 @@ of MP3 files.</p>
|
|||||||
<td class="indent" colspan="2">
|
<td class="indent" colspan="2">
|
||||||
<p>Volume of ambient sound file. Volume is in percent.</p>
|
<p>Volume of ambient sound file. Volume is in percent.</p>
|
||||||
<p>Options:<br />
|
<p>Options:<br />
|
||||||
0.0 to 1.0</p>
|
0 or 1</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
<h3><a name="3.16" />3.16. Respawn Configuration</h3>
|
<h3><a name="3.16" />3.16 Respawn Configuration</h3>
|
||||||
|
|
||||||
<p>Respawning makes players spawn into the game again after death. It keeps the game active and is
|
<p>Respawning makes players spawn into the game again after death. It keeps the game active and is
|
||||||
less annoying for people who don't like to wait too much.</p>
|
less annoying for people who don't like to wait too much.</p>
|
||||||
@ -3126,7 +3127,7 @@ less annoying for people who don't like to wait too much.</p>
|
|||||||
<td class="indent" colspan="2">
|
<td class="indent" colspan="2">
|
||||||
<p>Enable respawning.</p>
|
<p>Enable respawning.</p>
|
||||||
<p>Options:<br />
|
<p>Options:<br />
|
||||||
0.0 to 1.0</p>
|
0 or 1</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
@ -3149,7 +3150,7 @@ less annoying for people who don't like to wait too much.</p>
|
|||||||
<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always spawned
|
<p>Respawn as zombie. If the mother zombie haven't spawned yet, players are always spawned
|
||||||
as humans.</p>
|
as humans.</p>
|
||||||
<p>Options:<br />
|
<p>Options:<br />
|
||||||
0.0 to 1.0</p>
|
0 or 1</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
@ -3162,9 +3163,596 @@ less annoying for people who don't like to wait too much.</p>
|
|||||||
<p>Respawn as zombie if the player was killed by world damage. If the mother zombie
|
<p>Respawn as zombie if the player was killed by world damage. If the mother zombie
|
||||||
haven't spawned yet, players are always spawned as humans.</p>
|
haven't spawned yet, players are always spawned as humans.</p>
|
||||||
<p>Options:<br />
|
<p>Options:<br />
|
||||||
0.0 to 1.0</p>
|
0 or 1</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.17" />3.17 Spawn Command Configuration</h3>
|
||||||
|
|
||||||
|
<p>The spawn command (zspawn) lets players join the game late, depending on the time configured. To
|
||||||
|
avoid abusing there are settings that decides what team to spawn on, and a time limit when the
|
||||||
|
command is allowed to be used.</p>
|
||||||
|
|
||||||
|
<p>ZSpawn console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable spawn command.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_team_overrride</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Override what team to spawn to when using the spawn command. If disabled it will use
|
||||||
|
the same as zr_respawn_team_zombie.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_team_zombie</td>
|
||||||
|
<td class="commandheader">0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Spawn as zombie if override setting is enabled.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_timelimit</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable time limit on the spawn command.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_timelimit_time</td>
|
||||||
|
<td class="commandheader">120.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>How long the spawn command is available after round start, if enabled. Time is in
|
||||||
|
seconds.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_timelimit_zombie</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Spawn as zombie if using the spawn command after the time is up.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.18" />3.18 Spawn Protect Configuration</h3>
|
||||||
|
|
||||||
|
<p>Humans can have spawn protection settings that give them certain advantages for a limited time
|
||||||
|
right after they've spawned.</p>
|
||||||
|
|
||||||
|
<p>Spawn protection console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_spawnprotect</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable spawn protection for humans.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_spawnprotect_time</td>
|
||||||
|
<td class="commandheader">10</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>How long the spawn protection lasts. Time is in seconds.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_spawnprotect_speed</td>
|
||||||
|
<td class="commandheader">600.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Running speed for spawn protected players. Normal running speed is 300.0, double is
|
||||||
|
600.0.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_spawnprotect_alpha</td>
|
||||||
|
<td class="commandheader">0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Transparency setting on spawn protected players.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 (invisible) to 255 (fully visible)</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
<p>Console commands:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Syntax:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zspawn_force <target> [spawn team]</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent">
|
||||||
|
<p>Force one or more players to spawn.</p>
|
||||||
|
<p>Parameters:</p>
|
||||||
|
<table>
|
||||||
|
<tr><td>target</td><td>A SourceMod target string with one or more players.</td></tr>
|
||||||
|
<tr><td>spawn team</td><td>Optional. Specify what team to spawn to. Options:<br />
|
||||||
|
0 (humans) or 1 (zombies)</td></tr>
|
||||||
|
</table>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.19" />3.19 Teleport Configuration</h3>
|
||||||
|
|
||||||
|
<p>Zombie:Reloaded has a built in teleport feature with support for limits, delays and abuse
|
||||||
|
protection.</p>
|
||||||
|
|
||||||
|
<p>Teleport console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_zombie</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Allow zombies to use the teleporter.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_human_before</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Allow humans to use the teleporter before mother zombies have spawned.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_human_after</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Allow humans to use the teleporter after mother zombies have spawned.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_delay_zombie</td>
|
||||||
|
<td class="commandheader">3.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Delay between teleport command and teleport for zombies. Time is in seconds.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_delay_human</td>
|
||||||
|
<td class="commandheader">3.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Delay between teleport command and teleport for humans. Time is in seconds.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_max_zombie</td>
|
||||||
|
<td class="commandheader">3</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Maximum number of teleports a zombie can do in a round.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_max_human</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Maximum number of teleports humans can do in a round.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_autocancel</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Automatically cancel a teleport in progress if moving a certain distance.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_ztele_autocancel_distance</td>
|
||||||
|
<td class="commandheader">20</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Maximum distance for automatically canceling a teleport. Distance is in feet. 1 feet
|
||||||
|
is 16 game units where a game unit is ~1 inch. For reference a player is ~75 units tall.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
<p>Teleport console commands:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Syntax:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_tele_force <client></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent">
|
||||||
|
<p>Force teleport on a player. Does not add delay or add to teleport count.</p>
|
||||||
|
<p>Parameters:</p>
|
||||||
|
<table>
|
||||||
|
<tr><td>client</td><td>Single target player. Support SourceMod targets like
|
||||||
|
@me and @aim.</td></tr>
|
||||||
|
</table>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.20" />3.20 HP Display Settings</h3>
|
||||||
|
|
||||||
|
<p>The HP display is a small panel on the center at the bottom of the screen that displays players'
|
||||||
|
health. Players can disable this, and the setting can also be saved in player cookies.</p>
|
||||||
|
|
||||||
|
<p>Console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zhp</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable HP display for zombies.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_zhp_default</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Default HP display state on connecting players.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.21" />3.21 Jump Boost Settings</h3>
|
||||||
|
|
||||||
|
<p>Jump boost can be abused to do bunny hops. There are settings for configuring maximum allowed
|
||||||
|
velocity when jumping. If maximum speed is reached no jump boost is applied.</p>
|
||||||
|
|
||||||
|
<p><b>Note:</b> This is not a real bunny hop protection feature. Players who do bunny jumping will
|
||||||
|
still be able to do it, but they won't get jump boost after a certain speed if the speed limit is
|
||||||
|
enabled.</p>
|
||||||
|
|
||||||
|
<p>Console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_jumpboost_bhop_protect</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable bunny hop protection.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_jumpboost_bhop_max</td>
|
||||||
|
<td class="commandheader">300.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Maximum horizontal velocity allowed when jumping. Normal running speed for the player
|
||||||
|
is 300.0</p>
|
||||||
|
<p><b>Note:</b> The first jump does not have a speed limit, but subsequent jumps won't
|
||||||
|
get any boost if the speed limit is reached.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.22" />3.22 Anti-Stick Settings</h3>
|
||||||
|
|
||||||
|
<p>The anti-stick system is a automatic no-block system that turn off collisions on players
|
||||||
|
that are stuck together, and enable collision again when they're unstuck.</p>
|
||||||
|
|
||||||
|
<p>(<b>Note:</b> This file is obsolete!) To know if players are stuck, it needs some extra info about
|
||||||
|
each model used in the game. Data for these models are stored in the following file (relative to
|
||||||
|
"sourcemod" folder):</p>
|
||||||
|
|
||||||
|
<blockquote><p class="code">data/antistick.dat</p></blockquote>
|
||||||
|
|
||||||
|
<p>Console variables:</p>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_antistick</td>
|
||||||
|
<td class="commandheader">1</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p>Enable anti-stick system.</p>
|
||||||
|
<p>Options:<br />
|
||||||
|
0 or 1</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_antistick_default_width</td>
|
||||||
|
<td class="commandheader">32.0</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p><b>Note:</b> Obsolete! Do not chnage default value!</p>
|
||||||
|
<p>Default model width used to detect if players are stuck together. Width is in game
|
||||||
|
units.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader">zr_antistick_file_path</td>
|
||||||
|
<td class="commandheader">data/antistick.dat</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent" colspan="2">
|
||||||
|
<p><b>Note:</b> Obsolete! Just ignore this file.</p>
|
||||||
|
<p>File to store anti-stick model hull data. Path is default to the "sourcemod" folder.</p>
|
||||||
|
</td>
|
||||||
|
</tr>
|
||||||
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="3.23" />3.23 Volumetric Feature Configuration</h3>
|
||||||
|
|
||||||
|
<p>(Feature exist, but incomplete documentation)</p>
|
||||||
|
|
||||||
|
<h4><a name="3.23.1" />1. Volume Attributes</h4>
|
||||||
|
<h4><a name="3.23.2" />2. Feature Attributes</h4>
|
||||||
|
<h4><a name="3.23.3" />3. Anti-Camp</h4>
|
||||||
|
<h4><a name="3.23.4" />4. Class Editor</h4>
|
||||||
|
|
||||||
|
|
||||||
|
<h2><a name="4" />4. How To Play</h4>
|
||||||
|
|
||||||
|
<p>(Incomplete) Feel free to contribute to this section. Make a new thread with suggestions in the
|
||||||
|
<a href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded Forum</a>.</p>
|
||||||
|
|
||||||
|
<p>(how to defend against zombies, in a fair way)</p>
|
||||||
|
<p>(zombie tricks, getting through non-solid props)</p>
|
||||||
|
|
||||||
|
<h3><a name="4.1" />4.1 Game Rules</h3>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.3" />4.3 Commands</h3>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.2" />4.2 Menus</h3>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.4" />4.4 Teamwork</h3>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.5" />4.5 Playing As Human</h3>
|
||||||
|
|
||||||
|
<h4><a name="4.5.1" />4.5.1 Finding A Place To Hide</h4>
|
||||||
|
<h4><a name="4.5.2" />4.5.2 Making Barricades</h4>
|
||||||
|
<h4><a name="4.5.3" />4.5.3 Playing Fair</h4>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.6" />4.6 Playing As Zombie</h3>
|
||||||
|
|
||||||
|
<h4><a name="4.6.1" />4.6.1 Chasing Humans</h4>
|
||||||
|
<h4><a name="4.6.2" />4.6.2 Avoiding Knock Back</h4>
|
||||||
|
<h4><a name="4.6.3" />4.6.3 Taking Advantage Of The Class Skills</h4>
|
||||||
|
|
||||||
|
<p>(bunny jump)</p>
|
||||||
|
<p>(almost invisible, act as a spy and surprise humans)</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="4.7" />4.7 Physics Stuff</h3>
|
||||||
|
|
||||||
|
<p>There are glitches and simplified physics stuff that can be used to get an advantage. Some servers
|
||||||
|
may not allow all of these tricks because they could be unfair.</p>
|
||||||
|
|
||||||
|
<h4><a name="4.7.1" />4.7.1 Glitching Through Walls</h4>
|
||||||
|
|
||||||
|
<p>(bad thing to do, and should not be allowed)</p>
|
||||||
|
|
||||||
|
<h4><a name="4.7.2" />4.7.2 Jumping Through Non-Solid Props</h4>
|
||||||
|
|
||||||
|
<p>Realistic physics in multiplayer games is a expensive task for the server and it appears to be
|
||||||
|
laggy for players. The solution to this is simplified physics on props (that is simplified collision
|
||||||
|
detection).</p>
|
||||||
|
|
||||||
|
<p>Some props aren't solid but pushes players away from it's origin (center of the object). This is
|
||||||
|
NOT a engine bug, but a simplified solution. These props are useful to _delay_ zombies in barricades,
|
||||||
|
but they're still fair to use. If players got enough speed they can run and jump through them.</p>
|
||||||
|
|
||||||
|
<p>There's another trick that works quite good if the knock back is balanced
|
||||||
|
correctly. If a player look straight down or straight up it's possible to
|
||||||
|
simply walk through non-solid props, or at the same time, jumping slowly
|
||||||
|
through them.</p>
|
||||||
|
|
||||||
|
<p>This simplified physics is used by default on regular Counter-Strike: Source maps. There's
|
||||||
|
something called turbo physics which is enabled on most zombie servers, where all props are solid so
|
||||||
|
players can stand on them. Players can't push props, but move them by shooting or using their use
|
||||||
|
key (E by default) while aiming at the object.</p>
|
||||||
|
|
||||||
|
<h4><a name="4.7.3" />4.7.3 Jumping Fast In Small Areas</h4>
|
||||||
|
|
||||||
|
<p>When zombies have to crouch to enter a area where humans camp (like tubes and vents), jumping fast
|
||||||
|
might help.</p>
|
||||||
|
|
||||||
|
<p>When jumping it's not easy for humans to hit the head and they can't get that good knock back
|
||||||
|
anymore. With multiple zombies jumping fast, pushing eachother on their way into a tube, the humans
|
||||||
|
are doomed. The tube camping problem much better balanced. This problem can also be solved by
|
||||||
|
using a <a href="#3.23.4">class editor volume</a> or <a href="#3.23.3">anti-camp</a> in tubes and
|
||||||
|
vents.</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="5" />5. Troubleshooting</h3>
|
||||||
|
|
||||||
|
<h4><a name="5.1" />5.1 Verifying Requirements</h4>
|
||||||
|
<h4><a name="5.2" />5.2 Startup</h4>
|
||||||
|
<h4><a name="5.3" />5.3 Error Messages</h4>
|
||||||
|
<h4><a name="5.4" />5.4 Common Problems</h4>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="6" />6. Gameplay Guidelines</h3>
|
||||||
|
|
||||||
|
<h4><a name="6.1" />6.1 Briefing - Map Configuration Files</h4>
|
||||||
|
<h4><a name="6.2" />6.2 Map Balance</h4>
|
||||||
|
<h4><a name="6.3" />6.3 Knock Back Settings</h4>
|
||||||
|
<h4><a name="6.4" />6.4 Map Time</h4>
|
||||||
|
<h4><a name="6.5" />6.5 Servers With Unlimited Ammo And No Reloading</h4>
|
||||||
|
|
||||||
|
|
||||||
|
<h3><a name="7" />7. Reporting Bugs And Problems</h3>
|
||||||
|
|
||||||
|
<p>Currently we have no public bug tracker, so issues have to be reported in the <a
|
||||||
|
href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum</a>.</p>
|
||||||
|
|
||||||
|
<p>A few guidelines while posing issues or questions:</p>
|
||||||
|
<ul>
|
||||||
|
<li>Use a single thread per topic. It's much easier to browse a few pages of threads than
|
||||||
|
browsing 1000 posts. Make new threads - or post in existing threads if someone have the same
|
||||||
|
issue. If you're unsure about this, just make new threads.</li>
|
||||||
|
<li>Tell us what version you use. If you use a old version the problem might be solved in a
|
||||||
|
newer version.</li>
|
||||||
|
<li>Use a short thread title that describes your problem (keyworks is enough).</li>
|
||||||
|
<li>If you found a bug, start the thread title with [BUG] or similar.</li>
|
||||||
|
<li>If your problem were solved you could share the solution in your thread. Also add [SOLVED]
|
||||||
|
or similar in the thread title.</li>
|
||||||
|
</ul>
|
||||||
|
|
||||||
|
|
||||||
|
<!-- Templates:
|
||||||
|
<h4><a name="a" /></h4>
|
||||||
|
<p></p>
|
||||||
|
<blockquote><p class="code"></p></blockquote>
|
||||||
|
|
||||||
|
<table>
|
||||||
|
<tr><td></td><td></td></tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<blockquote><table>
|
||||||
|
<tr>
|
||||||
|
<th>Console variable:</th>
|
||||||
|
<th>Default:</th>
|
||||||
|
</tr>
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td class="commandheader"></td>
|
<td class="commandheader"></td>
|
||||||
@ -3174,24 +3762,26 @@ less annoying for people who don't like to wait too much.</p>
|
|||||||
<td class="indent" colspan="2">
|
<td class="indent" colspan="2">
|
||||||
<p></p>
|
<p></p>
|
||||||
<p>Options:<br />
|
<p>Options:<br />
|
||||||
0.0 to 1.0</p>
|
0 or 1</p>
|
||||||
</td>
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<h4><a name="a" /></h4>
|
|
||||||
<p></p>
|
|
||||||
<blockquote><p class="code"></p></blockquote>
|
|
||||||
<blockquote><table>
|
<blockquote><table>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="code"></td>
|
<th>Syntax:</th>
|
||||||
<td></td>
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td class="commandheader"></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td class="indent">
|
||||||
|
<p></p>
|
||||||
|
</td>
|
||||||
</tr>
|
</tr>
|
||||||
</table></blockquote>
|
</table></blockquote>
|
||||||
|
-->
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -482,7 +482,7 @@ CvarsCreate()
|
|||||||
// ===========================
|
// ===========================
|
||||||
g_hCvarsList[CVAR_ZTELE_ZOMBIE] = CreateConVar("zr_ztele_zombie", "1", "Allow zombies to use ZTele.");
|
g_hCvarsList[CVAR_ZTELE_ZOMBIE] = CreateConVar("zr_ztele_zombie", "1", "Allow zombies to use ZTele.");
|
||||||
g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE] = CreateConVar("zr_ztele_human_before", "1", "Allow humans to use ZTele before the mother zombie has spawned.");
|
g_hCvarsList[CVAR_ZTELE_HUMAN_BEFORE] = CreateConVar("zr_ztele_human_before", "1", "Allow humans to use ZTele before the mother zombie has spawned.");
|
||||||
g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER] = CreateConVar("zr_ztele_human_after", "0", "Allow humans to use ZTele after the mother zombie has spawned.");
|
g_hCvarsList[CVAR_ZTELE_HUMAN_AFTER] = CreateConVar("zr_ztele_human_after", "1", "Allow humans to use ZTele after the mother zombie has spawned.");
|
||||||
g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE] = CreateConVar("zr_ztele_delay_zombie", "3.0", "Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
|
g_hCvarsList[CVAR_ZTELE_DELAY_ZOMBIE] = CreateConVar("zr_ztele_delay_zombie", "3.0", "Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]");
|
||||||
g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN] = CreateConVar("zr_ztele_delay_human", "3.0", "Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
|
g_hCvarsList[CVAR_ZTELE_DELAY_HUMAN] = CreateConVar("zr_ztele_delay_human", "3.0", "Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]");
|
||||||
g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE] = CreateConVar("zr_ztele_max_zombie", "3", "Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
|
g_hCvarsList[CVAR_ZTELE_MAX_ZOMBIE] = CreateConVar("zr_ztele_max_zombie", "3", "Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]");
|
||||||
|
Loading…
Reference in New Issue
Block a user