Merged heads.
This commit is contained in:
commit
14b5fb2059
@ -31,6 +31,7 @@ INDEX
|
||||
3.2 . . . Configuration Files
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||||
3.3 . . . Logging
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||||
3.3.1 . . . Log Flags
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||||
3.3.2 . . . List Of Modules
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||||
3.4 . . . Custom Map Configuration Files
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3.4.1 . . . Types
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||||
3.5 . . . Model List
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||||
@ -52,14 +53,17 @@ INDEX
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||||
3.13 . . Money Settings
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||||
3.14 . . Visual Effects Configuration
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||||
3.15 . . Sound Effects Configuration
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||||
3.16 . . Spawn Protect Configuration
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||||
3.17 . . Re-spawn Configuration
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3.18 . . Teleport Configuration
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||||
3.19 . . HP Display Settings
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3.20 . . Volumetric Features
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3.20.1 . . Volume Attributes
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3.20.2 . . Feature Attributes
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3.20.3 . . Anti-Camp Feature
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3.16 . . Respawn Configuration
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3.17 . . Spawn Command Configuration
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3.18 . . Spawn Protect Configuration
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3.19 . . Teleport Configuration
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3.20 . . HP Display Settings
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3.21 . . Jump Boost Settings
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3.22 . . Anti-Stick Configuration
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3.23 . . Volumetric Feature Configuration
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3.23.1 . . Volume Attributes
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3.23.2 . . Feature Attributes
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3.23.3 . . Anti-Camp Feature
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4.0 . . How To Play
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4.1 . . . Game Rules
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@ -256,7 +260,7 @@ Usage examples:
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||||
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Some commands have parameters that support multiple pre defined options.
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Usually it's specifying a name, a index or a predefined value. Each option is
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||||
separated by a "|" symbol.
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separated by a "|" symbol. Only one of the options listed is used in a command.
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||||
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||||
Example:
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||||
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||||
@ -294,7 +298,7 @@ These are the default configuration files. The paths are relative to the
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"cstrike" folder.
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||||
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||||
Type: File:
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||||
---------------------------------------------------------------------------
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||||
===========================================================================
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||||
Main conf. cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
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Map conf. cfg/sourcemod/zombiereloaded/<mapname>.cfg
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Post map conf. cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
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@ -384,33 +388,35 @@ Console variables:
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Console commands:
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Syntax: Argument: Description:
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||||
Syntax:
|
||||
===========================================================================
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zr_log_add_module <module> [modules...]
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---------------------------------------------------------------------------
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Adds one or more modules to the module filter. Use short module names,
|
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see List Of Modules (3.3.2).
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|
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Add one or more modules to the module filter.
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||||
|
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Parameters:
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module Name of the module to add.
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modules Additional modules to add.
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|
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zr_log_remove_module <module> [modules...]
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---------------------------------------------------------------------------
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Removes one or more modules from the module filter. Use short module
|
||||
names, see List Of Modules (3.3.2).
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|
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Remove one or more modules from the module filter.
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||||
|
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Parameters:
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module Name of the module to remove.
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modules Additional modules to remove.
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zr_log_list_flags
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zr_log_list
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---------------------------------------------------------------------------
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List available logging flags.
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Lists current log flag settings and module filtering settings.
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3.3.1 LOG FLAGS
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Flag: Bit No.: Value: Description:
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---------------------------------------------------------------------------
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||||
===========================================================================
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LOG_CORE_EVENTS 1 1 Log events from the plugin core like config
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||||
validation and other messages.
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LOG_GAME_EVENTS 2 2 Log admin commands, console commands, and
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@ -450,6 +456,30 @@ unit converter like below can also be used.
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||||
<http://www.unitconversion.org/numbers/decimals-to-binary-conversion.html>
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||||
|
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3.3.2 LIST OF MODULES
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Short name: Description:
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===========================================================================
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account Money manager
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antistick Anti-Stick feature
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||||
config Configuration file manager
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cvars Console variables
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damage Damage manager
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downloads File download manager
|
||||
hitgroups Hit group feature
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||||
infect Infection manager
|
||||
models Model list file manager
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playerclasses Class manager
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||||
veffects Visual effect manager
|
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seffects Sound effect manager
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||||
tools Helper functions (offsets)
|
||||
volfeatures Volumetric features
|
||||
weapons Weapon manager
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||||
weaponrestrict Weapon restriction manager
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||||
zspawn Spawn command manager
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ztele Teleport manager
|
||||
|
||||
|
||||
3.4 CUSTOM MAP CONFIGURATION FILES
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||||
-------------------------------------
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||||
|
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@ -472,7 +502,7 @@ files are executed after the modules are loaded. Certain stuff have to be
|
||||
placed in this one to take effect, like changing class attributes.
|
||||
|
||||
Type: Executed: Path:
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||||
---------------------------------------------------------------------------
|
||||
===========================================================================
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Pre Before modules cfg/sourcemod/zombiereloaded/<mapname>.cfg
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||||
Post After modules cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
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||||
|
||||
@ -733,7 +763,7 @@ tells what attributes that failed to validate.
|
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Attribute flags:
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||||
|
||||
Attribute: Bit: value:
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||||
---------------------------------------------
|
||||
=============================================
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||||
enabled 1 1
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||||
team 2 2
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||||
team_default 3 4
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||||
@ -870,22 +900,24 @@ When multiplying, the value is always based on the original value, not
|
||||
multiplying the earlier multiplied value. This also makes it easy to restore
|
||||
the original value.
|
||||
|
||||
Command syntax:
|
||||
Console commands:
|
||||
|
||||
zr_class_modify <class> <attribute> <value> [is_multiplier]
|
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|
||||
Parameters:
|
||||
|
||||
Parameter: Description:
|
||||
Syntax:
|
||||
===========================================================================
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||||
zr_class_modify <class|team> <attribute> <value> [is_multiplier]
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---------------------------------------------------------------------------
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||||
class: The class to modify. Can be any class name, or one of the
|
||||
following team names; "all", "humans", "zombies" or
|
||||
Modify settings on one or more classes.
|
||||
|
||||
Parameters:
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||||
class The class to modify. Can be any class name, or one of
|
||||
the following team names; "all", "humans", "zombies" or
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||||
"admins".
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attribute: The name of the class attribute.
|
||||
value: Value to set, or multiplier.
|
||||
is_multiplier: Optional. Specifies wether the original value should be
|
||||
attribute The name of the class attribute.
|
||||
value Value to set, or multiplier if a multiplier.
|
||||
is_multiplier Optional. Specifies wether the original value should be
|
||||
multiplied by the specified value. Default is false.
|
||||
|
||||
|
||||
3.8 WEAPON CONFIGURATION
|
||||
---------------------------
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||||
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||||
@ -989,7 +1021,7 @@ below.
|
||||
3.8.2 WEAPON LIST
|
||||
|
||||
Weapon name: Type: Full name:
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||||
---------------------------------------------------------------------------
|
||||
===========================================================================
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||||
"Glock" Pistol Glock 18 Select Fire (9X19mm Sidearm)
|
||||
"USP" Pistol .45 USP (K&M .45 Tactical)
|
||||
"P228" Pistol 228 Compact
|
||||
@ -1032,12 +1064,13 @@ below.
|
||||
Available commands for managing weapon restrictions. These can be used in the
|
||||
main configuration file, or on a per-map basis with map configuration files.
|
||||
|
||||
Syntax: Argument: Description:
|
||||
Syntax:
|
||||
===========================================================================
|
||||
zr_restrict <weapon|weapon type> [weapon|weapontype] ...
|
||||
---------------------------------------------------------------------------
|
||||
Restricts one or more weapons or weapon types (group).
|
||||
|
||||
Parameters:
|
||||
weapon The weapon name.
|
||||
weapon type The weapon type group.
|
||||
|
||||
@ -1045,6 +1078,7 @@ main configuration file, or on a per-map basis with map configuration files.
|
||||
---------------------------------------------------------------------------
|
||||
Unrestricts one or more weapons or weapon types (group).
|
||||
|
||||
Parameters:
|
||||
weapon The weapon name.
|
||||
weapon type The weapon type group.
|
||||
|
||||
@ -1066,6 +1100,28 @@ The default file is:
|
||||
|
||||
addons/sourcemod/configs/zr/hitgroups.txt
|
||||
|
||||
Console commands:
|
||||
|
||||
Syntax:
|
||||
===========================================================================
|
||||
zr_hitgroup <hitgroup name> [value]
|
||||
---------------------------------------------------------------------------
|
||||
Toggles or sets if a zombie's hitgroup can be damaged.
|
||||
|
||||
Parameters:
|
||||
hitgrup name Name of the hit group to adjust. Options:
|
||||
"generic"
|
||||
"head"
|
||||
"chest"
|
||||
"stomach"
|
||||
"leftarm"
|
||||
"rightarm"
|
||||
"leftleg"
|
||||
"rightleg"
|
||||
"gear"
|
||||
value Optional. Enable hit group damage. Default action is
|
||||
to toggle setting. Options: 0 or 1
|
||||
|
||||
|
||||
3.9.1 HIT GROUP ATTRIBUTES
|
||||
|
||||
@ -1218,6 +1274,26 @@ These are the console variables for the infection module:
|
||||
---------------------------------------------------------------------------
|
||||
Duration of shake, how long the shake lasts. Time is in seconds.
|
||||
|
||||
Console commands:
|
||||
|
||||
Syntax:
|
||||
===========================================================================
|
||||
zr_infect <target> [respawn]
|
||||
---------------------------------------------------------------------------
|
||||
Infects one or more players.
|
||||
|
||||
Parameters:
|
||||
target A SourceMod target string with one or more players.
|
||||
respawn Teleport players to spawn.
|
||||
|
||||
zr_human <target> [respawn]
|
||||
---------------------------------------------------------------------------
|
||||
Turn one or more zombies into humans.
|
||||
|
||||
Parameters:
|
||||
target A SourceMod target string with one or more players.
|
||||
respawn Teleport players to spawn.
|
||||
|
||||
|
||||
3.11 DAMAGE CONTROL SETTINGS
|
||||
------------------------------
|
||||
@ -1495,35 +1571,392 @@ Console variables for visual effects:
|
||||
---------------------------------------------------------------------------
|
||||
Time to wait before removing dead bodies. Time is in seconds.
|
||||
|
||||
zr_napalm_ignite 1
|
||||
---------------------------------------------------------------------------
|
||||
Ignite grenades that players throws. Humans need the class attribute
|
||||
"has_napalm" set for this setting to take effect.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
|
||||
3.15 SOUND EFFECTS CONFIGURATION
|
||||
-----------------------------------
|
||||
|
||||
The sound effects make zombies groan, in addition to the ambience sound file
|
||||
that can be played.
|
||||
|
||||
3.16 SPAWN PROTECT CONFIGURATION
|
||||
Currently it doesn't support any other custom files than the ambience file.
|
||||
Other sounds are pre-configured. Instead it's possible to specify how often
|
||||
the sounds should be played, if enabled.
|
||||
|
||||
The lenght of the ambience file must be specified because SourceMod currently
|
||||
can't detect lenght of MP3 files.
|
||||
|
||||
Sound effect console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_seffects_moan 30.0
|
||||
---------------------------------------------------------------------------
|
||||
Time between emission of a moan sound from a zombie. Time is in
|
||||
secons.
|
||||
|
||||
zr_seffects_groan 5
|
||||
---------------------------------------------------------------------------
|
||||
The probability that a groan sound will be emitted from a zombie when
|
||||
shot. Probability is in percent.
|
||||
|
||||
Options:
|
||||
0 to 100
|
||||
|
||||
zr_seffects_death 1
|
||||
---------------------------------------------------------------------------
|
||||
Emit a death sound when a zombie dies.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ambientsounds 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable ambient sound (background sound) to all players during gameplay.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
|
||||
---------------------------------------------------------------------------
|
||||
The ambient sound file to play as ambienece. Path is relative to the
|
||||
"sounds" folder, and MP3 files are supported. This sound is also
|
||||
looped, so only use sounds that support loops. Otherwise it might sound
|
||||
bad when it restarts.
|
||||
|
||||
zr_ambientsounds_length 60.0
|
||||
---------------------------------------------------------------------------
|
||||
Length of the ambient sound. Length is in seconds. If the specified
|
||||
length is shorter than the real sound length, the sound will start play
|
||||
again before the previous sound finished.
|
||||
|
||||
zr_ambientsounds_volume 0.8
|
||||
---------------------------------------------------------------------------
|
||||
Volume of ambient sound file. Volume is in percent.
|
||||
|
||||
Options
|
||||
0.0 to 1.0
|
||||
|
||||
|
||||
3.16 RESPAWN CONFIGURATION
|
||||
-----------------------------
|
||||
|
||||
Respawning makes players spawn into the game again after death. It keeps the
|
||||
game active and is less annoying for people who don't like to wait too much.
|
||||
|
||||
If the mother zombie haven't spawned yet, players are always spawned as humans.
|
||||
|
||||
Respawn console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_respawn 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable respawning.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_respawn_delay 1.0
|
||||
---------------------------------------------------------------------------
|
||||
Time after death to respawn. Time is in seconds.
|
||||
|
||||
zr_respawn_team_zombie 1
|
||||
---------------------------------------------------------------------------
|
||||
Respawn as zombie. If the mother zombie haven't spawned yet, players
|
||||
are always spawned as humans.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_respawn_team_zombie_world 1
|
||||
---------------------------------------------------------------------------
|
||||
Respawn as zombie if the player was killed by world damage. If the
|
||||
mother zombie haven't spawned yet, players are always spawned as humans.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
|
||||
3.17 SPAWN COMMAND CONFIGURATION
|
||||
-----------------------------------
|
||||
|
||||
The spawn command (zspawn) lets players join the game late, depending on the
|
||||
time configured. To avoid abusing, there are settings that decides what team to
|
||||
spawn on, and a time limit when the command is allowed to be used.
|
||||
|
||||
3.17 RE-SPAWN CONFIGURATION
|
||||
ZSpawn console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_zspawn 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable spawn command.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_zspawn_team_overrride 1
|
||||
---------------------------------------------------------------------------
|
||||
Override what team to spawn to when using the spawn command. If
|
||||
disabled it will use the zr_respawn_team_zombie setting.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_zspawn_team_zombie 0
|
||||
---------------------------------------------------------------------------
|
||||
Spawn as zombie if override setting is enabled.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_zspawn_timelimit 1
|
||||
---------------------------------------------------------------------------
|
||||
Put a time limit on the spawn command.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_zspawn_timelimit_time 120.0
|
||||
---------------------------------------------------------------------------
|
||||
How long the spawn command is available after round start, if enabled.
|
||||
Time is in seconds.
|
||||
|
||||
zr_zspawn_timelimit_zombie 1
|
||||
---------------------------------------------------------------------------
|
||||
Spawn as zombie if using the spawn command after the time limit is up.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
|
||||
3.18 SPAWN PROTECT CONFIGURATION
|
||||
-----------------------------------
|
||||
|
||||
Spawning humans can have spawn protection settings that give them certain
|
||||
advantages for a limited time.
|
||||
|
||||
Spawn protection console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_spawnprotect 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable spawn protection for humans.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_spawnprotect_time 10
|
||||
---------------------------------------------------------------------------
|
||||
How long the spawn protection lasts. Time is in seconds.
|
||||
|
||||
zr_spawnprotect_speed 600.0
|
||||
---------------------------------------------------------------------------
|
||||
Running speed for spawn protected players. Normal running speed is
|
||||
300.0.
|
||||
|
||||
zr_spawnprotect_alpha 0
|
||||
---------------------------------------------------------------------------
|
||||
Transparency setting on spawn protected players.
|
||||
|
||||
Options:
|
||||
0 (transparent) to 255 (fully visible)
|
||||
|
||||
Console commands:
|
||||
|
||||
Syntax:
|
||||
===========================================================================
|
||||
zr_zspawn_force <target> [spawn team]
|
||||
---------------------------------------------------------------------------
|
||||
Force one or more players to spawn.
|
||||
|
||||
Parameters:
|
||||
target A SourceMod target string with one or more players.
|
||||
spawn team Optional. Specify what team to spawn to. Options:
|
||||
0 (humans) or 1 (zombies)
|
||||
|
||||
|
||||
3.19 TELEPORT CONFIGURATION
|
||||
------------------------------
|
||||
|
||||
Zombie:Reloaded got a built in teleport feature with support for limits, delays
|
||||
and abuse protection.
|
||||
|
||||
3.18 TELEPORT CONFIGURATION
|
||||
------------------------------
|
||||
Teleport console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_ztele_zombie 1
|
||||
---------------------------------------------------------------------------
|
||||
Allow zombies to use the teleporter.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ztele_human_before 1
|
||||
---------------------------------------------------------------------------
|
||||
Allow humans to use the teleporter before mother zombies have spawned.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ztele_human_after 0
|
||||
---------------------------------------------------------------------------
|
||||
Allow humans to use the teleporter after mother zombies have spawned.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ztele_delay_zombie 3.0
|
||||
---------------------------------------------------------------------------
|
||||
Delay between teleport command and teleport for zombies. Time is in
|
||||
seconds.
|
||||
|
||||
zr_ztele_delay_human 3.0
|
||||
---------------------------------------------------------------------------
|
||||
Delay between teleport command and teleport for humans. Time is in
|
||||
seconds.
|
||||
|
||||
zr_ztele_max_zombie 3
|
||||
---------------------------------------------------------------------------
|
||||
Maximum number of teleports zombies can do in a round.
|
||||
|
||||
zr_ztele_max_human 1
|
||||
---------------------------------------------------------------------------
|
||||
Maximum number of teleports humans can do in a round.
|
||||
|
||||
zr_ztele_autocancel 1
|
||||
---------------------------------------------------------------------------
|
||||
Automatically cancel a teleport in progress if moving a certain
|
||||
distance.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_ztele_autocancel_distance 20
|
||||
---------------------------------------------------------------------------
|
||||
Maximum distance for automatically canceling a teleport. Distance is in
|
||||
feet. 1 feet is 16 game units where a game unit is ~1 inch. For
|
||||
reference a player is ~75 units tall.
|
||||
|
||||
Teleport console commands:
|
||||
|
||||
Syntax:
|
||||
===========================================================================
|
||||
zr_tele_force <client>
|
||||
---------------------------------------------------------------------------
|
||||
Force teleport on a player. Does not add delay or add to teleport
|
||||
count.
|
||||
|
||||
Parameters:
|
||||
client Single target player. Support SourceMod targets like
|
||||
@me and @aim.
|
||||
|
||||
|
||||
3.19 HP DISPLAY SETTINGS
|
||||
3.20 HP DISPLAY SETTINGS
|
||||
---------------------------
|
||||
|
||||
The HP display is a small panel on the center at the bottom of the screen that
|
||||
displays players' health. Players can disable this, and the setting can also be
|
||||
saved in player cookies.
|
||||
|
||||
3.20 VOLUMETRIC FEATURES
|
||||
Console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_zhp 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable HP display for zombies.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_zhp_default 1
|
||||
---------------------------------------------------------------------------
|
||||
Default HP display state on connecting players.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
|
||||
3.21 JUMP BOOST SETTINGS
|
||||
---------------------------
|
||||
|
||||
3.20.1 VOLUME ATTRIBUTES
|
||||
Jump boost can be abused to do bunny hops. There are settings for configuring
|
||||
maximum allowed velocity when jumping. If maximum speed is reached no
|
||||
horizontal jump boost is applied.
|
||||
|
||||
3.20.2 FEATURE ATTRIBUTES
|
||||
Console variables:
|
||||
|
||||
3.20.3 ANTI-CAMP FEATURE
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_jumpboost_bhop_protect 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable bunny hop protection.
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_jumpboost_bhop_max 300.0
|
||||
---------------------------------------------------------------------------
|
||||
Maximum horizontal velocity allowed when jumping. Normal running speed
|
||||
for the player is 300.0
|
||||
|
||||
|
||||
3.22 ANTI-STICK SETTINGS
|
||||
---------------------------
|
||||
|
||||
The anti-stick system is a no-block system that turns off collisions on players
|
||||
that are stuck together, and enable collision again when they're unstuck.
|
||||
|
||||
To know if players are stuck, it needs some extra info about each model used in
|
||||
the game. Data for these models are stored in the following file:
|
||||
|
||||
"data/antistick.dat"
|
||||
|
||||
The file path is relative to the "sourcemod" folder.
|
||||
|
||||
Console variables:
|
||||
|
||||
Console variable: Default:
|
||||
===========================================================================
|
||||
zr_antistick 1
|
||||
---------------------------------------------------------------------------
|
||||
Enable anti-stick system
|
||||
|
||||
Options:
|
||||
0 or 1
|
||||
|
||||
zr_antistick_default_width 32.0
|
||||
---------------------------------------------------------------------------
|
||||
Default model width used to detect if players are stuck together. Width
|
||||
is in game units.
|
||||
|
||||
Do not touch this variable if you don't know what you're doing!
|
||||
|
||||
zr_antistick_file_path "data/antistick.dat"
|
||||
---------------------------------------------------------------------------
|
||||
File to store anti-stick model hull data. Path is default to the
|
||||
"sourcemod" folder.
|
||||
|
||||
|
||||
3.23 VOLUMETRIC FEATURE CONFIGURATION
|
||||
----------------------------------------
|
||||
|
||||
3.23.1 VOLUME ATTRIBUTES
|
||||
|
||||
3.23.2 FEATURE ATTRIBUTES
|
||||
|
||||
3.23.3 ANTI-CAMP FEATURE
|
||||
|
||||
|
||||
4.0 HOW TO PLAY
|
||||
|
@ -47,7 +47,7 @@ JumpBoostOnClientJumpPost(client)
|
||||
// Get client's current velocity.
|
||||
ToolsClientVelocity(client, vecVelocity, false);
|
||||
|
||||
// If they have exceeded the max jump speed, then stop.
|
||||
// Only apply horizontal multiplier if it's not a bhop.
|
||||
if (!JumpBoostIsBHop(vecVelocity))
|
||||
{
|
||||
// Apply horizontal multipliers to jump vector.
|
||||
|
Loading…
Reference in New Issue
Block a user