Fixed typo in playerclasses.inc with logging defines, add updated weaponalpha module to track weapon alphas.
This commit is contained in:
parent
67ec1f8433
commit
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@ -20,7 +20,7 @@
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// name text The class name used in class menu.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_spawn number Initial transparency setting.
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// alpha_initial number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// overlay_path text Overlay displayed at the player.
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@ -58,7 +58,7 @@
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// Model
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_spawn" "255"
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"alpha_initial" "100"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -99,7 +99,7 @@
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// Model
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// Model
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"alpha_spawn" "255"
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"alpha_initial" "50"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -140,7 +140,7 @@
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// Model
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// Model
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"model_path" "models/player/zh/zh_zombie003.mdl"
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"model_path" "models/player/zh/zh_zombie003.mdl"
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"alpha_spawn" "255"
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"alpha_initial" "150"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -181,7 +181,7 @@
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// Model
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_spawn" "255"
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"alpha_initial" "10"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -228,7 +228,7 @@
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// Model
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// Model
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"model_path" "default"
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"model_path" "default"
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"alpha_spawn" "255"
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"alpha_initial" "200"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -269,7 +269,7 @@
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// Model
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// Model
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"model_path" "default"
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"model_path" "default"
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"alpha_spawn" "255"
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"alpha_initial" "240"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -310,7 +310,7 @@
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// Model
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// Model
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"model_path" "default"
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"model_path" "default"
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"alpha_spawn" "255"
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"alpha_initial" "100"
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"alpha_damaged" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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"alpha_damage" "0"
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@ -505,7 +505,7 @@ InfectClient(client, attacker = -1, bool:motherinfect = false)
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}
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}
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// Force client to drop weapon.
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// Force client to drop weapon.
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WeaponForceClientDrop(client, weapons[x]);
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WeaponsForceClientDrop(client, weapons[x]);
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}
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}
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else
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else
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{
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{
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@ -323,7 +323,7 @@ new ClassPlayerNextAdminClass[MAXPLAYERS + 1];
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ClassLoad()
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ClassLoad()
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{
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{
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// Initialize log boolean.
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// Initialize log boolean.
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new bool:enablelog = LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_WEAPONS);
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new bool:enablelog = LogCheckFlag(LOG_CORE_EVENTS, LOG_MODULE_CLASSES);
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// Make sure kvClassData is ready to use.
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// Make sure kvClassData is ready to use.
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if (kvClassData != INVALID_HANDLE)
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if (kvClassData != INVALID_HANDLE)
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@ -141,7 +141,7 @@ ToolsClientScore(client, bool:score = true, bool:apply = true, value = 0)
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* @param alpha The alpha value to set client's alpha to. (0-255)
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* @param alpha The alpha value to set client's alpha to. (0-255)
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* @param weapons Apply alpha to all client's weapons.
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* @param weapons Apply alpha to all client's weapons.
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*/
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*/
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ToolsSetClientAlpha(client, alpha, bool:bWeapons = true)
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ToolsSetClientAlpha(client, alpha)
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{
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{
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// Turn rendermode on, on the client.
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// Turn rendermode on, on the client.
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SetEntityRenderMode(client, RENDER_TRANSALPHA);
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SetEntityRenderMode(client, RENDER_TRANSALPHA);
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@ -149,12 +149,36 @@ ToolsSetClientAlpha(client, alpha, bool:bWeapons = true)
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// Set alpha value on the client.
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// Set alpha value on the client.
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SetEntityRenderColor(client, _, _, _, alpha);
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SetEntityRenderColor(client, _, _, _, alpha);
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// If bWeapons is false, then stop.
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// Forward event to modules.
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if (!bWeapons)
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WeaponAlphaOnClientAlphaChanged(client, alpha);
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{
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}
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return;
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}
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/**
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* Sets an entity's color. (This is the "get" version of SetEntityRenderColor)
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// Set client's weapons' alpha.
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*
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WeaponSetWeaponAlpha(client, alpha);
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* @param client The client index.
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* @return The alpha value of the client. (0-255)
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*/
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ToolsGetEntityAlpha(entity)
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{
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static bool:gotconfig = false;
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static String:prop[32];
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if (!gotconfig)
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{
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new Handle:gc = LoadGameConfigFile("core.games");
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new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
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CloseHandle(gc);
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if (!exists)
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{
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strcopy(prop, sizeof(prop), "m_clrRender");
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}
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gotconfig = true;
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}
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new offset = GetEntSendPropOffs(entity, prop);
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return GetEntData(entity, offset + 3, 1);
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}
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}
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@ -208,7 +208,7 @@ RestrictWeaponUnrestrictAll()
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*/
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*/
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RestrictClientInit(client)
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RestrictClientInit(client)
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{
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{
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// Hook "canuse" on client.
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// Hook "Weapon_CanUse" on client.
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gCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
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gCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
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}
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}
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@ -219,7 +219,7 @@ RestrictClientInit(client)
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*/
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*/
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RestrictOnClientDisconnect(client)
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RestrictOnClientDisconnect(client)
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{
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{
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// Unhook "canuse" on client.
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// Unhook "Weapon_CanUse" on client.
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ZRTools_UnhookWeapon_CanUse(gCanUseHookID[client]);
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ZRTools_UnhookWeapon_CanUse(gCanUseHookID[client]);
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}
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}
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@ -347,7 +347,7 @@ WpnRestrictQuery:RestrictRestrict(const String:weapon[], String:display[] = "")
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}
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}
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// Get display name of the weapon.
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// Get display name of the weapon.
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WeaponGetDisplayName(weapon, display);
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WeaponsGetDisplayName(weapon, display);
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// Return restrict failed if weapon is already restricted.
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// Return restrict failed if weapon is already restricted.
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if (RestrictIsWeaponRestricted(weapon))
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if (RestrictIsWeaponRestricted(weapon))
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@ -432,7 +432,7 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
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}
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}
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// Get display name of the weapon.
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// Get display name of the weapon.
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WeaponGetDisplayName(weapon, display);
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WeaponsGetDisplayName(weapon, display);
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// Return unrestrict failed if weapon isn't restricted.
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// Return unrestrict failed if weapon isn't restricted.
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if (!RestrictIsWeaponRestricted(weapon))
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if (!RestrictIsWeaponRestricted(weapon))
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@ -897,6 +897,9 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
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return ZRTools_Handled;
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return ZRTools_Handled;
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}
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}
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// Forward event to modules. (item pickup)
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WeaponAlphaOnItemPickup(client, weapon);
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// Allow pickup.
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// Allow pickup.
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return ZRTools_Continue;
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return ZRTools_Continue;
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}
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}
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131
src/zr/weapons/weaponalpha.inc
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131
src/zr/weapons/weaponalpha.inc
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@ -0,0 +1,131 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: weaponalpha.inc
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* Type: Core
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* Description: Weapon alpha functions, and alpha updating on drop/pickup.
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*
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* ============================================================================
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*/
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/**
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* Default alpha on any CS:S weapon.
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*/
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#define WEAPONALPHA_DEFAULT_VALUE 255
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/**
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* Array that stores the "HookID" to be later unhooked on player disconnect.
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*/
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new g_iWeaponDropHookID[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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WeaponAlphaClientInit(client)
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{
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// Hook "Weapon_Drop" on client.
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g_iWeaponDropHookID[client] = ZRTools_HookWeapon_Drop(client, WeaponAlphaDrop);
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}
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/**
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* Unhook Weapon_CanUse function on a client.
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*
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* @param client The client index.
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*/
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WeaponAlphaOnClientDisconnect(client)
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{
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// Unhook "Weapon_Drop" on client.
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ZRTools_UnhookWeapon_Drop(g_iWeaponDropHookID[client]);
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}
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/**
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* Client has just picked up a weapon.
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*
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* @param client The client index.
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* @param weapon The weapon index.
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*/
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WeaponAlphaOnItemPickup(client, weapon)
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{
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// Get client's current alpha.
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new alpha = ToolsGetEntityAlpha(client);
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// Set new alpha on weapons.
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WeaponAlphaApplyWeaponAlpha(weapon, alpha);
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}
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/**
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* Callback function for Weapon_Drop.
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* Called when a client drops their weapon.
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*
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* @param client The client index.
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* @param weapon The weapon index.
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*/
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public ZRTools_Action:WeaponAlphaDrop(client, weapon)
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{
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// If weapon isn't a valid entity, then stop.
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if (weapon < MaxClients)
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{
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return;
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}
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// Set new alpha on weapons.
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WeaponAlphaApplyWeaponAlpha(weapon, WEAPONALPHA_DEFAULT_VALUE);
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}
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/**
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* A client's alpha has been changed by the plugin.
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*
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* @param client The client index.
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*/
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WeaponAlphaOnClientAlphaChanged(client, alpha)
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{
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// Set new alpha on weapons.
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WeaponAlphaApplyWeaponAlpha(client, alpha);
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}
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/**
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* Set's the alpha on a client's weapons.
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*
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* @param entity If client index is given, alpha will be set on all their weapons.
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* If a non-client index is given, alpha will be set on given entity.
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* @param alpha The alpha to set the weapons to.
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*/
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WeaponAlphaApplyWeaponAlpha(entity, alpha)
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{
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if (entity > MaxClients)
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{
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// Turn rendermode on, on the weapon.
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SetEntityRenderMode(entity, RENDER_TRANSALPHA);
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// Set alpha value on the weapon.
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SetEntityRenderColor(entity, _, _, _, alpha);
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// Entity alpha has been set, so stop.
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return;
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}
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// Get client's list of weapons.
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new weapons[WeaponsType];
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WeaponsGetClientWeapons(entity, weapons);
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// Loop through array slots and set alpha.
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// x = weapon slot.
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for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
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{
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// If weapon is invalid, then stop.
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if (weapons[x] == -1)
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{
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continue;
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}
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// Turn rendermode on, on the weapon.
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SetEntityRenderMode(weapons[x], RENDER_TRANSALPHA);
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// Set alpha value on the weapon.
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SetEntityRenderColor(weapons[x], _, _, _, alpha);
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}
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}
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@ -43,6 +43,7 @@ enum WeaponsType
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*/
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*/
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#include "zr/weapons/restrict"
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#include "zr/weapons/restrict"
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#include "zr/weapons/weaponalpha"
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#include "zr/weapons/markethandler"
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#include "zr/weapons/markethandler"
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#include "zr/weapons/menu_weapons"
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#include "zr/weapons/menu_weapons"
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@ -137,6 +138,7 @@ WeaponsClientInit(client)
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{
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{
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// Forward event to sub-module.
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// Forward event to sub-module.
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RestrictClientInit(client);
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RestrictClientInit(client);
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WeaponAlphaClientInit(client);
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}
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}
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/**
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/**
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@ -148,6 +150,7 @@ WeaponsOnClientDisconnect(client)
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{
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{
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// Forward event to sub-module.
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// Forward event to sub-module.
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RestrictOnClientDisconnect(client);
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RestrictOnClientDisconnect(client);
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WeaponAlphaOnClientDisconnect(client);
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}
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}
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/**
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/**
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@ -219,7 +222,7 @@ bool:WeaponsIsValidWeapon(const String:weapon[])
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* @param weapon The weapon name.
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* @param weapon The weapon name.
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* @param display Returns with the display name, is not changed if weapon is invalid.
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* @param display Returns with the display name, is not changed if weapon is invalid.
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*/
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*/
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WeaponGetDisplayName(const String:weapon[], String:display[])
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WeaponsGetDisplayName(const String:weapon[], String:display[])
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{
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{
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// Reset keyvalue's traversal stack.
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// Reset keyvalue's traversal stack.
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KvRewind(kvWeapons);
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KvRewind(kvWeapons);
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@ -373,38 +376,8 @@ WeaponsType:WeaponsGetDeployedWeaponSlot(client)
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* @param client The client index.
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* @param client The client index.
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* @param weapon The weapon index to force client to drop.
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* @param weapon The weapon index to force client to drop.
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*/
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*/
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WeaponForceClientDrop(client, weapon)
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WeaponsForceClientDrop(client, weapon)
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{
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{
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// Force client to drop weapon.
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// Force client to drop weapon.
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SDKCall(g_hToolsCSWeaponDrop, client, weapon, true, false);
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SDKCall(g_hToolsCSWeaponDrop, client, weapon, true, false);
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}
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}
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/**
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* Set's the alpha on a client's weapons.
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*
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* @param client The client index.
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* @param alpha The alpha to set the weapons to.
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*/
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|
||||||
WeaponSetWeaponAlpha(client, alpha)
|
|
||||||
{
|
|
||||||
// Get client's list of weapons.
|
|
||||||
new weapons[WeaponsType];
|
|
||||||
WeaponsGetClientWeapons(client, weapons);
|
|
||||||
|
|
||||||
// Loop through array slots and set alpha.
|
|
||||||
// x = weapon slot.
|
|
||||||
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
|
|
||||||
{
|
|
||||||
// If weapon is invalid, then stop.
|
|
||||||
if (weapons[x] == -1)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Turn rendermode on, on the weapon.
|
|
||||||
SetEntityRenderMode(weapons[x], RENDER_TRANSALPHA);
|
|
||||||
|
|
||||||
// Set alpha value on the weapon.
|
|
||||||
SetEntityRenderColor(weapons[x], _, _, _, alpha);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
Loading…
Reference in New Issue
Block a user