Added option for random dissolve effect.

Added an option to the account module to give money for damaging a client.
Expanded player hull xy offset by 1 unit.
Fixed anti-stuck not solidifying clients.
Fixed weapon rendering glitches (again)
This commit is contained in:
Greyscale
2009-06-16 11:20:56 -07:00
parent 681eb0e64d
commit 129fb0e60a
8 changed files with 67 additions and 12 deletions

View File

@ -356,6 +356,10 @@ zr_account_cashfill "1"
// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"
// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"
// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------
@ -426,9 +430,9 @@ zr_veffects_fog_farz "2000"
// Default: "1"
zr_veffects_ragdoll_remove "1"
// The ragdoll removal effect. [-1: Effectless removal | 0: Energy dissolve | 1: Heavy electrical dissolve | 2: Light electrical dissolve | 3: Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "1"
zr_veffects_ragdoll_dissolve "1"
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"