Config options now supports on/off along with yes/no.
Fixed ZMenu and player names in infect menu being truncated. Added Hitgroup Management to ZAdmin.
This commit is contained in:
parent
069627b620
commit
194eb9f2b8
@ -12,7 +12,7 @@
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// Attribute: Values: Description:
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// index number The hitgroup index.
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// index number The hitgroup index.
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// damage yes/no Allow damage to be done on this hitgroup for zombies.
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// damage on/off Allow damage to be done on this hitgroup for zombies.
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// knockback decimal The knockback multiplier for this hitgroup.
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// knockback decimal The knockback multiplier for this hitgroup.
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"hitgroups" // Counter-Strike: Source hitgroups
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"hitgroups" // Counter-Strike: Source hitgroups
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@ -23,7 +23,7 @@
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"index" "0"
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"index" "0"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "1.0"
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@ -35,7 +35,7 @@
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"index" "1"
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"index" "1"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "2.0"
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"knockback" "2.0"
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@ -47,7 +47,7 @@
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"index" "2"
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"index" "2"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.3"
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"knockback" "1.3"
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@ -59,7 +59,7 @@
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"index" "3"
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"index" "3"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.2"
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"knockback" "1.2"
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@ -71,7 +71,7 @@
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"index" "4"
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"index" "4"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "1.0"
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@ -83,7 +83,7 @@
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"index" "5"
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"index" "5"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "1.0"
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@ -95,7 +95,7 @@
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"index" "6"
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"index" "6"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "0.9"
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"knockback" "0.9"
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@ -107,7 +107,7 @@
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"index" "7"
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"index" "7"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "0.9"
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"knockback" "0.9"
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@ -119,7 +119,7 @@
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"index" "8"
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"index" "8"
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// Damage
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// Damage
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"damage" "yes"
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"damage" "on"
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// Knockback
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// Knockback
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"knockback" "1.0"
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"knockback" "1.0"
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@ -432,37 +432,37 @@
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"Menu main zclass"
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"Menu main zclass"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZClass - Configure your class settings. (Command: {1})"
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"en" "ZClass - Configure class settings. (Command: {1})"
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}
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}
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"Menu main zcookies"
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"Menu main zcookies"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZCookies - Toggle your personal ZR settings here. (Command: {1})"
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"en" "ZCookies - Toggle personal ZR settings here. (Command: {1})"
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}
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}
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"Menu main zspawn"
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"Menu main zspawn"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZSpawn - Join late? Use this to spawn. (Command: {1})"
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"en" "ZSpawn - Join late? Spawn with this. (Command: {1})"
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}
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}
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"Menu main ztele"
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"Menu main ztele"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZTele - Teleport back to your spawn location. (Command: {1})"
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"en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})"
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}
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}
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"Menu main zhp"
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"Menu main zhp"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZHP - Toggle real HP display when infected. (Command: {1})"
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"en" "ZHP - Shows real HP as zombie. (Command: {1})"
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}
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}
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"Menu main zmarket"
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"Menu main zmarket"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "ZMarket - Need a weapon? Buy them here. (Command: {1})"
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"en" "ZMarket - Customize loadouts here. (Command: {1})"
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}
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}
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// ===========================
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// ===========================
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@ -634,7 +634,7 @@
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"Weapons menu restrict types unrestrict all"
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"Weapons menu restrict types unrestrict all"
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{
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{
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"#format" "{1:s}"
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"#format" "{1:s}"
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"en" "Unrestrict weapon type {1}\n "
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"en" "Unrestrict weapon type {1}"
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}
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}
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"Weapons menu restrict zmarket title"
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"Weapons menu restrict zmarket title"
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@ -747,6 +747,25 @@
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// Hitgroups (core)
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// Hitgroups (core)
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// ===========================
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// ===========================
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// Menu
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"Hitgroups menu hitgroups title"
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{
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"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
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}
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"Hitgroups menu hitgroups enable all"
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{
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"en" "Enable All Hitgroups"
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}
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"Hitgroups menu hitgroups headshots only"
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{
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"en" "Headshots Only"
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}
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// Commands
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"Hitgroups command syntax"
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"Hitgroups command syntax"
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{
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{
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"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
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"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
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@ -809,6 +828,11 @@
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"en" "Weapon Management"
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"en" "Weapon Management"
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}
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}
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"ZAdmin main hitgroups"
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{
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"en" "Hitgroup Management"
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}
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"ZAdmin main zombie"
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"ZAdmin main zombie"
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{
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{
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"en" "Zombie Management"
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"en" "Zombie Management"
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@ -884,15 +884,15 @@ public Action:ConfigReloadAllCommand(client, argc)
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}
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}
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/**
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/**
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* Converts string of "yes" or "no" to a boolean value.
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* Converts string of "yes/on" or "no/off" to a boolean value.
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*
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*
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* @param option "yes" or "no" string to be converted.
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* @param option "yes/on" or "no/off" string to be converted.
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* @return True if string is "yes", false otherwise.
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* @return True if string is "yes", false otherwise.
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*/
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*/
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stock bool:ConfigSettingToBool(const String:option[])
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stock bool:ConfigSettingToBool(const String:option[])
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{
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{
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// If option is equal to "yes," then return true.
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// If option is equal to "yes," then return true.
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if (StrEqual(option, "yes", false))
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if (StrEqual(option, "yes", false) || StrEqual(option, "on", false))
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{
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{
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return true;
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return true;
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}
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}
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@ -904,8 +904,8 @@ stock bool:ConfigSettingToBool(const String:option[])
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/**
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/**
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* Converts boolean value to "yes" or "no".
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* Converts boolean value to "yes" or "no".
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*
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*
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* @param bOption True/false value to be converted to "yes"/"no", respectively.
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* @param bOption True/false value to be converted to "yes/on"/"no/off", respectively.
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* @param option Destination string buffer to store "yes" or "no" in.
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* @param option Destination string buffer to store "yes/on" or "no/off" in.
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* @param maxlen Length of destination string buffer (wont't be more than 4).
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* @param maxlen Length of destination string buffer (wont't be more than 4).
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* @param yesno When true, returns "yes/no", false returns "on/off."
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* @param yesno When true, returns "yes/no", false returns "on/off."
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*/
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*/
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@ -170,6 +170,13 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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// Here we know that attacker and client are different teams.
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// Here we know that attacker and client are different teams.
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// If client is a human, then allow damage.
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if (InfectIsClientHuman(client))
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{
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// Allow damage.
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return ZRTools_Continue;
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}
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// If damage hitgroups cvar is disabled, then allow damage.
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// If damage hitgroups cvar is disabled, then allow damage.
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new bool:damagehitgroups = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_HITGROUPS]);
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new bool:damagehitgroups = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_HITGROUPS]);
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if (!damagehitgroups)
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if (!damagehitgroups)
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@ -349,6 +349,154 @@ stock Float:HitgroupsGetKnockback(index)
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return Float:GetArrayCell(arrayHitgroup, _:HITGROUPS_DATA_KNOCKBACK);
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return Float:GetArrayCell(arrayHitgroup, _:HITGROUPS_DATA_KNOCKBACK);
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}
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}
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/**
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* Sends list of hitgroups to client.
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*
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* @param client The client index.
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* @return True if sent successfully, false if not.
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*/
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bool:HitgroupsMenuHitgroups(client)
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{
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// If hitgroups is disabled, then stop.
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new bool:hitgroups = GetConVarBool(g_hCvarsList[CVAR_HITGROUPS]);
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if (!hitgroups)
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{
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return false;
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}
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// Create menu handle.
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new Handle:menu_hitgroups = CreateMenu(HitgroupsMenuHitgroupsHandle);
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// Set client as translation target.
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SetGlobalTransTarget(client);
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SetMenuTitle(menu_hitgroups, "%t\n ", "Hitgroups menu hitgroups title");
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decl String:enableall[32];
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decl String:headshotsonly[32];
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// Format menu options.
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Format(enableall, sizeof(enableall), "%t", "Hitgroups menu hitgroups enable all");
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Format(headshotsonly, sizeof(headshotsonly), "%t\n ", "Hitgroups menu hitgroups headshots only");
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// Add options to menu.
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AddMenuItem(menu_hitgroups, "Enable All", enableall);
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AddMenuItem(menu_hitgroups, "Headshots Only", headshotsonly);
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decl String:hitgroupoption[MAX_NAME_LENGTH];
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decl String:hitgroupcandamage[MAX_NAME_LENGTH];
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decl String:hitgroupid[4];
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// x = Hitgroup index.
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new size = GetArraySize(arrayHitgroups);
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for (new x = 0; x < size; x++)
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{
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// Get hitgroup name.
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HitgroupsGetName(x, hitgroupoption, sizeof(hitgroupoption));
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IntToString(x, hitgroupid, sizeof(hitgroupid));
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// Convert bool to "On/Off"
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ConfigBoolToSetting(HitgroupsCanDamage(x), hitgroupcandamage, sizeof(hitgroupcandamage), false);
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// Format "on/off" to the option.
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Format(hitgroupoption, sizeof(hitgroupoption), "%s: %s", hitgroupoption, hitgroupcandamage);
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// Add option to menu.
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AddMenuItem(menu_hitgroups, hitgroupid, hitgroupoption);
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}
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// Create a "Back" button to the main admin menu.
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SetMenuExitBackButton(menu_hitgroups, true);
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// Send menu.
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DisplayMenu(menu_hitgroups, client, MENU_TIME_FOREVER);
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return true;
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}
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/**
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* Called when client selects option in the infect clients menu, and handles it.
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* @param menu_weapons_main Handle of the menu being used.
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* @param action The action done on the menu (see menus.inc, enum MenuAction).
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* @param client The client index.
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* @param slot The slot index selected (starting from 0).
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*/
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public HitgroupsMenuHitgroupsHandle(Handle:menu_hitgroups, MenuAction:action, client, slot)
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{
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// Client selected an option.
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if (action == MenuAction_Select)
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{
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switch(slot)
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{
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// Enable all hitgroups.
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case 0:
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{
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// x = Hitgroup index.
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new size = GetArraySize(arrayHitgroups);
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for (new x = 0; x < size; x++)
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{
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// Enable hitgroup.
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HitgroupsSetDamage(x, true);
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}
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// Tell the server that all hitgroups have been enabled.
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TranslationPrintToChatAll(true, false, "Hitgroups command enable all successful");
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}
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// Headshots only.
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case 1:
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{
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// x = Hitgroup index.
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new size = GetArraySize(arrayHitgroups);
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for (new x = 0; x < size; x++)
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{
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if (HitgroupsGetIndex(x) == HITGROUP_HEAD)
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{
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// Enable hitgroup.
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HitgroupsSetDamage(x, true);
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continue;
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}
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// Disable hitgroup.
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HitgroupsSetDamage(x, false);
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}
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// Tell the server that headshots only been enabled.
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TranslationPrintToChatAll(true, false, "Hitgroups command headshots only successful");
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}
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default:
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{
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// Get selected hitgroup index.
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decl String:hitgroupid[4];
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GetMenuItem(menu_hitgroups, slot, hitgroupid, sizeof(hitgroupid));
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new hitgroup = StringToInt(hitgroupid);
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// Toggle value.
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new bool:hitgroupcandamage = HitgroupsCanDamage(hitgroup);
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HitgroupsSetDamage(hitgroup, !hitgroupcandamage);
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}
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}
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// Re-send menu.
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HitgroupsMenuHitgroups(client);
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}
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// Client closed the menu.
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if (action == MenuAction_Cancel)
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{
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// Client hit "Back" button.
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if (slot == MenuCancel_ExitBack)
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{
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// Re-open admin menu.
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ZAdminMenu(client);
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}
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}
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// Client hit "Exit" button.
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else if (action == MenuAction_End)
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{
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CloseHandle(menu_hitgroups);
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}
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}
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/**
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/**
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* Command callback (zr_hitgroup)
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* Command callback (zr_hitgroup)
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||||||
* Toggles or sets if a zombie's hitgroup can be damaged.
|
* Toggles or sets if a zombie's hitgroup can be damaged.
|
||||||
@ -436,17 +584,12 @@ public Action:HitgroupsCommand(client, argc)
|
|||||||
*/
|
*/
|
||||||
public Action:HitgroupsEnableAllCommand(client, argc)
|
public Action:HitgroupsEnableAllCommand(client, argc)
|
||||||
{
|
{
|
||||||
new hitgroup;
|
|
||||||
|
|
||||||
// x = Hitgroup index.
|
// x = Hitgroup index.
|
||||||
new size = GetArraySize(arrayHitgroups);
|
new size = GetArraySize(arrayHitgroups);
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
// Get CS:S hitgroup index.
|
|
||||||
hitgroup = HitgroupsGetIndex(x);
|
|
||||||
|
|
||||||
// Set that hitgroup index to true for damage.
|
// Set that hitgroup index to true for damage.
|
||||||
HitgroupsSetDamage(hitgroup, true);
|
HitgroupsSetDamage(x, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tell the server that all hitgroups have been enabled.
|
// Tell the server that all hitgroups have been enabled.
|
||||||
@ -467,27 +610,22 @@ public Action:HitgroupsEnableAllCommand(client, argc)
|
|||||||
*/
|
*/
|
||||||
public Action:HitgroupsHeadshotsOnlyCommand(client, argc)
|
public Action:HitgroupsHeadshotsOnlyCommand(client, argc)
|
||||||
{
|
{
|
||||||
new hitgroup;
|
|
||||||
|
|
||||||
// x = Hitgroup index.
|
// x = Hitgroup index.
|
||||||
new size = GetArraySize(arrayHitgroups);
|
new size = GetArraySize(arrayHitgroups);
|
||||||
for (new x = 0; x < size; x++)
|
for (new x = 0; x < size; x++)
|
||||||
{
|
{
|
||||||
// Get CS:S hitgroup index.
|
|
||||||
hitgroup = HitgroupsGetIndex(x);
|
|
||||||
|
|
||||||
// If this hitgroup is the head, then enable it and stop.
|
// If this hitgroup is the head, then enable it and stop.
|
||||||
if (hitgroup == HITGROUP_HEAD)
|
if (HitgroupsGetIndex(x) == HITGROUP_HEAD)
|
||||||
{
|
{
|
||||||
HitgroupsSetDamage(hitgroup, true);
|
HitgroupsSetDamage(x, true);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set that hitgroup index to true for damage.
|
// Set that hitgroup index to true for damage.
|
||||||
HitgroupsSetDamage(hitgroup, false);
|
HitgroupsSetDamage(x, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tell the server that all hitgroups have been enabled.
|
// Tell the server that headshots only been enabled.
|
||||||
TranslationPrintToChatAll(true, false, "Hitgroups command headshots only successful");
|
TranslationPrintToChatAll(true, false, "Hitgroups command headshots only successful");
|
||||||
|
|
||||||
// Log action to game events.
|
// Log action to game events.
|
||||||
|
@ -807,7 +807,7 @@ InfectMenuClients(client)
|
|||||||
|
|
||||||
SetMenuTitle(menu_infect_clients, "%t\n ", "Infect menu clients title");
|
SetMenuTitle(menu_infect_clients, "%t\n ", "Infect menu clients title");
|
||||||
|
|
||||||
decl String:clientoption[MAX_NAME_LENGTH];
|
decl String:clientoption[64];
|
||||||
decl String:clientuserid[8];
|
decl String:clientuserid[8];
|
||||||
|
|
||||||
// x = Client index.
|
// x = Client index.
|
||||||
|
@ -210,7 +210,7 @@ WeaponsMenuTypeWeapons(client)
|
|||||||
decl String:unrestrictall[64];
|
decl String:unrestrictall[64];
|
||||||
|
|
||||||
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu restrict types restrict all", typename);
|
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu restrict types restrict all", typename);
|
||||||
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu restrict types unrestrict all", typename);
|
Format(unrestrictall, sizeof(unrestrictall), "%t\n ", "Weapons menu restrict types unrestrict all", typename);
|
||||||
|
|
||||||
// Draw items as selectable only if not all weapons within the type are restricted or unrestricted.
|
// Draw items as selectable only if not all weapons within the type are restricted or unrestricted.
|
||||||
AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iWeaponsCurType[client])));
|
AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iWeaponsCurType[client])));
|
||||||
|
@ -80,14 +80,16 @@ bool:ZAdminMenu(client)
|
|||||||
SetMenuTitle(menu_zadmin, "%t\n ", "ZAdmin main title");
|
SetMenuTitle(menu_zadmin, "%t\n ", "ZAdmin main title");
|
||||||
|
|
||||||
decl String:classmultipliers[64];
|
decl String:classmultipliers[64];
|
||||||
|
decl String:weapons[64];
|
||||||
|
decl String:hitgroups[64];
|
||||||
|
decl String:infect[64];
|
||||||
decl String:zspawn[64];
|
decl String:zspawn[64];
|
||||||
decl String:ztele[64];
|
decl String:ztele[64];
|
||||||
decl String:weapons[64];
|
|
||||||
decl String:infect[64];
|
|
||||||
//decl String:logflags[64];
|
//decl String:logflags[64];
|
||||||
|
|
||||||
Format(classmultipliers, sizeof(classmultipliers), "%t", "ZAdmin main class multipliers");
|
Format(classmultipliers, sizeof(classmultipliers), "%t", "ZAdmin main class multipliers");
|
||||||
Format(weapons, sizeof(weapons), "%t", "ZAdmin main weapons");
|
Format(weapons, sizeof(weapons), "%t", "ZAdmin main weapons");
|
||||||
|
Format(hitgroups, sizeof(hitgroups), "%t", "ZAdmin main hitgroups");
|
||||||
Format(infect, sizeof(infect), "%t", "ZAdmin main zombie");
|
Format(infect, sizeof(infect), "%t", "ZAdmin main zombie");
|
||||||
Format(zspawn, sizeof(zspawn), "%t", "ZAdmin main force zspawn");
|
Format(zspawn, sizeof(zspawn), "%t", "ZAdmin main force zspawn");
|
||||||
Format(ztele, sizeof(ztele), "%t", "ZAdmin main force ztele");
|
Format(ztele, sizeof(ztele), "%t", "ZAdmin main force ztele");
|
||||||
@ -95,6 +97,7 @@ bool:ZAdminMenu(client)
|
|||||||
|
|
||||||
AddMenuItem(menu_zadmin, "classmultipliers", classmultipliers);
|
AddMenuItem(menu_zadmin, "classmultipliers", classmultipliers);
|
||||||
AddMenuItem(menu_zadmin, "weapons", weapons);
|
AddMenuItem(menu_zadmin, "weapons", weapons);
|
||||||
|
AddMenuItem(menu_zadmin, "hitgroups", hitgroups);
|
||||||
AddMenuItem(menu_zadmin, "infect", infect);
|
AddMenuItem(menu_zadmin, "infect", infect);
|
||||||
AddMenuItem(menu_zadmin, "zspawn", zspawn);
|
AddMenuItem(menu_zadmin, "zspawn", zspawn);
|
||||||
AddMenuItem(menu_zadmin, "ztele", ztele);
|
AddMenuItem(menu_zadmin, "ztele", ztele);
|
||||||
@ -137,8 +140,13 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
|
|||||||
{
|
{
|
||||||
resend = !WeaponsMenuMain(client);
|
resend = !WeaponsMenuMain(client);
|
||||||
}
|
}
|
||||||
// Zombie management.
|
// Hitgroup management.
|
||||||
case 2:
|
case 2:
|
||||||
|
{
|
||||||
|
resend = !HitgroupsMenuHitgroups(client);
|
||||||
|
}
|
||||||
|
// Zombie management.
|
||||||
|
case 3:
|
||||||
{
|
{
|
||||||
// We're not resending this menu.
|
// We're not resending this menu.
|
||||||
resend = false;
|
resend = false;
|
||||||
@ -147,7 +155,7 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
|
|||||||
InfectMenuClients(client);
|
InfectMenuClients(client);
|
||||||
}
|
}
|
||||||
// Force ZSpawn.
|
// Force ZSpawn.
|
||||||
case 3:
|
case 4:
|
||||||
{
|
{
|
||||||
// We're not resending this menu.
|
// We're not resending this menu.
|
||||||
resend = false;
|
resend = false;
|
||||||
@ -156,7 +164,7 @@ public ZAdminMenuHandle(Handle:menu_zadmin, MenuAction:action, client, slot)
|
|||||||
MenuClientList(client, ZSpawnForceHandle, "ZSpawn clients title");
|
MenuClientList(client, ZSpawnForceHandle, "ZSpawn clients title");
|
||||||
}
|
}
|
||||||
// Force ZTele.
|
// Force ZTele.
|
||||||
case 4:
|
case 5:
|
||||||
{
|
{
|
||||||
// We're not resending this menu.
|
// We're not resending this menu.
|
||||||
resend = false;
|
resend = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user