Separated visualeffects into module/submodule format.
This commit is contained in:
		@@ -49,7 +49,7 @@
 | 
			
		||||
 | 
			
		||||
// Modules
 | 
			
		||||
#include "zr/account"
 | 
			
		||||
#include "zr/visualeffects"
 | 
			
		||||
#include "zr/visualeffects/visualeffects"
 | 
			
		||||
#include "zr/soundeffects/soundeffects"
 | 
			
		||||
#include "zr/antistick"
 | 
			
		||||
#include "zr/knockback"
 | 
			
		||||
 
 | 
			
		||||
@@ -3,9 +3,9 @@
 | 
			
		||||
 *
 | 
			
		||||
 *   Zombie:Reloaded
 | 
			
		||||
 *
 | 
			
		||||
 *   File:          visualeffects.inc
 | 
			
		||||
 *   File:          visualambience.inc
 | 
			
		||||
 *   Type:          Module
 | 
			
		||||
 *   Description:   Visual effects such as map darkening, fog, etc..
 | 
			
		||||
 *   Description:   Fog, light style, sky, sun rendering, etc
 | 
			
		||||
 *
 | 
			
		||||
 * ============================================================================
 | 
			
		||||
 */
 | 
			
		||||
@@ -13,22 +13,22 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Default sky of current map.
 | 
			
		||||
 */
 | 
			
		||||
new String:g_VEffectsDefaultSky[PLATFORM_MAX_PATH];
 | 
			
		||||
new String:g_VAmbienceDefaultSky[PLATFORM_MAX_PATH];
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get cvar data and downloadable content to add to download table.
 | 
			
		||||
 * Validate cvar data.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsLoad()
 | 
			
		||||
VAmbienceLoad()
 | 
			
		||||
{
 | 
			
		||||
    // Apply all visual effects now
 | 
			
		||||
    VEffectsApplyAll();
 | 
			
		||||
    VAmbienceApplyAll();
 | 
			
		||||
    
 | 
			
		||||
    // Find map's default sky.
 | 
			
		||||
    new Handle:hSkyname = FindConVar("sv_skyname");
 | 
			
		||||
    if (hSkyname != INVALID_HANDLE)
 | 
			
		||||
    {
 | 
			
		||||
        // Store map's default sky before applying new one.
 | 
			
		||||
        GetConVarString(hSkyname, g_VEffectsDefaultSky, sizeof(g_VEffectsDefaultSky));
 | 
			
		||||
        GetConVarString(hSkyname, g_VAmbienceDefaultSky, sizeof(g_VAmbienceDefaultSky));
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // If sky is disabled, then stop.
 | 
			
		||||
@@ -51,70 +51,61 @@ VEffectsLoad()
 | 
			
		||||
    AddFileToDownloadsTable(downloadpath);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Plugin has just finished creating/hooking cvars.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsOnCvarInit()
 | 
			
		||||
{
 | 
			
		||||
    // Hook zr_veffects_* cvars.
 | 
			
		||||
    VEffectsCvarsHook();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Hook zr_veffects_* cvar changes.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param unhook    If true, cvars will be unhooked, false to hook cvars.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsCvarsHook(bool:unhook = false)
 | 
			
		||||
VAmbienceCvarsHook(bool:unhook = false)
 | 
			
		||||
{
 | 
			
		||||
    // If unhook is true, then continue.
 | 
			
		||||
    if (unhook)
 | 
			
		||||
    {
 | 
			
		||||
        // Unhook lightstyle cvars.
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
 | 
			
		||||
        
 | 
			
		||||
        // Unhook sky cvars.
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
 | 
			
		||||
        
 | 
			
		||||
        // Unhook sun cvars.
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
 | 
			
		||||
        
 | 
			
		||||
        // Unhook fog cvars.
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
 | 
			
		||||
        UnhookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
 | 
			
		||||
        
 | 
			
		||||
        // Stop after unhooking cvars.
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Hook lightstyle cvars.
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VEffectsCvarsHookLightStyle);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VEffectsCvarsHookLightStyle);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE], VAmbienceCvarsHookLightStyle);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE_VALUE], VAmbienceCvarsHookLightStyle);
 | 
			
		||||
    
 | 
			
		||||
    // Hook sky cvars.
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VEffectsCvarsHookSky);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VEffectsCvarsHookSky);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY], VAmbienceCvarsHookSky);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SKY_PATH], VAmbienceCvarsHookSky);
 | 
			
		||||
    
 | 
			
		||||
    // Hook sun cvars.
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VEffectsCvarsHookSunDisable);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE], VAmbienceCvarsHookSunDisable);
 | 
			
		||||
    
 | 
			
		||||
    // Hook fog cvars.
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VEffectsCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST], VAmbienceCvarsHookFog);
 | 
			
		||||
    HookConVarChange(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ], VAmbienceCvarsHookFog);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -125,13 +116,13 @@ VEffectsCvarsHook(bool:unhook = false)
 | 
			
		||||
 * @param oldvalue  The value before change.
 | 
			
		||||
 * @param newvalue  The new value.
 | 
			
		||||
 */
 | 
			
		||||
public VEffectsCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
public VAmbienceCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
{
 | 
			
		||||
    // If lightstyle is disabled, then disable.
 | 
			
		||||
    new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply light style.
 | 
			
		||||
    VEffectsApplyLightStyle(!lightstyle);
 | 
			
		||||
    VAmbienceApplyLightStyle(!lightstyle);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -142,13 +133,13 @@ public VEffectsCvarsHookLightStyle(Handle:cvar, const String:oldvalue[], const S
 | 
			
		||||
 * @param oldvalue  The value before change.
 | 
			
		||||
 * @param newvalue  The new value.
 | 
			
		||||
 */
 | 
			
		||||
public VEffectsCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
public VAmbienceCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
{
 | 
			
		||||
    // If sky is disabled, then disable.
 | 
			
		||||
    new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply new sky.
 | 
			
		||||
    VEffectsApplySky(!sky);
 | 
			
		||||
    VAmbienceApplySky(!sky);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -159,13 +150,13 @@ public VEffectsCvarsHookSky(Handle:cvar, const String:oldvalue[], const String:n
 | 
			
		||||
 * @param oldvalue  The value before change.
 | 
			
		||||
 * @param newvalue  The new value.
 | 
			
		||||
 */
 | 
			
		||||
public VEffectsCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
public VAmbienceCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
{
 | 
			
		||||
    // If fog is disabled, then disable.
 | 
			
		||||
    new bool:sun = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SUN_DISABLE]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply fog.
 | 
			
		||||
    VEffectsApplySunDisable(!sun);
 | 
			
		||||
    VAmbienceApplySunDisable(!sun);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -176,40 +167,40 @@ public VEffectsCvarsHookSunDisable(Handle:cvar, const String:oldvalue[], const S
 | 
			
		||||
 * @param oldvalue  The value before change.
 | 
			
		||||
 * @param newvalue  The new value.
 | 
			
		||||
 */
 | 
			
		||||
public VEffectsCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
public VAmbienceCvarsHookFog(Handle:cvar, const String:oldvalue[], const String:newvalue[])
 | 
			
		||||
{
 | 
			
		||||
    // If fog is disabled, then disable.
 | 
			
		||||
    new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply fog.
 | 
			
		||||
    VEffectsApplyFog(fogoverride);
 | 
			
		||||
    VAmbienceApplyFog(fogoverride);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Apply all cvar values on server.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsApplyAll()
 | 
			
		||||
VAmbienceApplyAll()
 | 
			
		||||
{
 | 
			
		||||
    // If lightstyle is disabled, then disable.
 | 
			
		||||
    new bool:lightstyle = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_LIGHTSTYLE]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply light style.
 | 
			
		||||
    VEffectsApplyLightStyle(!lightstyle);
 | 
			
		||||
    VAmbienceApplyLightStyle(!lightstyle);
 | 
			
		||||
    
 | 
			
		||||
    // If sky is disabled, then disable.
 | 
			
		||||
    new bool:sky = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_SKY]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply new sky.
 | 
			
		||||
    VEffectsApplySky(!sky);
 | 
			
		||||
    VAmbienceApplySky(!sky);
 | 
			
		||||
    
 | 
			
		||||
    // If fog is disabled, then disable.
 | 
			
		||||
    new bool:fogoverride = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG_OVERRIDE]);
 | 
			
		||||
    
 | 
			
		||||
    // Apply fog.
 | 
			
		||||
    VEffectsApplyFog(fogoverride);
 | 
			
		||||
    VAmbienceApplyFog(fogoverride);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VEffectsApplyLightStyle(bool:disable = false)
 | 
			
		||||
VAmbienceApplyLightStyle(bool:disable = false)
 | 
			
		||||
{
 | 
			
		||||
    // If default, then set to normal light style.
 | 
			
		||||
    if (disable)
 | 
			
		||||
@@ -228,7 +219,7 @@ VEffectsApplyLightStyle(bool:disable = false)
 | 
			
		||||
    SetLightStyle(0, lightstylevalue);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VEffectsApplySky(bool:disable = false)
 | 
			
		||||
VAmbienceApplySky(bool:disable = false)
 | 
			
		||||
{
 | 
			
		||||
    // if we can't find the sv_skyname cvar, then stop.
 | 
			
		||||
    new Handle:hSkyname = FindConVar("sv_skyname");
 | 
			
		||||
@@ -240,9 +231,9 @@ VEffectsApplySky(bool:disable = false)
 | 
			
		||||
    // If default, then set to default sky.
 | 
			
		||||
    if (disable)
 | 
			
		||||
    {
 | 
			
		||||
        if (g_VEffectsDefaultSky[0])
 | 
			
		||||
        if (g_VAmbienceDefaultSky[0])
 | 
			
		||||
        {
 | 
			
		||||
            SetConVarString(hSkyname, g_VEffectsDefaultSky, true);
 | 
			
		||||
            SetConVarString(hSkyname, g_VAmbienceDefaultSky, true);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        return;
 | 
			
		||||
@@ -256,7 +247,7 @@ VEffectsApplySky(bool:disable = false)
 | 
			
		||||
    SetConVarString(hSkyname, skypath, true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VEffectsApplySunDisable(bool:disable = false)
 | 
			
		||||
VAmbienceApplySunDisable(bool:disable = false)
 | 
			
		||||
{
 | 
			
		||||
    // Find sun entity.
 | 
			
		||||
    new sun = FindEntityByClassname(-1, "env_sun");
 | 
			
		||||
@@ -280,7 +271,7 @@ VEffectsApplySunDisable(bool:disable = false)
 | 
			
		||||
    AcceptEntityInput(sun, "TurnOff");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VEffectsApplyFog(bool:override = false)
 | 
			
		||||
VAmbienceApplyFog(bool:override = false)
 | 
			
		||||
{
 | 
			
		||||
    // If fog is disabled, then stop.
 | 
			
		||||
    new bool:fog = GetConVarBool(g_hCvarsList[CVAR_VEFFECTS_FOG]);
 | 
			
		||||
@@ -319,27 +310,27 @@ VEffectsApplyFog(bool:override = false)
 | 
			
		||||
    
 | 
			
		||||
    // Set primary fog color.
 | 
			
		||||
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_PCOLOR], fogcolor, sizeof(fogcolor));
 | 
			
		||||
    VEffectsSetFogColor(fogindex, fogcolor, true);
 | 
			
		||||
    VAmbienceSetFogColor(fogindex, fogcolor, true);
 | 
			
		||||
    
 | 
			
		||||
    // Set secondary fog color.
 | 
			
		||||
    GetConVarString(g_hCvarsList[CVAR_VEFFECTS_FOG_SCOLOR], fogcolor, sizeof(fogcolor));
 | 
			
		||||
    VEffectsSetFogColor(fogindex, fogcolor, false);
 | 
			
		||||
    VAmbienceSetFogColor(fogindex, fogcolor, false);
 | 
			
		||||
    
 | 
			
		||||
    // Set fog's density.
 | 
			
		||||
    new Float:fogdensity = GetConVarFloat(g_hCvarsList[CVAR_VEFFECTS_FOG_DENSITY]);
 | 
			
		||||
    VEffectsSetFogDensity(fogindex, fogdensity);
 | 
			
		||||
    VAmbienceSetFogDensity(fogindex, fogdensity);
 | 
			
		||||
    
 | 
			
		||||
    // Set fog's start distance.
 | 
			
		||||
    new fogstart = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_STARTDIST]);
 | 
			
		||||
    VEffectsSetFogStartDist(fogindex, fogstart);
 | 
			
		||||
    VAmbienceSetFogStartDist(fogindex, fogstart);
 | 
			
		||||
    
 | 
			
		||||
    // Set fog's end distance.
 | 
			
		||||
    new fogend = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_ENDDIST]);
 | 
			
		||||
    VEffectsSetFogEndDist(fogindex, fogend);
 | 
			
		||||
    VAmbienceSetFogEndDist(fogindex, fogend);
 | 
			
		||||
    
 | 
			
		||||
    // Set fog's far z distance.
 | 
			
		||||
    new fogfarz = GetConVarInt(g_hCvarsList[CVAR_VEFFECTS_FOG_FARZ]);
 | 
			
		||||
    VEffectsSetFogFarZ(fogindex, fogfarz);
 | 
			
		||||
    VAmbienceSetFogFarZ(fogindex, fogfarz);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
@@ -349,7 +340,7 @@ VEffectsApplyFog(bool:override = false)
 | 
			
		||||
 * @param color     The rgb color of the fog. 
 | 
			
		||||
 * @param primary   (Optional) True to set primary, false otherwise.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsSetFogColor(fogindex, const String:color[], bool:primary = true)
 | 
			
		||||
VAmbienceSetFogColor(fogindex, const String:color[], bool:primary = true)
 | 
			
		||||
{
 | 
			
		||||
    // Set primary color.
 | 
			
		||||
    if (primary)
 | 
			
		||||
@@ -373,7 +364,7 @@ VEffectsSetFogColor(fogindex, const String:color[], bool:primary = true)
 | 
			
		||||
 * @param fogindex  Edict index of the fog to modify.
 | 
			
		||||
 * @param density   The density of the fog. 
 | 
			
		||||
 */
 | 
			
		||||
VEffectsSetFogDensity(fogindex, Float:density)
 | 
			
		||||
VAmbienceSetFogDensity(fogindex, Float:density)
 | 
			
		||||
{
 | 
			
		||||
    // Set density.
 | 
			
		||||
    DispatchKeyValueFloat(fogindex, "fogmaxdensity", density);
 | 
			
		||||
@@ -385,7 +376,7 @@ VEffectsSetFogDensity(fogindex, Float:density)
 | 
			
		||||
 * @param fogindex      Edict index of the fog to modify.
 | 
			
		||||
 * @param startdist     The start distance of the fog. 
 | 
			
		||||
 */
 | 
			
		||||
VEffectsSetFogStartDist(fogindex, startdist)
 | 
			
		||||
VAmbienceSetFogStartDist(fogindex, startdist)
 | 
			
		||||
{
 | 
			
		||||
    // Set start distance.
 | 
			
		||||
    SetVariantInt(startdist);
 | 
			
		||||
@@ -398,7 +389,7 @@ VEffectsSetFogStartDist(fogindex, startdist)
 | 
			
		||||
 * @param fogindex      Edict index of the fog to modify.
 | 
			
		||||
 * @param enddist       The end distance of the fog. 
 | 
			
		||||
 */
 | 
			
		||||
VEffectsSetFogEndDist(fogindex, enddist)
 | 
			
		||||
VAmbienceSetFogEndDist(fogindex, enddist)
 | 
			
		||||
{
 | 
			
		||||
    // Set end distance.
 | 
			
		||||
    SetVariantInt(enddist);
 | 
			
		||||
@@ -411,90 +402,9 @@ VEffectsSetFogEndDist(fogindex, enddist)
 | 
			
		||||
 * @param fogindex      Edict index of the fog to modify.
 | 
			
		||||
 * @param farz          The far z distance of the fog. 
 | 
			
		||||
 */
 | 
			
		||||
VEffectsSetFogFarZ(fogindex, farz)
 | 
			
		||||
VAmbienceSetFogFarZ(fogindex, farz)
 | 
			
		||||
{
 | 
			
		||||
    // Set far z distance.
 | 
			
		||||
    SetVariantInt(farz);
 | 
			
		||||
    AcceptEntityInput(fogindex, "SetFarZ");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create an energy splash effect.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client        The client index.
 | 
			
		||||
 * @param origin        The origin of the effect.
 | 
			
		||||
 * @param direction     The direction of the effect.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsCreateEnergySplash(const Float:origin[3], const Float:direction[3], bool:explosive)
 | 
			
		||||
{
 | 
			
		||||
    TE_SetupEnergySplash(origin, direction, explosive);
 | 
			
		||||
    TE_SendToAll();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create an explosion effect with strict flags.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param origin    The (x, y, z) coordinate of the explosion.
 | 
			
		||||
 * @param flags     The flags to set on the explosion.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsCreateExplosion(const Float:origin[3], flags)
 | 
			
		||||
{
 | 
			
		||||
    // Create an explosion entity.
 | 
			
		||||
    new explosion = CreateEntityByName("env_explosion");
 | 
			
		||||
    
 | 
			
		||||
    // If explosion entity isn't valid, then stop.
 | 
			
		||||
    if (explosion == -1)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Get and modify flags on explosion.
 | 
			
		||||
    new spawnflags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
 | 
			
		||||
    spawnflags = spawnflags | EXP_NODAMAGE | EXP_NODECAL | flags;
 | 
			
		||||
    
 | 
			
		||||
    // Set modified flags on entity.
 | 
			
		||||
    SetEntProp(explosion, Prop_Data, "m_spawnflags", spawnflags);
 | 
			
		||||
    
 | 
			
		||||
    // Spawn the entity into the world.
 | 
			
		||||
    DispatchSpawn(explosion);
 | 
			
		||||
    
 | 
			
		||||
    // Set the origin of the explosion.
 | 
			
		||||
    DispatchKeyValueVector(explosion, "origin", origin);
 | 
			
		||||
    
 | 
			
		||||
    // Set fireball material.
 | 
			
		||||
    PrecacheModel("materials/sprites/xfireball3.vmt");
 | 
			
		||||
    DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
 | 
			
		||||
    
 | 
			
		||||
    // Tell the entity to explode.
 | 
			
		||||
    AcceptEntityInput(explosion, "Explode");
 | 
			
		||||
    
 | 
			
		||||
    // Remove entity from world.
 | 
			
		||||
    RemoveEdict(explosion);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Shake a client's screen with specific parameters.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client        The client index.
 | 
			
		||||
 * @param amplitude     The amplitude (intensity) of the shaking.
 | 
			
		||||
 * @param frequency     The frequency (speed) of the shaking.
 | 
			
		||||
 * @param duration      The duration (time) of the shaking.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
 | 
			
		||||
{
 | 
			
		||||
    // If shake usermsg isn't invalid, then stop.
 | 
			
		||||
    new Handle:hShake = StartMessageOne("Shake", client);
 | 
			
		||||
    if (hShake == INVALID_HANDLE)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Write shake information to usermsg handle.
 | 
			
		||||
    BfWriteByte(hShake, 0);
 | 
			
		||||
    BfWriteFloat(hShake, amplitude);
 | 
			
		||||
    BfWriteFloat(hShake, frequency);
 | 
			
		||||
    BfWriteFloat(hShake, duration);
 | 
			
		||||
    
 | 
			
		||||
    // End usermsg and send to client.
 | 
			
		||||
    EndMessage();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										112
									
								
								src/zr/visualeffects/visualeffects.inc
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										112
									
								
								src/zr/visualeffects/visualeffects.inc
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,112 @@
 | 
			
		||||
/*
 | 
			
		||||
 * ============================================================================
 | 
			
		||||
 *
 | 
			
		||||
 *   Zombie:Reloaded
 | 
			
		||||
 *
 | 
			
		||||
 *   File:          visualeffects.inc
 | 
			
		||||
 *   Type:          Module
 | 
			
		||||
 *   Description:   Visual effects API.
 | 
			
		||||
 *
 | 
			
		||||
 * ============================================================================
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "zr/visualeffects/visualambience"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Visual effect loading.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsLoad()
 | 
			
		||||
{
 | 
			
		||||
    // Forward event to sub-modules.
 | 
			
		||||
    VAmbienceLoad();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Plugin has just finished creating/hooking cvars.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsOnCvarInit()
 | 
			
		||||
{
 | 
			
		||||
    // Hook zr_veffects_* cvars.
 | 
			
		||||
    VAmbienceCvarsHook();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create an energy splash effect.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client        The client index.
 | 
			
		||||
 * @param origin        The origin of the effect.
 | 
			
		||||
 * @param direction     The direction of the effect.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsCreateEnergySplash(const Float:origin[3], const Float:direction[3], bool:explosive)
 | 
			
		||||
{
 | 
			
		||||
    TE_SetupEnergySplash(origin, direction, explosive);
 | 
			
		||||
    TE_SendToAll();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create an explosion effect with strict flags.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param origin    The (x, y, z) coordinate of the explosion.
 | 
			
		||||
 * @param flags     The flags to set on the explosion.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsCreateExplosion(const Float:origin[3], flags)
 | 
			
		||||
{
 | 
			
		||||
    // Create an explosion entity.
 | 
			
		||||
    new explosion = CreateEntityByName("env_explosion");
 | 
			
		||||
    
 | 
			
		||||
    // If explosion entity isn't valid, then stop.
 | 
			
		||||
    if (explosion == -1)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Get and modify flags on explosion.
 | 
			
		||||
    new spawnflags = GetEntProp(explosion, Prop_Data, "m_spawnflags");
 | 
			
		||||
    spawnflags = spawnflags | EXP_NODAMAGE | EXP_NODECAL | flags;
 | 
			
		||||
    
 | 
			
		||||
    // Set modified flags on entity.
 | 
			
		||||
    SetEntProp(explosion, Prop_Data, "m_spawnflags", spawnflags);
 | 
			
		||||
    
 | 
			
		||||
    // Spawn the entity into the world.
 | 
			
		||||
    DispatchSpawn(explosion);
 | 
			
		||||
    
 | 
			
		||||
    // Set the origin of the explosion.
 | 
			
		||||
    DispatchKeyValueVector(explosion, "origin", origin);
 | 
			
		||||
    
 | 
			
		||||
    // Set fireball material.
 | 
			
		||||
    PrecacheModel("materials/sprites/xfireball3.vmt");
 | 
			
		||||
    DispatchKeyValue(explosion, "fireballsprite", "materials/sprites/xfireball3.vmt");
 | 
			
		||||
    
 | 
			
		||||
    // Tell the entity to explode.
 | 
			
		||||
    AcceptEntityInput(explosion, "Explode");
 | 
			
		||||
    
 | 
			
		||||
    // Remove entity from world.
 | 
			
		||||
    RemoveEdict(explosion);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Shake a client's screen with specific parameters.
 | 
			
		||||
 * 
 | 
			
		||||
 * @param client        The client index.
 | 
			
		||||
 * @param amplitude     The amplitude (intensity) of the shaking.
 | 
			
		||||
 * @param frequency     The frequency (speed) of the shaking.
 | 
			
		||||
 * @param duration      The duration (time) of the shaking.
 | 
			
		||||
 */
 | 
			
		||||
VEffectsShakeClientScreen(client, Float:amplitude, Float:frequency, Float:duration)
 | 
			
		||||
{
 | 
			
		||||
    // If shake usermsg isn't invalid, then stop.
 | 
			
		||||
    new Handle:hShake = StartMessageOne("Shake", client);
 | 
			
		||||
    if (hShake == INVALID_HANDLE)
 | 
			
		||||
    {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    // Write shake information to usermsg handle.
 | 
			
		||||
    BfWriteByte(hShake, 0);
 | 
			
		||||
    BfWriteFloat(hShake, amplitude);
 | 
			
		||||
    BfWriteFloat(hShake, frequency);
 | 
			
		||||
    BfWriteFloat(hShake, duration);
 | 
			
		||||
    
 | 
			
		||||
    // End usermsg and send to client.
 | 
			
		||||
    EndMessage();
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user