Config options now supports on/off along with yes/no.
Fixed ZMenu and player names in infect menu being truncated. Added Hitgroup Management to ZAdmin.
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@ -80,14 +80,16 @@ bool:ZAdminMenu(client)
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SetMenuTitle(menu_zadmin, "%t\n ", "ZAdmin main title");
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decl String:classmultipliers[64];
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decl String:weapons[64];
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decl String:hitgroups[64];
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decl String:infect[64];
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decl String:zspawn[64];
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decl String:ztele[64];
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decl String:weapons[64];
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decl String:infect[64];
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//decl String:logflags[64];
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Format(classmultipliers, sizeof(classmultipliers), "%t", "ZAdmin main class multipliers");
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Format(weapons, sizeof(weapons), "%t", "ZAdmin main weapons");
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Format(hitgroups, sizeof(hitgroups), "%t", "ZAdmin main hitgroups");
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Format(infect, sizeof(infect), "%t", "ZAdmin main zombie");
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Format(zspawn, sizeof(zspawn), "%t", "ZAdmin main force zspawn");
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Format(ztele, sizeof(ztele), "%t", "ZAdmin main force ztele");
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@ -95,6 +97,7 @@ bool:ZAdminMenu(client)
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AddMenuItem(menu_zadmin, "classmultipliers", classmultipliers);
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AddMenuItem(menu_zadmin, "weapons", weapons);
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AddMenuItem(menu_zadmin, "hitgroups", hitgroups);
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AddMenuItem(menu_zadmin, "infect", infect);
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AddMenuItem(menu_zadmin, "zspawn", zspawn);
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AddMenuItem(menu_zadmin, "ztele", ztele);
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@ -137,8 +140,13 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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{
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resend = !WeaponsMenuMain(client);
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}
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// Zombie management.
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// Hitgroup management.
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case 2:
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{
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resend = !HitgroupsMenuHitgroups(client);
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}
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// Zombie management.
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case 3:
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{
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// We're not resending this menu.
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resend = false;
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@ -147,7 +155,7 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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InfectMenuClients(client);
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}
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// Force ZSpawn.
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case 3:
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case 4:
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{
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// We're not resending this menu.
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resend = false;
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@ -156,7 +164,7 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
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MenuClientList(client, ZSpawnForceHandle, "ZSpawn clients title");
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}
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// Force ZTele.
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case 4:
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case 5:
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{
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// We're not resending this menu.
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resend = false;
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