Set several timers variable value to the INVALID_HANDLE after KillTimer call.

This commit is contained in:
Oleg Tsvetkov 2016-06-12 01:31:08 +03:00
parent 25eaa7ade3
commit 16de1d1a9f
2 changed files with 3 additions and 0 deletions

View File

@ -154,6 +154,7 @@ OverlaysOnRoundStart()
new Float:overlaysupdate = GetConVarFloat(g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]); new Float:overlaysupdate = GetConVarFloat(g_hCvarsList[CVAR_OVERLAYS_UPDATE_TIME]);
if (overlaysupdate <= 0.0) if (overlaysupdate <= 0.0)
{ {
tOverlays = INVALID_HANDLE;
return; return;
} }

View File

@ -98,6 +98,7 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
// If player was infected, then stop. // If player was infected, then stop.
if (StrEqual(weapon, "zombie_claws_of_death", false)) if (StrEqual(weapon, "zombie_claws_of_death", false))
{ {
tRespawn[client] = INVALID_HANDLE;
return; return;
} }
@ -105,6 +106,7 @@ RespawnOnClientDeath(client, attacker, const String:weapon[])
new bool:respawn = GetConVarBool(g_hCvarsList[CVAR_RESPAWN]); new bool:respawn = GetConVarBool(g_hCvarsList[CVAR_RESPAWN]);
if (!respawn) if (!respawn)
{ {
tRespawn[client] = INVALID_HANDLE;
return; return;
} }