Added option for random dissolve effect.
Added an option to the account module to give money for damaging a client. Expanded player hull xy offset by 1 unit. Fixed anti-stuck not solidifying clients. Fixed weapon rendering glitches (again)
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@ -356,6 +356,10 @@ zr_account_cashfill "1"
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// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
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// Default: "12000"
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zr_account_cashfill_value "12000"
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// Attacker receives amount of cash equivalent to the damage that was inflicted.
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// Default: "0"
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zr_account_cashdmg "0"
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// ----------------------------------------------------------------------------
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// Visual Effects (module)
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// ----------------------------------------------------------------------------
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@ -426,9 +430,9 @@ zr_veffects_fog_farz "2000"
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// Default: "1"
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zr_veffects_ragdoll_remove "1"
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// The ragdoll removal effect. [-1: Effectless removal | 0: Energy dissolve | 1: Heavy electrical dissolve | 2: Light electrical dissolve | 3: Core dissolve | Dependency: zr_veffects_ragdoll_remove]
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// Default: "1"
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zr_veffects_ragdoll_dissolve "1"
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// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
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// Default: "-1"
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zr_veffects_ragdoll_dissolve "-1"
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// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
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// Default: "0.5"
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