Imported fix from dev: 640:a8280796340e - Fixed the default sky on the first map not reverting properly if zr_veffects_sky was enabled in zombiereloaded.cfg.
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@ -453,7 +453,7 @@ zr_veffects_sky_path "sky_borealis01up.vmt"
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// Sun
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// Disable sun rendering on map.
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// Default: "1"
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// Default: "0"
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zr_veffects_sun_disable "0"
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// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
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@ -188,6 +188,7 @@ public OnMapEnd()
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{
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// Forward event to modules.
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VolOnMapEnd();
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VEffectsOnMapEnd();
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}
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/**
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@ -30,24 +30,21 @@
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*/
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new String:g_VAmbienceDefaultSky[PLATFORM_MAX_PATH];
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/**
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* The map is ending.
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*/
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VAmbienceOnMapEnd()
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{
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// Reset the default sky cache to empty, to be re-cached for the next map.
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g_VAmbienceDefaultSky[0] = 0;
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}
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/**
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* Validate cvar data.
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*/
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VAmbienceLoad()
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{
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// Find map's default sky.
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new Handle:hSkyname = FindConVar("sv_skyname");
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if (hSkyname != INVALID_HANDLE)
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{
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// Store map's default sky before applying new one.
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GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky));
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}
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else
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{
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_VEffects, "Sky Caching", "Couldn't find handle to cvar: \"sv_skyname\"");
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}
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// Apply all visual effects now
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// Apply all visual effects now.
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VAmbienceApplyAll();
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// If sky is disabled, then stop.
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@ -240,18 +237,25 @@ VAmbienceApplyLightStyle(bool:disable = false)
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VAmbienceApplySky(bool:disable = false)
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{
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// if we can't find the sv_skyname cvar, then stop.
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// If we can't find the sv_skyname cvar, then stop.
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new Handle:hSkyname = FindConVar("sv_skyname");
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if (hSkyname == INVALID_HANDLE)
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{
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return;
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}
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// Store map's default sky before applying new one.
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if (!g_VAmbienceDefaultSky[0])
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{
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GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky));
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}
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// If default, then set to default sky.
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if (disable)
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{
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if (g_VAmbienceDefaultSky[0])
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{
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// Set default sky on all clients.
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SetConVarString(hSkyname, g_VAmbienceDefaultSky, true);
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}
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@ -28,6 +28,15 @@
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#include "zr/visualeffects/visualambience"
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#include "zr/visualeffects/ragdoll"
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/**
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* The map is ending.
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*/
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VEffectsOnMapEnd()
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{
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// Forward event to sub-modules.
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VAmbienceOnMapEnd();
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}
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/**
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* Visual effect loading.
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*/
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