Started on new class menus (new file). Fixed parameter name in class attributes. Made function IsClientAdmin (generic admin).
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@ -392,12 +392,6 @@
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"ru" "ZHP (!zhp) - Показ здоровья зомби"
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}
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"!zclass title"
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{
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"en" "Zombie Class Selection:"
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"ru" "Выбор Класса Зомби:"
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}
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"Market title"
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{
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"en" "Available Guns:"
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@ -410,6 +404,40 @@
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"ru" "Купить снова"
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}
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// ===========================
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// Class menu
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// ===========================
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"!zclass title"
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{
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"en" "Class Selection:"
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}
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"!zclass zombie"
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{
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"en" "Select Zombie Class"
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}
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"!zclass human"
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{
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"en" "Select Human Class"
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}
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"!zclass admin"
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{
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"en" "Select Admin Class"
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}
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"!zclass admin mode enabled"
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{
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"en" "Admin mode is enabled!"
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}
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"!zclass admin mode toggle"
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{
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"en" "Toggle Admin Mode"
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}
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// ===========================
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// ZAdmin Menu
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// ===========================
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@ -122,7 +122,7 @@ bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param name The destination string buffer.
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* @param buffer The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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@ -131,21 +131,21 @@ bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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* is used, index will be used as a client index.
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* @return Number of cells written. -1 on error.
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*/
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ClassGetName(index, String:name[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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ClassGetName(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return strcopy(name, maxlen, ClassData[index][class_name]);
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return strcopy(buffer, maxlen, ClassData[index][class_name]);
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return strcopy(name, maxlen, ClassDataCache[index][class_name]);
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return strcopy(buffer, maxlen, ClassDataCache[index][class_name]);
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return strcopy(name, maxlen, ClassPlayerCache[index][class_name]);
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return strcopy(buffer, maxlen, ClassPlayerCache[index][class_name]);
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}
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}
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130
src/zr/playerclasses/classmenus.inc
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130
src/zr/playerclasses/classmenus.inc
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@ -0,0 +1,130 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: classmenus.inc
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* Description: Provides functions for managing class menus.
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* Author: Richard Helgeby, Greyscale
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*
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* ============================================================================
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*/
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/*
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Menu layouts
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---------------------------------------
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Class selection:
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Admin mode is enabled!
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1. Select Zombie Class
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- Classic
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2. Select Human Class
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- Regular Human
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3. Select Admin Class <-- Only active for admins
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- Hidden Admin
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(spacer)
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4. Toggle Admin Mode
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- Disabled
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0. Exit
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---------------------------------------
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*/
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/**
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* Displays the main class menu with the players class settings.
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*/
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ClassMenuMain(client)
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{
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new Handle:classmenu = CreateMenu(ClassMenuMainHandle);
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SetGlobalTransTarget(client);
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SetMenuTitle(classmenu, "%t\n", "!zclass title");
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decl String:zombieclass[128];
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decl String:humanclass[128];
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decl String:adminclass[128];
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decl String:zombieselect[128];
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decl String:humanselect[128];
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decl String:adminselect[128];
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decl String:inadminmnode[128];
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decl String:adminmnode[128];
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decl String:toggleadminmnode[128];
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// Check if the player is in admin mode.
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if (ClassPlayerInAdminMode(client))
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{
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// Notify the player.
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Format(adminmode, sizeof(adminmode), "%t\n", "!zclass admin mode enabled");
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AddMenuItem(classmenu, "", adminmode, ITEMDRAW_RAWLINE);
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}
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// List zombie class options.
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ClassGetName(ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES, zombieclass, sizeof(zombieclass), ZR_CLASS_CACHE_MODIFIED);
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Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass zombie", zombieclass);
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AddMenuItem(classmenu, "", zombieselect);
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// List human class options.
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ClassGetName(client, humanclass, sizeof(zombieclass));
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Format(zombieselect, sizeof(zombieselect), "%t\n-%s", "!zclass human", humanclass);
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AddMenuItem(classmenu, "", zombieselect);
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// List admin class options.
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ClassGetName(client, adminclass, sizeof(adminclass));
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Format(adminselect, sizeof(adminselect), "%t\n-%s", "!zclass admin", adminclass);
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AddMenuItem(classmenu, "", adminselect);
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if (IsClientAdmin(client))
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{
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// Show admin mode toggle option.
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AddMenuItem(classmenu, "", " ", ITEMDRAW_SPACER);
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// TODO: Translate or use core phrases!
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if (ClassPlayerAdminMode[client])
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{
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Format(adminmnode, sizeof(adminmnode), "Enabled");
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}
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else
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{
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Format(adminmnode, sizeof(adminmnode), "Disabled");
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}
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Format(toggleadminmode, sizeof(toggleadminmode), "%t\n-%s", "!zclass admin mode toggle", adminmode);
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}
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/*for (new x = 0; x < classCount; x++)
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{
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GetClassName(x, display, sizeof(display));
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GetClassMenuDescription(x, menu_description, sizeof(menu_description));
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if (pNextClass[client] == -1)
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{
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if (x == pClass[client])
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{
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Format(display, sizeof(display), "%s (current)", display);
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}
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}
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else if (x == pNextClass[client])
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{
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Format(display, sizeof(display), "%s (current)", display);
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}
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Format(display, sizeof(display), "%s\n %s", display, menu_description);
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AddMenuItem(menu_classes, "", display);
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}
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SetMenuExitBackButton(menu_classes, true);*/
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DisplayMenu(classmenu, client, MENU_TIME_FOREVER);
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}
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ClassMenuMainHandle(Handle:classmenu, MenuAction:action, client, slot)
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{
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}
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@ -232,6 +232,16 @@ new ClassCount;
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*/
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new ClassSelected[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT];
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/**
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* Specifies whether a player is currently in admin mode.
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*/
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new bool:ClassPlayerInAdminMode[MAXPLAYERS + 1];
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/**
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* Specifies whether a player is set to be in admin mode next spawn.
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*/
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new bool:ClassPlayerAdminMode[MAXPLAYERS + 1];
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#include "zr/playerclasses/filtertools"
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#include "zr/playerclasses/attributes"
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#include "zr/playerclasses/apply"
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@ -11,10 +11,9 @@ new curMenuClass[MAXPLAYERS + 1];
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bool:ZRAdminMenu(client)
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{
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if (!GetAdminFlag(GetUserAdmin(client), Admin_Generic))
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if (!IsClientAdmin(client))
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{
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ZR_PrintToChat(client, "Must be admin");
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return false;
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}
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@ -251,3 +251,21 @@ bool:IsClientPlayer(client)
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return false;
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}
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}
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/**
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* Returns whether a player is a generic admin or not.
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*
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* @param client The client index.
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* @return True if generic admin, false otherwise.
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*/
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bool:IsClientAdmin(client)
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{
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if (GetAdminFlag(GetUserAdmin(client), Admin_Generic))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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