Merged heads.

This commit is contained in:
Greyscale 2009-07-06 14:33:51 -07:00
commit 14b5fb2059
3 changed files with 492 additions and 59 deletions

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@ -31,6 +31,7 @@ INDEX
3.2 . . . Configuration Files 3.2 . . . Configuration Files
3.3 . . . Logging 3.3 . . . Logging
3.3.1 . . . Log Flags 3.3.1 . . . Log Flags
3.3.2 . . . List Of Modules
3.4 . . . Custom Map Configuration Files 3.4 . . . Custom Map Configuration Files
3.4.1 . . . Types 3.4.1 . . . Types
3.5 . . . Model List 3.5 . . . Model List
@ -52,14 +53,17 @@ INDEX
3.13 . . Money Settings 3.13 . . Money Settings
3.14 . . Visual Effects Configuration 3.14 . . Visual Effects Configuration
3.15 . . Sound Effects Configuration 3.15 . . Sound Effects Configuration
3.16 . . Spawn Protect Configuration 3.16 . . Respawn Configuration
3.17 . . Re-spawn Configuration 3.17 . . Spawn Command Configuration
3.18 . . Teleport Configuration 3.18 . . Spawn Protect Configuration
3.19 . . HP Display Settings 3.19 . . Teleport Configuration
3.20 . . Volumetric Features 3.20 . . HP Display Settings
3.20.1 . . Volume Attributes 3.21 . . Jump Boost Settings
3.20.2 . . Feature Attributes 3.22 . . Anti-Stick Configuration
3.20.3 . . Anti-Camp Feature 3.23 . . Volumetric Feature Configuration
3.23.1 . . Volume Attributes
3.23.2 . . Feature Attributes
3.23.3 . . Anti-Camp Feature
4.0 . . How To Play 4.0 . . How To Play
4.1 . . . Game Rules 4.1 . . . Game Rules
@ -256,7 +260,7 @@ Usage examples:
Some commands have parameters that support multiple pre defined options. Some commands have parameters that support multiple pre defined options.
Usually it's specifying a name, a index or a predefined value. Each option is Usually it's specifying a name, a index or a predefined value. Each option is
separated by a "|" symbol. separated by a "|" symbol. Only one of the options listed is used in a command.
Example: Example:
@ -294,7 +298,7 @@ These are the default configuration files. The paths are relative to the
"cstrike" folder. "cstrike" folder.
Type: File: Type: File:
--------------------------------------------------------------------------- ===========================================================================
Main conf. cfg/sourcemod/zombiereloaded/zombiereloaded.cfg Main conf. cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
Map conf. cfg/sourcemod/zombiereloaded/<mapname>.cfg Map conf. cfg/sourcemod/zombiereloaded/<mapname>.cfg
Post map conf. cfg/sourcemod/zombiereloaded/<mapname>.post.cfg Post map conf. cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
@ -384,33 +388,35 @@ Console variables:
Console commands: Console commands:
Syntax: Argument: Description: Syntax:
=========================================================================== ===========================================================================
zr_log_add_module <module> [modules...] zr_log_add_module <module> [modules...]
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Adds one or more modules to the module filter. Use short module names,
see List Of Modules (3.3.2).
Add one or more modules to the module filter. Parameters:
module Name of the module to add. module Name of the module to add.
modules Additional modules to add. modules Additional modules to add.
zr_log_remove_module <module> [modules...] zr_log_remove_module <module> [modules...]
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Removes one or more modules from the module filter. Use short module
names, see List Of Modules (3.3.2).
Remove one or more modules from the module filter. Parameters:
module Name of the module to remove. module Name of the module to remove.
modules Additional modules to remove. modules Additional modules to remove.
zr_log_list_flags zr_log_list
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
List available logging flags. Lists current log flag settings and module filtering settings.
3.3.1 LOG FLAGS 3.3.1 LOG FLAGS
Flag: Bit No.: Value: Description: Flag: Bit No.: Value: Description:
--------------------------------------------------------------------------- ===========================================================================
LOG_CORE_EVENTS 1 1 Log events from the plugin core like config LOG_CORE_EVENTS 1 1 Log events from the plugin core like config
validation and other messages. validation and other messages.
LOG_GAME_EVENTS 2 2 Log admin commands, console commands, and LOG_GAME_EVENTS 2 2 Log admin commands, console commands, and
@ -450,6 +456,30 @@ unit converter like below can also be used.
<http://www.unitconversion.org/numbers/decimals-to-binary-conversion.html> <http://www.unitconversion.org/numbers/decimals-to-binary-conversion.html>
3.3.2 LIST OF MODULES
Short name: Description:
===========================================================================
account Money manager
antistick Anti-Stick feature
config Configuration file manager
cvars Console variables
damage Damage manager
downloads File download manager
hitgroups Hit group feature
infect Infection manager
models Model list file manager
playerclasses Class manager
veffects Visual effect manager
seffects Sound effect manager
tools Helper functions (offsets)
volfeatures Volumetric features
weapons Weapon manager
weaponrestrict Weapon restriction manager
zspawn Spawn command manager
ztele Teleport manager
3.4 CUSTOM MAP CONFIGURATION FILES 3.4 CUSTOM MAP CONFIGURATION FILES
------------------------------------- -------------------------------------
@ -472,7 +502,7 @@ files are executed after the modules are loaded. Certain stuff have to be
placed in this one to take effect, like changing class attributes. placed in this one to take effect, like changing class attributes.
Type: Executed: Path: Type: Executed: Path:
--------------------------------------------------------------------------- ===========================================================================
Pre Before modules cfg/sourcemod/zombiereloaded/<mapname>.cfg Pre Before modules cfg/sourcemod/zombiereloaded/<mapname>.cfg
Post After modules cfg/sourcemod/zombiereloaded/<mapname>.post.cfg Post After modules cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
@ -733,7 +763,7 @@ tells what attributes that failed to validate.
Attribute flags: Attribute flags:
Attribute: Bit: value: Attribute: Bit: value:
--------------------------------------------- =============================================
enabled 1 1 enabled 1 1
team 2 2 team 2 2
team_default 3 4 team_default 3 4
@ -870,22 +900,24 @@ When multiplying, the value is always based on the original value, not
multiplying the earlier multiplied value. This also makes it easy to restore multiplying the earlier multiplied value. This also makes it easy to restore
the original value. the original value.
Command syntax: Console commands:
zr_class_modify <class> <attribute> <value> [is_multiplier] Syntax:
===========================================================================
Parameters: zr_class_modify <class|team> <attribute> <value> [is_multiplier]
Parameter: Description:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
class: The class to modify. Can be any class name, or one of the Modify settings on one or more classes.
following team names; "all", "humans", "zombies" or
Parameters:
class The class to modify. Can be any class name, or one of
the following team names; "all", "humans", "zombies" or
"admins". "admins".
attribute: The name of the class attribute. attribute The name of the class attribute.
value: Value to set, or multiplier. value Value to set, or multiplier if a multiplier.
is_multiplier: Optional. Specifies wether the original value should be is_multiplier Optional. Specifies wether the original value should be
multiplied by the specified value. Default is false. multiplied by the specified value. Default is false.
3.8 WEAPON CONFIGURATION 3.8 WEAPON CONFIGURATION
--------------------------- ---------------------------
@ -989,7 +1021,7 @@ below.
3.8.2 WEAPON LIST 3.8.2 WEAPON LIST
Weapon name: Type: Full name: Weapon name: Type: Full name:
--------------------------------------------------------------------------- ===========================================================================
"Glock" Pistol Glock 18 Select Fire (9X19mm Sidearm) "Glock" Pistol Glock 18 Select Fire (9X19mm Sidearm)
"USP" Pistol .45 USP (K&M .45 Tactical) "USP" Pistol .45 USP (K&M .45 Tactical)
"P228" Pistol 228 Compact "P228" Pistol 228 Compact
@ -1032,12 +1064,13 @@ below.
Available commands for managing weapon restrictions. These can be used in the Available commands for managing weapon restrictions. These can be used in the
main configuration file, or on a per-map basis with map configuration files. main configuration file, or on a per-map basis with map configuration files.
Syntax: Argument: Description: Syntax:
=========================================================================== ===========================================================================
zr_restrict <weapon|weapon type> [weapon|weapontype] ... zr_restrict <weapon|weapon type> [weapon|weapontype] ...
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Restricts one or more weapons or weapon types (group). Restricts one or more weapons or weapon types (group).
Parameters:
weapon The weapon name. weapon The weapon name.
weapon type The weapon type group. weapon type The weapon type group.
@ -1045,6 +1078,7 @@ main configuration file, or on a per-map basis with map configuration files.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Unrestricts one or more weapons or weapon types (group). Unrestricts one or more weapons or weapon types (group).
Parameters:
weapon The weapon name. weapon The weapon name.
weapon type The weapon type group. weapon type The weapon type group.
@ -1066,6 +1100,28 @@ The default file is:
addons/sourcemod/configs/zr/hitgroups.txt addons/sourcemod/configs/zr/hitgroups.txt
Console commands:
Syntax:
===========================================================================
zr_hitgroup <hitgroup name> [value]
---------------------------------------------------------------------------
Toggles or sets if a zombie's hitgroup can be damaged.
Parameters:
hitgrup name Name of the hit group to adjust. Options:
"generic"
"head"
"chest"
"stomach"
"leftarm"
"rightarm"
"leftleg"
"rightleg"
"gear"
value Optional. Enable hit group damage. Default action is
to toggle setting. Options: 0 or 1
3.9.1 HIT GROUP ATTRIBUTES 3.9.1 HIT GROUP ATTRIBUTES
@ -1218,6 +1274,26 @@ These are the console variables for the infection module:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Duration of shake, how long the shake lasts. Time is in seconds. Duration of shake, how long the shake lasts. Time is in seconds.
Console commands:
Syntax:
===========================================================================
zr_infect <target> [respawn]
---------------------------------------------------------------------------
Infects one or more players.
Parameters:
target A SourceMod target string with one or more players.
respawn Teleport players to spawn.
zr_human <target> [respawn]
---------------------------------------------------------------------------
Turn one or more zombies into humans.
Parameters:
target A SourceMod target string with one or more players.
respawn Teleport players to spawn.
3.11 DAMAGE CONTROL SETTINGS 3.11 DAMAGE CONTROL SETTINGS
------------------------------ ------------------------------
@ -1495,35 +1571,392 @@ Console variables for visual effects:
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Time to wait before removing dead bodies. Time is in seconds. Time to wait before removing dead bodies. Time is in seconds.
zr_napalm_ignite 1
---------------------------------------------------------------------------
Ignite grenades that players throws. Humans need the class attribute
"has_napalm" set for this setting to take effect.
Options:
0 or 1
3.15 SOUND EFFECTS CONFIGURATION 3.15 SOUND EFFECTS CONFIGURATION
----------------------------------- -----------------------------------
The sound effects make zombies groan, in addition to the ambience sound file
that can be played.
3.16 SPAWN PROTECT CONFIGURATION Currently it doesn't support any other custom files than the ambience file.
Other sounds are pre-configured. Instead it's possible to specify how often
the sounds should be played, if enabled.
The lenght of the ambience file must be specified because SourceMod currently
can't detect lenght of MP3 files.
Sound effect console variables:
Console variable: Default:
===========================================================================
zr_seffects_moan 30.0
---------------------------------------------------------------------------
Time between emission of a moan sound from a zombie. Time is in
secons.
zr_seffects_groan 5
---------------------------------------------------------------------------
The probability that a groan sound will be emitted from a zombie when
shot. Probability is in percent.
Options:
0 to 100
zr_seffects_death 1
---------------------------------------------------------------------------
Emit a death sound when a zombie dies.
Options:
0 or 1
zr_ambientsounds 1
---------------------------------------------------------------------------
Enable ambient sound (background sound) to all players during gameplay.
Options:
0 or 1
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
---------------------------------------------------------------------------
The ambient sound file to play as ambienece. Path is relative to the
"sounds" folder, and MP3 files are supported. This sound is also
looped, so only use sounds that support loops. Otherwise it might sound
bad when it restarts.
zr_ambientsounds_length 60.0
---------------------------------------------------------------------------
Length of the ambient sound. Length is in seconds. If the specified
length is shorter than the real sound length, the sound will start play
again before the previous sound finished.
zr_ambientsounds_volume 0.8
---------------------------------------------------------------------------
Volume of ambient sound file. Volume is in percent.
Options
0.0 to 1.0
3.16 RESPAWN CONFIGURATION
-----------------------------
Respawning makes players spawn into the game again after death. It keeps the
game active and is less annoying for people who don't like to wait too much.
If the mother zombie haven't spawned yet, players are always spawned as humans.
Respawn console variables:
Console variable: Default:
===========================================================================
zr_respawn 1
---------------------------------------------------------------------------
Enable respawning.
Options:
0 or 1
zr_respawn_delay 1.0
---------------------------------------------------------------------------
Time after death to respawn. Time is in seconds.
zr_respawn_team_zombie 1
---------------------------------------------------------------------------
Respawn as zombie. If the mother zombie haven't spawned yet, players
are always spawned as humans.
Options:
0 or 1
zr_respawn_team_zombie_world 1
---------------------------------------------------------------------------
Respawn as zombie if the player was killed by world damage. If the
mother zombie haven't spawned yet, players are always spawned as humans.
Options:
0 or 1
3.17 SPAWN COMMAND CONFIGURATION
----------------------------------- -----------------------------------
The spawn command (zspawn) lets players join the game late, depending on the
time configured. To avoid abusing, there are settings that decides what team to
spawn on, and a time limit when the command is allowed to be used.
3.17 RE-SPAWN CONFIGURATION ZSpawn console variables:
Console variable: Default:
===========================================================================
zr_zspawn 1
---------------------------------------------------------------------------
Enable spawn command.
Options:
0 or 1
zr_zspawn_team_overrride 1
---------------------------------------------------------------------------
Override what team to spawn to when using the spawn command. If
disabled it will use the zr_respawn_team_zombie setting.
Options:
0 or 1
zr_zspawn_team_zombie 0
---------------------------------------------------------------------------
Spawn as zombie if override setting is enabled.
Options:
0 or 1
zr_zspawn_timelimit 1
---------------------------------------------------------------------------
Put a time limit on the spawn command.
Options:
0 or 1
zr_zspawn_timelimit_time 120.0
---------------------------------------------------------------------------
How long the spawn command is available after round start, if enabled.
Time is in seconds.
zr_zspawn_timelimit_zombie 1
---------------------------------------------------------------------------
Spawn as zombie if using the spawn command after the time limit is up.
Options:
0 or 1
3.18 SPAWN PROTECT CONFIGURATION
-----------------------------------
Spawning humans can have spawn protection settings that give them certain
advantages for a limited time.
Spawn protection console variables:
Console variable: Default:
===========================================================================
zr_spawnprotect 1
---------------------------------------------------------------------------
Enable spawn protection for humans.
Options:
0 or 1
zr_spawnprotect_time 10
---------------------------------------------------------------------------
How long the spawn protection lasts. Time is in seconds.
zr_spawnprotect_speed 600.0
---------------------------------------------------------------------------
Running speed for spawn protected players. Normal running speed is
300.0.
zr_spawnprotect_alpha 0
---------------------------------------------------------------------------
Transparency setting on spawn protected players.
Options:
0 (transparent) to 255 (fully visible)
Console commands:
Syntax:
===========================================================================
zr_zspawn_force <target> [spawn team]
---------------------------------------------------------------------------
Force one or more players to spawn.
Parameters:
target A SourceMod target string with one or more players.
spawn team Optional. Specify what team to spawn to. Options:
0 (humans) or 1 (zombies)
3.19 TELEPORT CONFIGURATION
------------------------------ ------------------------------
Zombie:Reloaded got a built in teleport feature with support for limits, delays
and abuse protection.
3.18 TELEPORT CONFIGURATION Teleport console variables:
------------------------------
Console variable: Default:
===========================================================================
zr_ztele_zombie 1
---------------------------------------------------------------------------
Allow zombies to use the teleporter.
Options:
0 or 1
zr_ztele_human_before 1
---------------------------------------------------------------------------
Allow humans to use the teleporter before mother zombies have spawned.
Options:
0 or 1
zr_ztele_human_after 0
---------------------------------------------------------------------------
Allow humans to use the teleporter after mother zombies have spawned.
Options:
0 or 1
zr_ztele_delay_zombie 3.0
---------------------------------------------------------------------------
Delay between teleport command and teleport for zombies. Time is in
seconds.
zr_ztele_delay_human 3.0
---------------------------------------------------------------------------
Delay between teleport command and teleport for humans. Time is in
seconds.
zr_ztele_max_zombie 3
---------------------------------------------------------------------------
Maximum number of teleports zombies can do in a round.
zr_ztele_max_human 1
---------------------------------------------------------------------------
Maximum number of teleports humans can do in a round.
zr_ztele_autocancel 1
---------------------------------------------------------------------------
Automatically cancel a teleport in progress if moving a certain
distance.
Options:
0 or 1
zr_ztele_autocancel_distance 20
---------------------------------------------------------------------------
Maximum distance for automatically canceling a teleport. Distance is in
feet. 1 feet is 16 game units where a game unit is ~1 inch. For
reference a player is ~75 units tall.
Teleport console commands:
Syntax:
===========================================================================
zr_tele_force <client>
---------------------------------------------------------------------------
Force teleport on a player. Does not add delay or add to teleport
count.
Parameters:
client Single target player. Support SourceMod targets like
@me and @aim.
3.19 HP DISPLAY SETTINGS 3.20 HP DISPLAY SETTINGS
--------------------------- ---------------------------
The HP display is a small panel on the center at the bottom of the screen that
displays players' health. Players can disable this, and the setting can also be
saved in player cookies.
3.20 VOLUMETRIC FEATURES Console variables:
Console variable: Default:
===========================================================================
zr_zhp 1
---------------------------------------------------------------------------
Enable HP display for zombies.
Options:
0 or 1
zr_zhp_default 1
---------------------------------------------------------------------------
Default HP display state on connecting players.
Options:
0 or 1
3.21 JUMP BOOST SETTINGS
--------------------------- ---------------------------
3.20.1 VOLUME ATTRIBUTES Jump boost can be abused to do bunny hops. There are settings for configuring
maximum allowed velocity when jumping. If maximum speed is reached no
horizontal jump boost is applied.
3.20.2 FEATURE ATTRIBUTES Console variables:
3.20.3 ANTI-CAMP FEATURE Console variable: Default:
===========================================================================
zr_jumpboost_bhop_protect 1
---------------------------------------------------------------------------
Enable bunny hop protection.
Options:
0 or 1
zr_jumpboost_bhop_max 300.0
---------------------------------------------------------------------------
Maximum horizontal velocity allowed when jumping. Normal running speed
for the player is 300.0
3.22 ANTI-STICK SETTINGS
---------------------------
The anti-stick system is a no-block system that turns off collisions on players
that are stuck together, and enable collision again when they're unstuck.
To know if players are stuck, it needs some extra info about each model used in
the game. Data for these models are stored in the following file:
"data/antistick.dat"
The file path is relative to the "sourcemod" folder.
Console variables:
Console variable: Default:
===========================================================================
zr_antistick 1
---------------------------------------------------------------------------
Enable anti-stick system
Options:
0 or 1
zr_antistick_default_width 32.0
---------------------------------------------------------------------------
Default model width used to detect if players are stuck together. Width
is in game units.
Do not touch this variable if you don't know what you're doing!
zr_antistick_file_path "data/antistick.dat"
---------------------------------------------------------------------------
File to store anti-stick model hull data. Path is default to the
"sourcemod" folder.
3.23 VOLUMETRIC FEATURE CONFIGURATION
----------------------------------------
3.23.1 VOLUME ATTRIBUTES
3.23.2 FEATURE ATTRIBUTES
3.23.3 ANTI-CAMP FEATURE
4.0 HOW TO PLAY 4.0 HOW TO PLAY

View File

@ -47,7 +47,7 @@ JumpBoostOnClientJumpPost(client)
// Get client's current velocity. // Get client's current velocity.
ToolsClientVelocity(client, vecVelocity, false); ToolsClientVelocity(client, vecVelocity, false);
// If they have exceeded the max jump speed, then stop. // Only apply horizontal multiplier if it's not a bhop.
if (!JumpBoostIsBHop(vecVelocity)) if (!JumpBoostIsBHop(vecVelocity))
{ {
// Apply horizontal multipliers to jump vector. // Apply horizontal multipliers to jump vector.